(Rearranged to keep St/Act/Rec on the same row, with oH/oB in the corner for quicker reference) |
m (Added Number of Hits and Meter Built) |
||
Line 5: | Line 5: | ||
! style="width:23%;" | Active | ! style="width:23%;" | Active | ||
! style="width:23%;" | Recovery | ! style="width:23%;" | Recovery | ||
! style="width:23%;" | Hits | |||
|- | |- | ||
| {{#if: {{{damage|}}} | {{{damage}}} |-}} | | {{#if: {{{damage|}}} | {{{damage}}} |-}} | ||
| {{#if: {{{startup|}}} | {{{startup}}} |-}} | | {{#if: {{{startup|}}} | {{{startup}}} |-}} | ||
| {{#if: {{{active|}}} | {{{active}}} |-}} | | {{#if: {{{active|}}} | {{{active}}} |-}} | ||
| {{#if: {{{recovery|}}} | {{{ | | {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | ||
| {{#if: {{{hits|}}} | {{{hits}}} |-}} | |||
|- style="font-size:80%; line-height:1em" | |- style="font-size:80%; line-height:1em" | ||
! Meter | |||
! On Hit | ! On Hit | ||
! On Block | ! On Block | ||
Line 16: | Line 19: | ||
! Properties | ! Properties | ||
|- | |- | ||
| {{#if: {{{meter|}}} | {{{meter}}} |-}} | |||
| {{#if: {{{onhit|}}} | {{{onhit}}} |-}} | | {{#if: {{{onhit|}}} | {{{onhit}}} |-}} | ||
| {{#if: {{{onblock|}}} | {{{onblock}}} |-}} | | {{#if: {{{onblock|}}} | {{{onblock}}} |-}} | ||
| {{#if: {{{guard|}}} | | {{#if: {{{guard|}}} | {{{guard}}} |-}} | ||
| {{#if: {{{properties|}}}| {{{properties}}} |-}} | | {{#if: {{{properties|}}}| {{{properties}}} |-}} | ||
|- | |- |
Revision as of 02:09, 31 January 2023
Template DocumentationEdit This Documentation
Template:AttackData-UMVC3/Documentation
This documentation is automatically transcluded from Template:AttackData-UMVC3/Documentation and is not included when this page is transcluded.
This documentation is automatically transcluded from Template:AttackData-UMVC3/Documentation and is not included when this page is transcluded.
Placeholder examples.
Damage | Startup | Active | Recovery | Hits |
---|---|---|---|---|
35,000 | 5 | 3 | 12 | - |
Meter | On Hit | On Block | Guard | Properties |
- | -1 | -3 | M | - |
Zero does a quick swipe with his saber. |
L | Damage | Startup | Active | Recovery | Hits |
---|---|---|---|---|---|
- | 1 | - | 15 | - | |
Meter | On Hit | On Block | Guard | Properties | |
- | - | - | - | - | |
Fake out, does no damage. | |||||
M | Damage | Startup | Active | Recovery | Hits |
60,000 | 13 | Until grounded | 10 | - | |
Meter | On Hit | On Block | Guard | Properties | |
- | +9 | +8 | - | ![]() ![]() | |
H | Damage | Startup | Active | Recovery | Hits |
80,000 | 18 | Until grounded | 10 | - | |
Meter | On Hit | On Block | Guard | Properties | |
- | +9 | +8 | - | ![]() ![]() | |
Zero's divekick. The M and H versions make for fairly standard divekicks, with M going at a steeper angle while H has a wider angle and a bit more delay. An important part of this move is its OTG property. |