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====<span style="color:#FC3D3C">Burst 6XX</span>==== | ====<span style="color:#FC3D3C">Burst 6XX</span>==== | ||
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| '''Version''' | | '''Version''' |
Revision as of 15:30, 14 December 2022
Chandelure is Pokkén's most powerful and dedicated zoner. With her glowing eyes and joyful energy, she drains souls and lifebars from anywhere on screen. This lamp has more than one trick to keep opponents in her playground, and her wide arsenal makes her one the most infuriating to fight against.
Chandelure typically prefers to keep opponents hostage in Field, abusing her superior options and granting herself a ton of synergy. Once ready, she can easily shift with a Laser or a shield break, as 3 or 4 Lasers alone can break any shield in the game.
nY and sY are her main keep-away tools, and Chandy can move while attacking with them to maintain spacing. Both of these moves can be canceled into others to cover the opponent's options (Flame Burst, Will-o-Wisp, s[Y], Lasers…..).
Will-o-Wisp serves a wide fire wall that deals chip Damage and a fair amount of shield damage, as Smog keeps the opponent from getting a hit on her. bY, s[Y], and Flame Burst are great anti air tools to call careless jumps.
In Duel Phase, Chandelure breaks the traditional CADC tactic to get into zoners, with her piercing specials and lingering hitboxes. 5Y, 2Y and 5[A] keep the opponent from getting closer than that range. Lasers, charged Flame Burst, and Will-o-Wisp keep the opponent from feeling safe at maximum range.
Flame Burst and 8Y prevent the opponent from approaching from the air, and 5Y can catch out the startup of jumps at mid range.
Generally, Chandy will be poking the opponent and keeping the opponent in Hex range, waiting for them to hesitate or make a mistake, and react to the opponent if they try to do anything else, using reversals to keep them away. Managing debuffs is an important part of Chandy's gameplay, both for her and her opponent, knowing how deadly Hex and Overheat are.
Chandelure's defense is oriented over high risk, but high reward options. She has horrendous frame data on block, and all of her defensive options and reversals have weaknesses that can be exploited. Her low health and laggy buttons make her really susceptible to being pressured up-close. However, those risky reversals can turn into Chandy's favor and reset to a more favorable position. Despite having long invulnerable dashes, and a frame 1 attack immune state in Minimize, Chandelure prefers to keep a safe distance from the opponent.
Chandelure #PTDX_CHN | |
---|---|
Vitals | |
HP | 510 HP |
Shield Health | 480 SH (Weak) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | FP (55F) / DP (49F), 1-20F Total Invuln., Cancelable on Frame FP 47 / DP 37 |
Side Dash | 55F, 5-30F Total Invuln., Cancelable on Frame 47 |
Forward Dash | 37F, 5-24F Total Invuln., Cancelable on Frame 29 |
Unique Movement Options | Pendulum Motion |
Stances | |
High Stance | Low Invuln. on Frame 1, can move while active. |
Low Stance | High Invuln. on Frame 1, can move while active. |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
Burst Attack: Final Flicker
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 200 (35) | 12 | Mid Low | S+ | i15 | 81 | FP Knockdown / DP Shift | -8 | 1-11F Counter Armor, 12-48F Total Invuln, Pierce, Attack Down and Defense Down (opponent) for 1260F on Hit |
Chandelure creates swirls of fire that hit multiple times. On hit, removes all of the opponent's recoverable health. On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds. |
j.R Pendulum Motion
Recovery | Properties |
Until Landing +27 | Air Actionable on Frame 31 |
Chandelure swings back and forth in the air. Can start the swing in any direction. Pressing R causes Chandelure to drop down. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Grab | FP 60 / DP 90 | 12 | Throw | 1 | i15 | 49 | FP Shift (+8) / DP Knockdown | Grab | Defense Down (opponent) for 540F on Hit |
Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds. |
X+A Counter Attack
