User:Dnalsi/sandbox: Difference between revisions

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Example of hitting the lower part of the opponent, and then start dashing while the opponent is still in recovery
Example of hitting the lower part of the opponent, and then start dashing while the opponent is still in recovery
(Notice the opponent's air reset sprite)
(Notice the opponent's air reset sprite)
[[File:Cross-under_Example_1_slow-mo.gif|300px|thumb|left|Click on this [[Media:Cross-under_Example_1_slow-mo.gif|direct link]] to view the animation.]]
 
[[File:Cross-under_Example_1_slow-mo.gif|frameless|border|300px|Click on this [[Media:Cross-under_Example_1_slow-mo.gif|direct link]] to view the animation.]]
 
 
Another example, with a ground reset
 
[[File:Cross-under_Example_2_slow-mo.gif|frameless|border|300px|Click on this [[Media:Cross-under_Example_2_slow-mo.gif|direct link]] to view the animation.]]
 
 
Another example, with a dash run type character
(jumping around the same time, opponent needs more time to land
as he is slightly launched into the air before going through recovery animation)
 
[[File:Cross-under_Example_3_slow-mo.gif|frameless|border|300px|Click on this [[Media:Cross-under_Example_3_slow-mo.gif|direct link]] to view the animation.]]

Revision as of 15:20, 11 December 2022

Cross-under

Example of hitting the lower part of the opponent, and then start dashing while the opponent is still in recovery (Notice the opponent's air reset sprite)

Click on this direct link to view the animation.


Another example, with a ground reset

Click on this direct link to view the animation.


Another example, with a dash run type character (jumping around the same time, opponent needs more time to land as he is slightly launched into the air before going through recovery animation)

Click on this direct link to view the animation.