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*'''Notoriously Bad Defense:''' Eagle's defense is among the poorest in the game, considering the lack of a true reversal, metered or otherwise, and a lackluster backdash. The closest thing to a reversal, the Divebomb, has a flawed activation that can be stuffed by meaties and throws. Additionally, his anti-airs are slow, have deadzones, and are low priority. Prepare to block for your life just as much as you force the opponent to. | *'''Notoriously Bad Defense:''' Eagle's defense is among the poorest in the game, considering the lack of a true reversal, metered or otherwise, and a lackluster backdash. The closest thing to a reversal, the Divebomb, has a flawed activation that can be stuffed by meaties and throws. Additionally, his anti-airs are slow, have deadzones, and are low priority. Prepare to block for your life just as much as you force the opponent to. | ||
*'''Wolves Move In Packs:''' Eagle struggles to function smoothly once the bird has been put on cooldown. He often has to stall to get it back for functional offense, as his framedata and general moveset is quite bad without it. For the ground game, Eagle's normals are stubby and don't control the same amount of space that more traditional KI characters can hold down. He often must rely on the bird or other special moves to control the space, putting himself at risk. | *'''Wolves Move In Packs:''' Eagle struggles to function smoothly once the bird has been put on cooldown. He often has to stall to get it back for functional offense, as his framedata and general moveset is quite bad without it. For the ground game, Eagle's normals are stubby and don't control the same amount of space that more traditional KI characters can hold down. He often must rely on the bird or other special moves to control the space, putting himself at risk. | ||
*'''The Worst Instinct in the Game:''' Eagle has hands down the worst Instinct mode in the game. Barring the non-existent comeback potential, the peck attacks are terrible in their tracking and general usage . Even worse, they can even sabotage some of the strong non-instinct setups that Eagle relies on. Total garbage at worst, a screen freeze with a debuff and funny combos at best. | *'''The Worst Instinct in the Game:''' Eagle has hands down the worst Instinct mode in the game. Barring the non-existent comeback potential, the peck attacks are terrible in their tracking and general usage. Even worse, they can even sabotage some of the strong non-instinct setups that Eagle relies on. Total garbage at worst, a screen freeze with a debuff and funny combos at best. | ||
*'''Worst Damage in the Game:''' Eagle's damage is notoriously low. Along with all the enders not yielding much damage, much of Eagle's offense relies on starters with projectiles, which scales damage significantly in KI. Players may need to compensate by aggressively looping Eagle's vortex or incorporating potentially risky resets. This also means having to play the breaker game carefully, as players can be tempted to take the mixup and break quickly, as Eagle isn't particularly hard to break. | *'''Worst Damage in the Game:''' Eagle's damage is notoriously low. Along with all the enders not yielding much damage, much of Eagle's offense relies on starters with projectiles, which scales damage significantly in KI. Players may need to compensate by aggressively looping Eagle's vortex or incorporating potentially risky resets. This also means having to play the breaker game carefully, as players can be tempted to take the mixup and break quickly, as Eagle isn't particularly hard to break. | ||
*'''Projectile Machine Gun:''' Eagle's offense relies almost entirely on projectiles. While useful in some matchups, it's a detriment against those with direct meterless countermeasures or strong metered reversals (e.g Shadow Windkick) that must be accounted for at all times. | *'''Projectile Machine Gun:''' Eagle's offense relies almost entirely on projectiles. While useful in some matchups, it's a detriment against those with direct meterless countermeasures or strong metered reversals (e.g Shadow Windkick) that must be accounted for at all times. | ||
*'''Still Has a Quiver:''' While not a significant weakness, Eagle's limited arrows puts a damper on the craziness of his vortex and midrange control. Additionally, he is left in a tough spot if he can't find the time or meter to retrieve his arrows. | *'''Still Has a Quiver:''' While not a significant weakness, Eagle's limited arrows puts a damper on the craziness of his vortex and midrange control. Additionally, he is left in a tough spot if he can't find the time or meter to retrieve his arrows. | ||
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Revision as of 01:48, 11 February 2023
Introduction
Eagle PLACEHOLDER CHARACTER STORY
Gameplay
Eagle is a hybrid zoner/rushdown character that makes use of his bird companion to cover himself while controlling the screen with arrows. After landing a hit, Eagle can transition into a flurry of terrifying mixups and consistent vortex. Leave your opponent in the dust, but be careful when on the defensive.
Strengths | Weaknesses |
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