Killer Instinct (2013)/Thunder: Difference between revisions

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{{KI2013FrameDataGlanceRow|Shadow Sammamish Ender|[[File:Dp.png]][[File:P.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Damage, Sky Fall Cancelable|}}
{{KI2013FrameDataGlanceRow|Shadow Sammamish Ender|[[File:Dp.png]][[File:P.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Damage, Sky Fall Cancelable|}}
|}
|}
== Moves ==
==== Normal Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Standing Medium Punch | {{mp}} |  {{speccancel}}  }}
{{KI2013MoveListRow | Standing Hard Punch | {{hp}} |  }}
{{KI2013MoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{KI2013MoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }}
{{KI2013MoveListRow | Standing Hard Kick | {{hk}} |  }}
{{KI2013MoveListRow | Close Light Punch | (near opponent) {{lp}} |  }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} |  }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} |  }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} |  }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} |  }}
{{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }}
{{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}} }}
{{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} |  }}
{{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
==== Command Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Horn Breaker | {{f}} + {{hp}} | {{high}} }}
{{KI2013MoveListRow | Skyfall | {{d}} + {{hk}} | {{aironly}} }}
{{KI2013MoveListRow | Throw | {{f}} or {{b}} + {{lp}} + {{lk}} | Can combo off of back {{throw}} }}
{{MoveListFooter}}
==== Instinct Mode ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | {{hp}} + {{hk}} | ? }}
{{MoveListFooter}}
==== Special Moves ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Triplax | {{qcf}} + {{p}} | ? }}
{{KI2013MoveListRow | Call of the Earth | {{qcb}} + {{p}} | ? }}
{{KI2013MoveListRow | Ankle Slicer | {{qcb}} + {{k}} | {{low}} }}
{{KI2013MoveListRow | Sammamish | {{dp}} + {{p}} | {{knockdown}} }}
{{MoveListFooter}}
==== Combo Openers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Triplax | {{qcf}} + {{p}} | ? }}
{{KI2013MoveListRow | Ankle Slicer | {{qcb}} + {{k}} | {{low}} }}
{{MoveListFooter}}
==== Combo Linkers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Triplax | {{qcf}} + {{mp}} | ? }}
{{KI2013MoveListRow | Back Throw | {{b}} + {{lp}} {{lk}} | ? }}
{{KI2013MoveListRow | Ankle Slicer | {{qcb}} + {{mk}} | ? }}
{{MoveListFooter}}
==== Combo Enders ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Triplax | {{qcf}} + {{hp}} | }}
{{KI2013MoveListRow | Call of the Earth | {{qcb}} + {{hp}} | {{hardknockdown}} }}
{{KI2013MoveListRow | Ankle Slicer | {{qcb}} + {{hk}} | {{knockdown}} }}
{{KI2013MoveListRow | Sammamish | {{dp}} + {{hp}} | {{launch}} }}
{{MoveListFooter}}
==== Manuals ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Ultra Combo ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ultra Combo | {{qcf}} + {{3p}} |  }}
{{KI2013MoveListRow | Stage Ultra | {{qcf}} + {{3k}} |  }}
{{MoveListFooter}}


== Move Analysis ==
== Move Analysis ==

Revision as of 00:33, 27 January 2023

Killer Instinct (2013)KI2013.jpg



Thunder

KI2013-Thunder Face.jpg

N/A


In a nutshell

N/A

Universal Mechanics

Instinct

Murder of Crows: Thunder can cancel attacks into and out of dashes. All dashes become invulnerable and pass through your opponent.

Combat Trait

Throw Linkers: Thunder can use his Back Throw as an Opener or Exchange Linker during combos.

Normal Moves

Standing Light Punch
Stand LP/5LP
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6% 2.4% Mid 5 2 13 19f +5 +7 +2 Chain

To Do


Far Standing Medium Punch
Far Stand MP/5MP
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4% 4% Mid 8 3 15 25f -1 +3 -4 --

To Do


Far Standing Heavy Punch
Far Stand HP/5HP
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4% 4.5% Mid 11 5 19 34f -1 +3 -4 --

To Do


Standing Light Kick
Stand LK/5LK
Stanky Leg
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6% 2.4% Mid 6 3 10 18f +5 +9 +2 Flipout

LMAO this button. Easily Thunder's overall most useful button. Fast startup, +2 on block so it frametraps into itself, almost no pushback and range that rivals medium buttons, can link into 5f buttons on hit/ch, and ticks into M CotE on hit/ch/block. Pressing this up close is never a bad idea.


