No edit summary |
|||
Line 60: | Line 60: | ||
|on block= +2 | |on block= +2 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= Low pushback normal that frametraps into itself, but has the shortest range of Eyedol's lights. | ||
}} | }} | ||
}} | }} |
Revision as of 02:30, 27 January 2023

Eyedol
N/A
In a nutshell
N/A
Universal Mechanics
Instinct
Awakening: Eyedol's specials combine the properties of their Warrior and Mage counterparts, and he can do any command normal from either stance.
Combat Trait
Head Switching: Eyedol has a chance of changing stances after returning to neutral from any special, ender, or grounded medium/heavy normal. If Eyedol doesn't switch. the likeliness of switching increases on the next move.
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 10 | 17f | 0 | +2 | -1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | == | 1.6 | 2.4 | Mid | 5 | 4 | 12 | 20f | +4 | +6 | +2 | -- |
Low pushback normal that frametraps into itself, but has the shortest range of Eyedol's lights. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 8 | 2 | 22 | 31f | +1 | +6 | +1 | -- |
To Do |