Killer Instinct (2013)/Kilgore/Character Intro: Difference between revisions

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*'''Bullet Heck:''' Kilgore's primary strength in neutral is his ability fill the screen with a bunch of junk. In the time other characters would throw one projectile, Kilgore throws 3-12 projectiles, This consistently overwhelms most of the other cast zoning kits and forces almost every character to try to get in vs Kilgore. In addition, Kilgore has his Missile Pod special, three slow travelling projectiles that he can use in tandem with his chainguns to have two different types of fireball on-screen. Kilgore other specials, Chain gun barrage (Fullscreen Anti Air sweeping gun), Metal Ball (faster high angle AA and dubious mixup tool), and Chain Gun Assault (Invincible DP attack) make it so that he is able to cover almost all parts of the screen with his trash.
*'''Bullet Heck:''' Kilgore's primary strength in neutral is his ability fill the screen with a bunch of junk. In the time other characters would throw one projectile, Kilgore throws 3-12 projectiles, This consistently overwhelms most of the other cast zoning kits and forces almost every character to try to get in vs Kilgore. In addition, Kilgore has his Missile Pod special, three slow travelling projectiles that he can use in tandem with his chainguns to have two different types of fireball on-screen. Kilgore other specials, Chain gun barrage (Fullscreen Anti Air sweeping gun), Metal Ball (faster high angle AA and dubious mixup tool), and Chain Gun Assault (Invincible DP attack) make it so that he is able to cover almost all parts of the screen with his trash.
*'''"CCIX? More Like [https://california.public.law/codes/ca_penal_code_section_211 CCXI][https://glossary.infil.net/?t=Robbery !]":''' While zoning is cool and Kilgore is by definition a zoner, the ''real'' best feature of Kilgore is the conditional but extreme burst damage he has access to. First and core to it all is, Wreck/6HP, a safe command heavy that staggers on hit leads to Kilgore's high damage meterless one chances that can be made tricky to break.Next, Shadow Missile Pod acts as a consistent source of massive amounts of unbreakable and unscaled potential damage and Oki to cash out said damage. Last but not least is Overheat, a temporary buff state that makes all of his chaingun attack do way more PD and enables scary tech like Unbreakable Shadow Gun Dash. From Max resource 70% true unbreakable combos to just ending combos with an extra unbreakable 12%,1.5 levels of pd build and mix because you have a bar, No life lead is safe vs Kilgore
*'''"CCIX? More Like [https://california.public.law/codes/ca_penal_code_section_211 CCXI][https://glossary.infil.net/?t=Robbery !]":''' While zoning is cool and Kilgore is by definition a zoner, the ''real'' best feature of Kilgore is the conditional but extreme burst damage he has access to. First and core to it all is, Wreck/6HP, a safe command heavy that staggers on hit leads to Kilgore's high damage meterless one chances that can be made tricky to break.Next, Shadow Missile Pod acts as a consistent source of massive amounts of unbreakable and unscaled potential damage and Oki to cash out said damage. Last but not least is Overheat, a temporary buff state that makes all of his chaingun attack do way more PD and enables scary tech like Unbreakable Shadow Gun Dash. From Max resource 70% true unbreakable combos to just ending combos with an extra unbreakable 12%,1.5 levels of pd build and mix because you have a bar, No life lead is safe vs Kilgore
*'''Vast Arsenal of Invulnerable Move:''' Kilgore is very formidable on defense thanks to his wide selection of invincible moves. Chain Gun Assault is a fully invulnerable reversal that has multiple speeds that can be annoying to deal with on offense. Short Circuit is a spotdodge type move that can be used to avoid moves with high total duration and if timed welll enough punish for a full combo. In overheat and instinct, Short Circuit become a safe, invincible self-destruct attack that damages Kilgore when he uses it. His super quick backdash and StLK round out his toolkit with a super quick escape move and a quick and safe light that leads to scary counter-hit confirms. All of these are good by themselves but are improved by using them together in unpredictable ways, forcing offense to not only determine when Kilgore is going to try to escape but with what he will use too.   
*'''Gigantic Arsenal of Invulnerable Move:''' Kilgore is very formidable on defense thanks to his wide selection of invincible moves. Chain Gun Assault is a fully invulnerable reversal that has multiple speeds that can be annoying to deal with on offense. Short Circuit is a spotdodge type move that can be used to avoid moves with high total duration and if timed welll enough punish for a full combo. In overheat and instinct, Short Circuit become a safe, invincible self-destruct attack that damages Kilgore when he uses it. His super quick backdash and StLK round out his toolkit with a super quick escape move and a quick and safe light that leads to scary counter-hit confirms. All of these are good by themselves but are improved by using them together in unpredictable ways, forcing offense to not only determine when Kilgore is going to try to escape but with what he will use too.   
*'''Spend Meter to Pause the Screen:''' TO DO
*'''Spend Meter to Pause the Screen:''' TO DO
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Revision as of 17:41, 12 February 2023