Far Standing Medium Kick
Far Stand MK/5MK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4% 4% Mid 9 4 14 26f +3 +6 0 --

To Do


Far Standing Heavy Kick
Far Stand HK/5HK
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4% 4.5% Mid 15 5 21 40f +3 +6 +1 --

Frame Data At A Glance

Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Lp.png 10(2%) 14(3%) -- 1.6% 2.4% Mid 5 2 13 5 7
Close MP Close Mp.png 20 10 2.4% M sp/sh 6 2 13 1 -2 Does not Cancel.png into Ankle Cutter
Close HP Close Hp.png 30 5 4.0% M sp/sh 9 3 16 0 -5
LK Lk.png 10 15 1.6% M sp/sh 5 3 10 5 2
Close MK Close Mk.png 20 10 2.4% M sp/sh 6 3 12 4 1
Close HK Close Hk.png 30 5 4.0% M sp/sh 9 4 15 -1 -5
Far MP Far Mp.png 20 10 2.4% M sp/sh 7 3 15 -1 -4
Far HP Far Hp.png 30 5 4.0% M sp/sh 10 5 19 -1 -4
Far MK Far Mk.png 20 10 2.4% M sp/sh 8 4 14 3 0
Far HK Far Hk.png 36 5 4.0% M sp/sh 15 5 21 3 1
Crouch LP Down.gifLp.png 10 15 1.6% M sp/sh 4 2 10 4 2 Does not Cancel.png into Ankle Cutter
Crouch MP Down.gifMp.png 20 10 2.4% M sp/sh 8 2 15 3 -3
Crouch HP Down.gifHp.png 30 5 4.0% M sp/sh 9 4 20 -3 -6 Does not Cancel.png into Ankle Cutter
Crouch LK Down.gifLk.png 10 15 1.6% L sp/sh 4 2 8 4 1 Does not Cancel.png into Ankle Cutter
Crouch MK Down.gifMk.png 20 10 2.4% L sp/sh 8 3 14 -2 -4 Does not Cancel.png into Ankle Cutter
Crouch HK Down.gifHk.png 36 - 4.0% L - 11 3 25 67 -6 Hard Knockdown
Jump LP Jumping Lp.png 20 15 ? H sp/sh 7 7 4 15 8 Opener
Jump MP Jumping Mp.png 24 10 ? H sp/sh 8 4 4 16 12 Opener
Jump HP Jumping Hp.png 30 5 ? H sp/sh 10 4 4 19 16 Opener, Crossup
Jump LK Jumping Lk.png 20 15 1.6% H sp/sh 7 7 4 15 8 Opener
Jump MK Jumping Mk.png 24 10 2.4% H sp/sh 9 10 4 15 11 Opener, Crossup
Jump HK Jumping Hk.png 30 5 4.0% H sp/sh 10 12 4 20 17 Opener
Horn Breaker Right.gifHp.png 24,8.1 - ? H sp/sh 18 2 26 -2 -6 Overhead
Call of Sky P.pngx3 - - - - - - - - - - Gives next dash Instinct properties, lasts 9 seconds real time
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Forward Throw Lp.pngLk.png 30,10 - ? TH - 4 2 29 64 - Hard Knockdown
Backward Throw Left.gifLp.pngLk.png - 50 ? TH - 4 2 29 14 - Opener
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Triplax Qcf.pngLp.png 14,5.4 10 ? M sh 8 1 27 4 21 Opener
Qcf.pngMp.png 16,6.1 10 ? M sh 10 1 26 2 -2 Opener
Qcf.pngHp.png 20,6.8,6.1 10 ? M sh 12 2 26 1 -3 Opener
Call of the Earth Qcb.pngLp.png 20,18,16.2 40 ? TH - 10 3 47 70 - Throw Invulnerable, Hard Knockdown, least reach
Qcb.pngMp.png 20,18,16.2 40 ? TH - 13 3 48 70 - Throw Invulnerable, Hard Knockdown
Qcb.pngHp.png 20,18,16.2 40 ? TH - 17 3 48 70 - Throw Invulnerable, Hard Knockdown, most reach
Ankle Slicer Qcb.pngLk.png 24 10 ? M sh 15 1 20 5 -2 Opener, Throw & Lower Invulnerable
Qcb.pngMk.png 32 10 ? M sh 18 1 20 4 -3 Opener, Throw & Lower Invulnerable
Qcb.pngHk.png 40 10 ? M sh 20 1 19 2 -5 Opener, Throw & Lower Invulnerable
