No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
Example of hitting the lower part of the opponent, and then start dashing while the opponent is still in recovery | Example of hitting the lower part of the opponent, and then start dashing while the opponent is still in recovery | ||
(Notice the opponent's air reset sprite) | (Notice the opponent's air reset sprite) | ||
[[File:Cross-under_Example_1_slow-mo.gif|300px| | |||
[[File:Cross-under_Example_1_slow-mo.gif|frameless|border|300px|Click on this [[Media:Cross-under_Example_1_slow-mo.gif|direct link]] to view the animation.]] | |||
Another example, with a ground reset | |||
[[File:Cross-under_Example_2_slow-mo.gif|frameless|border|300px|Click on this [[Media:Cross-under_Example_2_slow-mo.gif|direct link]] to view the animation.]] | |||
Another example, with a dash run type character | |||
(jumping around the same time, opponent needs more time to land | |||
as he is slightly launched into the air before going through recovery animation) | |||
[[File:Cross-under_Example_3_slow-mo.gif|frameless|border|300px|Click on this [[Media:Cross-under_Example_3_slow-mo.gif|direct link]] to view the animation.]] |
Revision as of 15:20, 11 December 2022
Cross-under
Example of hitting the lower part of the opponent, and then start dashing while the opponent is still in recovery (Notice the opponent's air reset sprite)
Another example, with a ground reset
Another example, with a dash run type character
(jumping around the same time, opponent needs more time to land
as he is slightly launched into the air before going through recovery animation)