X+A Counter Attack | |||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 100 | 40% | 3 | Mid Low | FP 4 / DP 5 | i39 | 89 | FP Shift (+4) / DP +4 | -8 | 1-32F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 130 | 40% | 3 | Mid Low | 5 | i59 | 109 | FP Shift / DP +8 | +4 | 1-52F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Can move after releasing. |
]X[ Release X
Properties |
Charge Time: 120F, Airborne on Frame 11 |
Chandelure strikes a pose, and dances. Reduces the duration of Chandelure's negative statuses. Increases the duration of the opponent's negative statuses. Can move while active. Can be canceled with R or by jumping. |
Field Phase Attacks
nY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
nY | Normal (projectile) | 20 | 20% per hit | Special Mid | 7 | i15 | 5 | 57 / 75 / 93 / 111* | -12 | -22 | Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81 |
Charged - n[Y] | Normal (projectile) | 60 | N/A | Special Mid | 8 | i35 | 5 | 79 | Shift (-4) | -20 | N/A |
Chandelure shoots a fireball that chases down the opponent. *Can shoot up to four fireballs in a row. Can move while active. When charged, shoots 5 fireballs in all directions once. |
sY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 30 | 20% per hit | Special Mid | 7 | i19 | 9 | 69 / 95 / 121* | -16 | -28 | s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84 |
Charged - s[Y] | Normal (strike) | 120 | N/A | High | 6 | i32 | 9 | 102 | Shift (Launch) | -16 | Airborne on Frame 22, Pierce |
Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top. *Can shoot up to three sets of fireballs in a row. Can move while active. |
fY / nYYYY / sYYYY
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
fY | Normal (projectile) | 30 / 60* | Mid Low | S+ | i23 | 9 | 79 | Shift | -20 | Airborne on Frame 14 |
Charged - f[Y] | Normal (projectile) | 60 / 140* | Mid Low | S+ | i43 | 9 | 99 | Shift | -16 | Airborne on Frame 34, Pierce |
Chandelure fires a laser straight ahead. Can move while active. *Deals more damage from a distance. |
bY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (projectile) | 62 | 60% per fireball | Mid | 6 / 7* | i19 | 9 | 56 | Soft Launch | -8 | 1-18F High/Mid High Invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41 |
Charged - b[Y] | Normal (projectile) | 62 | 60% per fireball | Mid | 6 / 7* | i39 | 9 | 76 | Soft Launch | -8 | 1-38F High/Mid High Invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61 |
Chandelure jumps in the air and shoots out three fireballs that fall to the ground. Can move while active (in the air). Can be charged to shoot the fireball farther away from Chandelure. *Fireballs exploding has a priority of 7. |
j.Y
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.Y | Normal | 40 / 80* | Mid | S+ | i23 | 9 | Until Landing +27 | Shift (-8) | -26 | Air Actionable on Frame 56 |
Charged - j.[Y] |
Normal | 60 / 140* | Mid | S+ | i43 | 9 | Until Landing +27 | Shift (Launch) | -18 | Air Actionable on Frame 76 |
Chandelure fires a laser from the air straight ahead. Can move while active. Inputting j.fY fires the laser upwards. Inputting j.bY fires the laser downwards. *Deals more damage from a distance. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 60 | Mid | 5 | i25 | 1 | 60 | +6 | -7 | Throw Blast, Block or Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 80 / 100 | Mid | 5 | i55 | N/A | 89 | Shift (+14) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (strike) | 80 / 100 | Mid | 6 | i79 | N/A | 113 | Shift (+14) | Guard Break (+28) | Pierce, Guard Break |
Chandelure homes in on the opponent and strikes with its light fixtures. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 20, 60 | Mid High, Low | BA (strike) | i22 | 9 | Until Landing +39 | Shift (Knockdown) | -16 |
Chandelure slams to the ground, creating a shockwave. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 40 | 0% | 0 | High | 3 | i23 | 9 | 50 | +4 | -8 | Special Cancelable on Frame 27 |
5YY | Normal (strike) | 60 | 20% | 4 | Mid | 4 | i49 | N/A | 79 | +4 | -8 | Special Cancelable on Frame 53 |
