Killer Instinct (2013)/Eyedol: Difference between revisions

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   |on counter-hit= +6
   |on counter-hit= +6
   |on block= +1
   |on block= +1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= To Do
|caption= Test Caption
|name= Standing Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 22(6%)
  |counter-hit damage= 26(7%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 10
  |active= 5
  |recovery= 21
  |total duration= 35f
  |on hit= +5
  |on counter-hit= +9
  |on block= 0
  |special properties= --
  |description= Huge normal and excellent meaty.
}}
}}
{{MoveData
|image= To Do
|caption= Test Caption
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 10(2%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 10
  |total duration= 16f
  |on hit= 0
  |on counter-hit= +2
  |on block= -2
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= To Do
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 12(3%)
  |counter-hit damage= 16(4%)
  |potential damage= ==
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 6
  |active= 2
  |recovery= 14
  |total duration= 21f
  |on hit= -3
  |on counter-hit= -1
  |on block= -5
   |special properties= --
   |special properties= --
   |description= To Do
   |description= To Do
  }}
  }}
}}
}}

Revision as of 14:48, 27 January 2023

Killer Instinct (2013)KI2013.jpg



Eyedol

KI2013-Eyedol Face.jpg

N/A


In a nutshell

N/A

Universal Mechanics

Instinct

Awakening: Eyedol's specials combine the properties of their Warrior and Mage counterparts, and he can do any command normal from either stance.

Combat Trait

Head Switching: Eyedol has a chance of changing stances after returning to neutral from any special, ender, or grounded medium/heavy normal. If Eyedol doesn't switch. the likeliness of switching increases on the next move.

Shared Normals

Standing Light Punch
Stand LP/5LP
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- 1.6 2.4 Mid 6 2 10 17f 0 +2 -1 Chain

To Do

Standing Light Kick
Stand LK/5LK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) == 1.6 2.4 Mid 5 4 12 20f +4 +6 +2 --

Low pushback normal that frametraps into itself, but has the shortest range of Eyedol's lights.

Standing Medium Kick
Stand MK/5MK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 8 2 22 31f +1 +6 +1 --

To Do

Standing Heavy Kick
Stand HK/5HK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 26(7%) -- 4 4.5 Mid 10 5 21 35f +5 +9 0 --

Huge normal and excellent meaty.

Crouching Light Punch
Crouch LP/2LP
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- 1.6 2.4 Mid 5 2 10 16f 0 +2 -2 Chain

To Do

Crouching Light Kick
Crouch LK/2LK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) == 1.6 2.4 Low 6 2 14 21f -3 -1 -5 --

To Do