User:SWK/sandbox: Difference between revisions

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(Created page with "== Normal Moves == === Standing Normals === {{MoveData |image= |caption= Test Caption |name= Standing Light Punch |linkname= 5LP |input= Stand LP/5LP |data= {{AttackData-KI20...")
 
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== Normal Moves ==
=== Standing Normals ===
=== Standing Normals ===
{{MoveData
{{MoveData
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   |on block= +2
   |on block= +2
   |special properties= Chain
   |special properties= Chain
   |description= To Do
   |description= * Not chainable into itself;chainable into cr.lp
* Tallest hitbox for a jab (still can be lower body invul'd over)
  }}
  }}
}}
}}
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   |shadow on block= 4
   |shadow on block= 4
   |guard= Mid
   |guard= Mid
   |startup= 8
   |startup= 6
   |active= 2
   |active= 3
   |recovery= 19
   |recovery= 16
   |total duration= 28f
   |total duration= 24f
   |on hit= +5
   |on hit= +5
   |on counter-hit= +8
   |on counter-hit= +8
   |on block= +0
   |on block= +0
   |special properties= --
   |special properties= --
   |description= To Do
   |description= * One of Shinko's fake jab to compensate for inheriting Hisakos lights 
* Isn't avoidable by lower body invul moves making it her default "quick" normal on offense and defense
  }}
  }}
}}
}}
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|image=  
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Standing Heavy Punch
|name= Far Heavy Punch
|linkname= 5HP
|input= HP/5HP
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 14
  |active= 5
  |recovery= 21
  |total duration= 39f
  |on hit= +15
  |on counter-hit= +33
  |on block= -1
  |special properties=
  |description= * A really good poke (Slower than forward MP but has better priority, does more damage)
* Big late cancel window; Shin can frame trap with L rekka or even L slice on block
}}
}}
 
{{MoveData
|image=
|caption= Test Caption
|name= Close Heavy Punch
|linkname= 5HP
|linkname= 5HP
|input= Stand HP/5HP
|input= HP/5HP near opponent
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 14
  |active= 5
  |recovery= 21
  |total duration= 39f
  |on hit= +15
  |on counter-hit= +33
  |on block= -1
  |special properties=
  |description= * 2 hit close range punish starter
* Crouching HP xx H greed sever and Far MK xx H greed sever are more optimal without meter
 
}}
}}
 
{{MoveData
|image=
|caption= Test Caption
|name= Katana Poke
|linkname= 6MP
|input= 6MP
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
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  }}
  }}
}}
}}


{{MoveData
{{MoveData
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|image=  
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Standing Medium Kick
|name= Far Medium Kick
|linkname= 5MK
|linkname= 5MK
|input= Stand MK/5MK
|input= Stand MK/5MK
Line 134: Line 189:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=  
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Standing Heavy Kick
|name= Far Medium Kick
|linkname= 5HK
|linkname= 5MK
|input= Stand HK/5HK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 17
  |active= 8
  |recovery= 23
  |total duration= 47f
  |on hit= +33
  |on counter-hit= +33
  |on block= -22
  |special properties= --
  |description= Utterly enormous anti-air.
}}
}}
 
 
=== Crouching Normals ===
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 10(2%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 9
  |total duration= 16f
  |on hit= +4
  |on counter-hit= +6
  |on block= +1
  |special properties= Chain
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
Line 205: Line 203:
   |shadow on block= 4
   |shadow on block= 4
   |guard= Mid
   |guard= Mid
   |startup= 7
   |startup= 10
  |active= 3
  |recovery= 17
  |total duration= 26f
  |on hit= +5
  |on counter-hit= +8
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 28(7%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 13
  |active= 5
  |recovery= 17
  |total duration= 34f
  |on hit= +5
  |on counter-hit= +8
  |on block= -3
  |special properties= --
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 12(3%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 6
  |active= 5
  |recovery= 7
  |total duration= 17f
  |on hit= +2
  |on counter-hit= +4
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 11
   |active= 2
   |active= 2
   |recovery= 24
   |recovery= 26
   |total duration= 36f
   |total duration= 37f
   |on hit= -1
   |on hit= -1
   |on counter-hit= +2
   |on counter-hit= +2
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{{MoveData
|image=
|caption= Test Caption
|name= Crouching Heavy Kick
|linkname= 2HK
|input= Crouch HK/5HK
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Low
  |startup= 18
  |active= 2
  |recovery= 28
  |total duration= 47f
  |on hit= +53
  |on counter-hit= +53
  |on block= -10
  |special properties= Hard knockdown
  |description= To Do
}}
}}
=== Air Normals ===
{{MoveData
{{MoveData
|image=  
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Jumping Light Punch
|name= Far Heavy Kick
|linkname= 8LP
|linkname= 5HK
|input= Jump LP/8LP
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 16(4%)
  |counter-hit damage= 20(5%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 7
  |active= 5
  |recovery= 4
  |total duration= 15+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 20(5%)
   |damage= 20(5%)
   |counter-hit damage= 24(6%)
   |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 7
  |active= 5
  |recovery= 4
  |total duration= 17+f
  |on hit= +3
  |on counter-hit= +2
  |on block= -4
  |special properties= Crossup
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
   |shadow on block= 4.5
   |shadow on block= 4.5
   |guard= Mid
   |guard= Mid
   |startup= 22
   |startup= 20
   |active= 3/17
   |active= 3
   |recovery= 4/42
   |recovery= 12
   |total duration= 28+f/80+f
   |total duration=  
   |on hit= +61/+15
   |on hit= +14
   |on counter-hit= +61/+15
   |on counter-hit= +18
   |on block= 0/-58
   |on block= +6
  |special properties= Launcher
  |description= To Do
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 16(4%)
  |counter-hit damage= 20(5%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 8
  |active= 8
  |recovery= 4
  |total duration= 19+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
   |special properties= --
   |special properties= --
   |description= To Do
   |description= slow and plus.
  }}
  }}
}}
}}