A long-ranged light fixture slap. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (projectile) | 40 / 80* | 20% | 3 | Mid Low | S+ | i31 | 9 | 83 | Soft Launch | -16 | Airborne on Frame 14 |
Charged - 6[Y] | Normal (projectile) | 60 / 140* | N/A | 12 | Mid Low | S+ | i51 | 9 | 103 | Shift | -12 | Airborne on Frame 14, Pierce |
Chandelure fires a laser straight ahead. * Deals more damage from a distance. |
4Y
Version | Attack | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4Y | Normal (strike) | 30 | 10% | 0 | Mid Low | 3 | i15 | 5 | 41 | 0 | -8 | Special Cancelable on Frame 18 |
4YY | Normal (strike) | 27 | 10% | 0 | Mid Low | 3 | i33 | 23 | 59 | +4 | -4 | Special Cancelable on Frame 36 |
A light fixture jab. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 2 per hit | High | 4 | i19 | 9 | 63 | 0 | -12 | 1-19F High/Mid High Invuln, Special Cancelable on Frame 33 |
Chandelure spins Its light fixtures around in a circular motion. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30 / 66* / 106* | 10%, 10%, 40% | 0 / 0 / 3 | Low | 3 | i19 | 9 | 47 | +4 / +4* / +42* | -8 / -4* / 0* | High Invuln. on Frame 1 |
A low-grounded stream of fire. * Powers up when done from a distance. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 20 / 34* / 46* | 30%, 10%, 10% | 0 | Mid High | 3 | i19 | 9 | Until landing +13 | 0 | -21 | Special Cancelable on Frame 27 |
A stream of fire from above angled downwards. * Deals more damage from a distance. Special cancelable. |
j.8Y
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.8Y | Normal (projectile) | 60 / 100* | 3 | High | S+ | i35 | 9 | Until landing +13 | -8 | -24 | N/A |
Charged - j.8[Y] | Normal (projectile) | 80 / 160* | 12 | High | S+ | i55 | 9 | Until landing +13 | Shift (Launch) | -20 / -17* | Pierce |
Chandelure fires a laser from the air straight ahead. * Deals more damage and is sometimes safer from a distance. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (strike) / Normal (projectile) | 80 | 40% | 1 per hit | Mid / Low (Pillars) | 4 / None | i27 / i31 (Pillars) | 9 | 79 | Soft Launch | -16 | Airborne on Frame 9 |
Charged - 5[X] | Normal (strike) / Normal (projectile) (Pillars) | 100 | 40% | 1 per hit | Mid / Low (Pillars) | 5 / None | i47 / i51 (Pillars) | 9 | 99 | Hard Launch | +6 | Airborne on Frame 9, Pierce (Pillars) |
Chandelure punches the ground and creates three pillars of fire that launch the opponent. Can be charged to create two additional fire pillars (five total). |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
6X | Normal (strike) | 20, 50 | 20% | 2 | Mid Low | 4 | i19 | 9 | 67 | Soft Launch | -16 |
6XX | Normal (strike) | 42 | 20% | 3 | Mid Low | 5 | i19 | N/A | 86 | Knockdown | -20 |
6X:X | Normal (strike) | 70 | 20% | 3 | Mid Low | 6 | i19 | N/A | 100 | Knockdown | -20 |
Chandelure lunges forward with a two-hit attack that launches. Delaying the input of 6XX gives the attack additional hits and a longer range. |
Burst 6XX
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Burst 6XX | Normal (projectile) | 42 | 30% | 3 | Mid Low | S+ | i19 | N/A | 86 | Stun | -20 |
Burst 6X:X | Normal (projectile) | 70 | 30% | 3 | Mid Low | S+ | i19 | N/A | 100 | Stun | -20 |
Becomes a laser during Burst Mode. |
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
4X | Normal (strike) | 60 | 20% | 4 | Special Mid | 1 | i35 | 9 | 81 | Soft Launch | -16 |
Charged - 4[X] | Normal (strike) | 100 | 20% | 4 | Special Mid | 3 | i55 | 9 | 101 | Knockdown | 0 |
Chandelure leans back, then lunges forward with a spinning attack. Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 20% | 4 | Mid High | 5 | i35 | 1 | 59 | Hard Launch | -8 | Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39 |
Chandelure jumps in the air and strikes down from above. Throw Blast. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 3 | Low | 4 | i15 | 5 | 51 | Hard Launch | -8 | High Invuln. on Frame 1 |
Chandelure slides forward and knocks the opponent to the ground. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 20, 60 | 40% | 0 | Mid High, Low | 4 | i22 | 9 | Until landing +31 | Soft Launch | -8 |
Chandelure slams to the ground, creating a shockwave. |