Sammamish Dp.pngLp.png 32 - ? M sh 7 6 39 74 -31 Throw & Projectile & Upper Invulnerable, Hard Knockdown
Dp.pngMp.png 38 - ? M sh 7 8 37 75 -36 Throw & Projectile & Upper Invulnerable, Hard Knockdown
Dp.pngHp.png 44 - ? M sh 11 6 46 72 -36 Throw & Projectile & Upper Invulnerable, Hard Knockdown
Right.gifSky Fall Hk.png 13.5 - ? M sh 19 2 32 28 -13 -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Shadow Triplax Qcf.pngP.pngx2 12 + 3.6x3 + 10.8 0 ? M sh 3,3 2 27 4 1 Super Armor (1 Hit)
Shadow Call of the Earth Qcb.pngP.pngx2 2 + 24x4 0 ? M sh 5,0 3 37 104 - Ground Bounce, Throw Invulnerable, Hard Knockdown
Shadow Ankle Slicer Qcb.pngK.pngx2 16 + 4.8x3 + 14.4 0 ? M sh 2,9 9 18 6 -4 Throw & Lower Invulnerable
Shadow Sammamish Dp.pngP.pngx2 24 + 3.6x3 + 18 0 ? M - 6,0 9 45 33 -30 Startup Invulnerable
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Auto-Double Lp.png 1.8,2.4 20 - M linker/ender 4 2 12 2 -
MP Auto-Double Mp.png 3.6,4.9 16 - M linker/ender 6 3 23 3 -
HP Auto-Double Hp.png 5.4,6.5 12 - M linker/ender 8 3 32 5 -
LK Auto-Double Lk.png 1.8,2.4 20 - M linker/ender 4 2 13 2 -
MK Auto-Double Mk.png 3.6,4.9 16 - M linker/ender 6 2 22 3 -
HK Auto-Double Hk.png 5.4,6.5 12 - M linker/ender 8 5 32 5 -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Triplax Linker Qcb.pngLp.png 1.9,1.9 12 ? M sh/auto-double 7 2 28 1 - Carry
Qcb.pngMp.png 1.9,1.9,1.9 15 ? M sh/auto-double 8 2 24 2 - Carry
Qcb.pnghold Lp.png/Mp.png 1.9,1.9,1.9,2.9 16 ? M sh/auto-double 8 2 24 4 - Carry
Ankle Slicer Linker Qcb.pngLk.png 5.8 16 ? M sh/auto-double 7 2 19 2 - Damage
Qcb.pngMk.png 4.4,4.4 18 ? M sh/auto-double 9 3 16 4 - Damage
Qcb.pnghold Lk.png/Mk.png 3.9,3.9,3.9 21 ? M sh/auto-double 10 3 16 5 - Damage
Back Throw Linker Qcb.pngLk.png 0 10 ? TH sh/auto-double 4 2 - 14 - Exchange
Shadow Triplax Linker Qcb.pngP.pngx2 ? 0 ? M sh/auto-double 2,4 3 - 6 - Carry
Shadow Ankle Slicer Linker Qcb.pngK.pngx2 ? 0 ? M sh/auto-double 2,5 1 - 5 - Damage
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Triplax Ender Qcf.pngHp.png varies N/A varies M - - - - - - Carry/Wall Splat
Call of the Earth Ender Qcb.pngP.png varies N/A varies M - - - - - - Damage
Ankle Slicer Ender Qcb.pngHk.png varies N/A varies M - - - - - - Battery
Sammamish Ender Dp.pngP.png varies N/A varies M - - - - - - Launcher
Shadow Call of the Earth Ender Qcb.pngP.pngx2 varies N/A varies M - - - - - - Damage, Ground Bounce
Shadow Sammamish Ender Dp.pngP.pngx2 varies N/A varies M - - - - - - Damage, Sky Fall Cancelable

Move Analysis

Normal Moves

N/A


Command Attacks

N/A


Throws

N/A


Instinct Mode

N/A


Special Moves

N/A


Shadow Moves

N/A


Combo Openers

N/A


Combo Linkers

N/A


Combo Enders

N/A


Manuals

N/A


Ultra Combos

N/A


The Basics

Combos

Strategy

Costumes and Colors

Matchups

  • Vs. Glacius

TBW


  • Vs. Jago

TBW


  • Vs. Sabrewulf

TBW


  • Vs. Thunder

TBW


Frame Data