(First use of MoveData Template) |
(→Normal Moves: Far Normals) |
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|special properties= Chain | |special properties= Chain | ||
|description= To Do | |description= To Do | ||
}} | |||
}} | |||
{{MoveData | |||
|image= To Do | |||
|caption= Test Caption | |||
|name= Far Standing Medium Punch | |||
|linkname= 5MP | |||
|input= Far Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4% | |||
|shadow on block= 4% | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 15 | |||
|total duration= 25f | |||
|on hit= -1 | |||
|on counter-hit= +3 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= To Do | |||
|caption= Test Caption | |||
|name= Far Standing Heavy Punch | |||
|linkname= 5HP | |||
|input= Far Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4% | |||
|shadow on block= 4.5% | |||
|guard= Mid | |||
|startup= 11 | |||
|active= 5 | |||
|recovery= 19 | |||
|total duration= 34f | |||
|on hit= -1 | |||
|on counter-hit= +3 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= To Do | |||
|caption= Stanky Leg | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6% | |||
|shadow on block= 2.4% | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 3 | |||
|recovery= 10 | |||
|total duration= 18f | |||
|on hit= +5 | |||
|on counter-hit= +9 | |||
|on block= +2 | |||
|special properties= Flipout | |||
|description= LMAO this button. Easily Thunder's overall most useful button. Fast startup, +2 on block so it frametraps into itself, almost no pushback and range that rivals medium buttons, can link into 5f buttons on hit/ch, and ticks into M CotE on hit/ch/block. Pressing this up close is never a bad idea. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= To Do | |||
|caption= Test Caption | |||
|name= Far Standing Medium Kick | |||
|linkname= 5MK | |||
|input= Far Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4% | |||
|shadow on block= 4% | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 4 | |||
|recovery= 14 | |||
|total duration= 26f | |||
|on hit= +3 | |||
|on counter-hit= +6 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= To Do | |||
|caption= | |||
|name= Far Standing Heavy Kick | |||
|linkname= 5HK | |||
|input= Far Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 36(10%) | |||
|counter-hit damage= 44(12%) | |||
|potential damage= -- | |||
|shadow on hit= 4% | |||
|shadow on block= 4.5% | |||
|guard= Mid | |||
|startup= 15 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 40f | |||
|on hit= +3 | |||
|on counter-hit= +6 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= | |||
}} | }} | ||
}} | }} |
Revision as of 00:32, 27 January 2023

Thunder
N/A
In a nutshell
N/A
Universal Mechanics
Instinct
Murder of Crows: Thunder can cancel attacks into and out of dashes. All dashes become invulnerable and pass through your opponent.
Combat Trait
Throw Linkers: Thunder can use his Back Throw as an Opener or Exchange Linker during combos.
Normal Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6% | 2.4% | Mid | 5 | 2 | 13 | 19f | +5 | +7 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4% | 4% | Mid | 8 | 3 | 15 | 25f | -1 | +3 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4% | 4.5% | Mid | 11 | 5 | 19 | 34f | -1 | +3 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6% | 2.4% | Mid | 6 | 3 | 10 | 18f | +5 | +9 | +2 | Flipout |
LMAO this button. Easily Thunder's overall most useful button. Fast startup, +2 on block so it frametraps into itself, almost no pushback and range that rivals medium buttons, can link into 5f buttons on hit/ch, and ticks into M CotE on hit/ch/block. Pressing this up close is never a bad idea. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4% | 4% | Mid | 9 | 4 | 14 | 26f | +3 | +6 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4% | 4.5% | Mid | 15 | 5 | 21 | 40f | +3 | +6 | +1 | -- |
Frame Data At A Glance
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
{{#motion:
}}

{{#motion:
}}


Standing Medium Punch
{{#motion:
}}

{{#motion:
}}

Standing Hard Punch
{{#motion:
}}

{{#motion: }}
Standing Light Kick
{{#motion:
}}

{{#motion:
}}

Standing Medium Kick
{{#motion:
}}

{{#motion:
}}

Standing Hard Kick
{{#motion:
}}

{{#motion: }}
Close Light Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Medium Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Hard Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Light Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Close Medium Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Close Hard Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Crouching Light Punch
{{#motion:
+
}}


{{#motion:
}}


Crouching Medium Punch
{{#motion:
+
}}


{{#motion:
}}

Crouching Hard Punch
{{#motion:
+
}}


{{#motion:
}}

Crouching Light Kick
{{#motion:
+
}}


{{#motion:
}}


Crouching Medium Kick
{{#motion:
+
}}


{{#motion:
}}


Crouching Hard Kick
{{#motion:
+
}}


{{#motion:
}}


Neutral Jump Light Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Medium Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Hard Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Light Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Medium Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Hard Kick
{{#motion:
+
}}


{{#motion: }}
Angled Jump Light Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Medium Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Hard Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Light Kick
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Medium Kick
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Hard Kick
{{#motion:
/
+
}}



{{#motion: }}
Command Attacks
Name
Command
Notes
Horn Breaker
{{#motion:
+
}}


{{#motion:
}}

Skyfall
{{#motion:
+
}}


{{#motion:
}}

Throw
{{#motion:
or
+
+
}}




{{#motion: Can combo off of back
}}

Instinct Mode
Name
Command
Notes
?
{{#motion:
+
}}


{{#motion: ? }}
Special Moves
Name
Command
Notes
Triplax
{{#motion:
+
}}


{{#motion: ? }}
Call of the Earth
{{#motion:
+
}}


{{#motion: ? }}
Ankle Slicer
{{#motion:
+
}}


{{#motion:
}}

Sammamish
{{#motion:
+
}}


{{#motion:
}}

Combo Openers
Name
Command
Notes
Triplax
{{#motion:
+
}}


{{#motion: ? }}
Ankle Slicer
{{#motion:
+
}}


{{#motion:
}}

Combo Linkers
Name
Command
Notes
Triplax
{{#motion:
+
}}


{{#motion: ? }}
Back Throw
{{#motion:
+
}}



{{#motion: ? }}
Ankle Slicer
{{#motion:
+
}}


{{#motion: ? }}
Combo Enders
Name
Command
Notes
Triplax
{{#motion:
+
}}


{{#motion: }}
Call of the Earth
{{#motion:
+
}}


{{#motion:
}}

Ankle Slicer
{{#motion:
+
}}


{{#motion:
}}

Sammamish
{{#motion:
+
}}


{{#motion:
}}

Manuals
Name
Command
Notes
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
Ultra Combo
Name
Command
Notes
Ultra Combo
{{#motion:
+
}}


{{#motion: }}
Stage Ultra
{{#motion:
+
}}


{{#motion: }}
Move Analysis
Normal Moves
N/A
Command Attacks
N/A
Throws
N/A
Instinct Mode
N/A
Special Moves
N/A
Shadow Moves
N/A
Combo Openers
N/A
Combo Linkers
N/A
Combo Enders
N/A
Manuals
N/A
Ultra Combos
N/A
The Basics
Combos
Strategy
Costumes and Colors
Matchups
- Vs. Glacius
TBW
- Vs. Jago
TBW
- Vs. Sabrewulf
TBW
- Vs. Thunder
TBW