j.8X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.8X | Normal (strike) | 80 | 20% | 4 | Mid High | 4 | i19 | 9 | Until landing +23 | Soft Launch | -8 |
Charged - j.8[X] | Normal (strike) | 80 | 20% | 4 | Mid High | 5 | i39 | 9 | Until landing +23 | Hard Launch | 0 |
Chandelure spins around in the air, launching the opponent. Inputting j.7X causes Chandelure to spin backwards. Inputting j.9X causes Chandelure to spin forward. Can be charged to increase the size of the attack. |
Pokemon Moves
5A Will-O-Wisp
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Will-O-Wisp | Normal (projectile) | 60 (15) | 40% | 3 | Special Mid | None | i27 / i47 (5[A]) | 9 | 67 | 0 / -12 (5[A]) | -12 / -22 (5[A]) | Pierce, Attack Down (opponent) for 540F on Hit |
5A Will-O-Wisp (Burst) | Normal (projectile) | 72 (20) | 40% | 6 | Special Mid | None | i27 / i47 (5[A]) | 9 | 87 | +44 / +32 (5[A]) | -12 / -22 (5[A]) | Pierce, Attack Down (opponent) for 540F on Hit |
Chandelure conjures a wall of flames that travel forward. On hit, gives the opponent an Attack debuff that lasts for 9 seconds. Charging Will-O-Wisp causes it to travel forward at a slower pace. In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent. |
6A Smog
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (strike) | 60 (18), 30 (Explosion) | 60%, 20% (Cloud) | 3 | Mid Low, Mid (Explosion) | 3 | i23 | 73 | Soft Launch | -16 | 1-16F Counter Armor, Pierce, Defense Down (opponent) for 510F on Hit |
Chandelure sneezes, creating a cloud of smoke. On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds. The smoke cloud explodes if it comes in contact with an opponent's projectile. The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds. |
4A Flame Burst
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Flame Burst | Normal (projectile) | 20 (5), 72 | 0%, 10%, 10%, N/A | 3, 1 per hit* | High | 8, None | i23 | 9 | 77 | -4, Soft Launch | -16 | 1-23F High Invuln, Pierce |
4[A] Charged Flame Burst | Normal (projectile) | 103 (10, 34) | 20%, 10%, 10%, 10% | 3, 1 per hit | High, Mid Low | 8, None | i43 | 9 | 97 | +37 | -16 | 1-43F High Invuln, Pierce |
Chandelure turns around and shoots a fireball into the air. The fireball then explodes and reduces the opponent's Synergy Gauge on hit. |
8A Overheat
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Overheat | Normal (projectile) | 180 (45) | 12 | Mid Low | S+ | i31 | 1 | 97 | Launch | -8 | 1-37F Red Armor, Pierce, Attack Down and Speed Down (self) for 1200F once complete |
8A Overheat (Negative Status) | Normal (projectile) | 64 (16) | 0 | Mid Low | S+ | i31 | 1 | 97 | -6 | -20 | 1-4F Red Armor, Pierce |
Chandelure preps itself and begins to glow red. Afterwards, Chandelure lets out a powerful wave of fire. Throw Blast. Upon using Overheat, Chandelure loses all current buffs. If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff. The Attack and Speed debuffs last for 20 seconds. |
2A Hex
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | 80 / 120 / 200 | 0 / 0 / 12* | Ground only | BA (grab) | i23 | 61 | +2 / Shift* |
Chandelure leans forward and grabs the opponent from afar. Reduces the opponent's recoverable health. Increases in damage based on the amount of debuffs the opponent has. The debuffs are removed from the opponent afterwards. * If the opponent has two debuffs, a Phase Shift automatically occurs. |
j.A Incinerate
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 80 (23) / 10 (Puddle) | 20% | 1 per hit | Mid High, Mid Low, Low | 6 / 7 / 5 (Puddle) | i23 | 9 | Until landing FP +27 / DP +13 | Soft Launch | FP -47 / DP -28 | Pierce, Reduces Support Gauge on Hit, Air Actionable on Frame 56 |
Chandelure shoots a fireball angled downwards to the ground that launches the opponent. The puddle deals no hitstun. Can change the trajectory to fire closer or farther away from Chandelure. |
]A[ Minimize
Total Frames | Properties |
131 | Charge Time: 150F, 1-106F Strike/Projectile Invuln., Block/Jump/Special Cancelable on Frame 21 |
Chandelure shrinks in size. Can move while active. |
Combos
Notable Players
- Cat Fight (NA): Twitter
- mikukey (JP): Twitter
- SoulGuitarist (NA): Twitter
- Twixxie (NA): Twitter