{{MoveData
{{MoveData
|image=  
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Jumping Medium Kick
|name= Close Heavy Kick
|linkname= 8MK
|linkname= 5HK
|input= Jump MK/8MK
|input= Stand HK/5HK near opponent
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 20(5%)
   |damage= 30
   |counter-hit damage= 24(6%)
   |counter-hit damage= 32
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= --
   |shadow on block= 4
   |shadow on block= --
  |guard= High
  |startup= 13
  |active= 7
  |recovery= 4
  |total duration= 23+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +8
  |special properties= Cross-up
  |description= To Do
}}
}}
 
 
{{MoveData
 
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
   |guard= Mid
   |guard= Mid
   |startup= 21
   |startup= 9
   |active= 4
   |active= 3
   |recovery= 4
   |recovery= 16
   |total duration= 28+f
   |total duration=  
   |on hit= +40
   |on hit= +3
   |on counter-hit= +40
   |on counter-hit= +7
   |on block= -1
   |on block= +1
   |special properties= Soft knockdown
   |special properties= --
   |description= To Do
   |description= *Close normal used mostly as a safe damaging meaty
*+3 on hit, which is plus enough to combo into M awakened soul as a way to get her super scary oki from manuial
  }}
  }}
}}
}}

Revision as of 18:32, 9 February 2023

Standing Normals

Standing Light Punch
Stand LP/5LP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- 1.6 2.4 Mid 6 2 9 16f +4 +6 +2 Chain
  • Not chainable into itself;chainable into cr.lp
  • Tallest hitbox for a jab (still can be lower body invul'd over)


Standing Medium Punch
Stand MP/5MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 6 3 16 24f +5 +8 +0 --
  • One of Shinko's fake jab to compensate for inheriting Hisakos lights
  • Isn't avoidable by lower body invul moves making it her default "quick" normal on offense and defense


Far Heavy Punch
HP/5HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 14 5 21 39f +15 +33 -1 -
  • A really good poke (Slower than forward MP but has better priority, does more damage)
  • Big late cancel window; Shin can frame trap with L rekka or even L slice on block
Close Heavy Punch
HP/5HP near opponent
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 14 5 21 39f +15 +33 -1 -
  • 2 hit close range punish starter
  • Crouching HP xx H greed sever and Far MK xx H greed sever are more optimal without meter
Katana Poke
6MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 14 5 21 39f +15 +33 -1 Stagger

To Do

Standing Light Kick
Stand LK/5LK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 4 16 24f 0 +2 -1 --

To Do


Far Medium Kick
Stand MK/5MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 10 2 26 37f -1 +2 -4 --

To Do

Far Medium Kick
Stand MK/5MK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 10 2 26 37f -1 +2 -4 --

To Do


Far Heavy Kick
Stand HK/5HK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 14(3%) -- 4 4.5 Mid 20 3 12 - +14 +18 +6 --

slow and plus.

Close Heavy Kick
Stand HK/5HK near opponent
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 32 -- -- -- Mid 9 3 16 - +3 +7 +1 --
  • Close normal used mostly as a safe damaging meaty
  • +3 on hit, which is plus enough to combo into M awakened soul as a way to get her super scary oki from manuial