Introduction

Kilgore PLACEHOLDER CHARACTER STORY

Kilgore PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Bullet Heck: Kilgore's primary strength in neutral is his ability fill the screen with a bunch of junk. In the time other characters would throw one projectile, Kilgore throws 3-12 projectiles, This consistently overwhelms most of the other cast zoning kits and forces almost every character to try to get in vs Kilgore. In addition, Kilgore has his Missile Pod special, three slow travelling projectiles that he can use in tandem with his chainguns to have two different types of fireball on-screen. Kilgore other specials, Chain gun barrage (Fullscreen Anti Air sweeping gun), Metal Ball (faster high angle AA and dubious mixup tool), and Chain Gun Assault (Invincible DP attack) make it so that he is able to cover almost all parts of the screen with his trash.
  • "CCIX? More Like CCXI!": While zoning is cool and Kilgore is by definition a zoner, the real best feature of Kilgore is the conditional but extreme burst damage he has access to. First and core to it all is, Wreck/6HP, a safe command heavy that staggers on hit leads to Kilgore's high damage meterless one chances that can be made tricky to break.Next, Shadow Missile Pod acts as a consistent source of massive amounts of unbreakable and unscaled potential damage and Oki to cash out said damage. Last but not least is Overheat, a temporary buff state that makes all of his chaingun attack do way more PD and enables scary tech like Unbreakable Shadow Gun Dash. From Max resource 70% true unbreakable combos to just ending combos with an extra unbreakable 12%,1.5 levels of pd build and mix because you have a bar, No life lead is safe vs Kilgore
  • Gigantic Arsenal of Invulnerable Move: Kilgore is very formidable on defense thanks to his wide selection of invincible moves. Chain Gun Assault is a fully invulnerable reversal that has multiple speeds that can be annoying to deal with on offense. Short Circuit is a spotdodge type move that can be used to avoid moves with high total duration and if timed welll enough punish for a full combo. In overheat and instinct, Short Circuit become a safe, invincible self-destruct attack that damages Kilgore when he uses it. His super quick backdash and StLK round out his toolkit with a super quick escape move and a quick and safe light that leads to scary counter-hit confirms. All of these are good by themselves but are improved by using them together in unpredictable ways, forcing offense to not only determine when Kilgore is going to try to escape but with what he will use too.
  • Spend Meter to Pause the Screen: TO DO
  • Limited chip: None of Kilgore's bullet normals or specials do damage on block.
  • Zoning tools suffer from high total duration: Kilgore shoots more projectiles than the average zoner but he takes more time to do so. Making Kilgore whiff his zoning and be forced to spend meter to not get hit is go to anti Kilgore strat (TO DO)
  • Meter Guzzler:Kilgore has to spend meter to do any damage and to fix his zoning mistakes that happen often due to having slow to finish fireball (TO DO)
  • Poor mixup:Its just mids, pal (TO DO)