Template:AttackData-SSF2T: Difference between revisions

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(attempt to make the ST attack infobox more mobile friendly)
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! style="width:16.6%"{{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}}
! style="width:16.6%"{{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}}
! style="width:16.7%"{{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}}
! style="width:16.7%"{{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}}
|-
|-
 
| {{#if:{{{damage|}}}  | {{{damage}}}  |-}}
|               {{#if:{{{damage|}}}  | {{{damage}}}  |-}}
| {{#if:{{{dizzy|}}}    | {{{dizzy}}}    |-}}
|               {{#if:{{{dizzy|}}}    | {{{dizzy}}}    |-}}
| {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}}
|               {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}}
| {{#if:{{{cancel|}}}  | {{{cancel}}}  |-}}
|               {{#if:{{{cancel|}}}  | {{{cancel}}}  |-}}
| {{#if:{{{guard|}}}    | {{{guard}}}    |-}}
|               {{#if:{{{guard|}}}    | {{{guard}}}    |-}}
 
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.6%"{{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}}
! style="width:16.6%"{{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}}
! style="width:16.6%"{{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}}
! style="width:16.6%"{{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}}
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! style="width:16.6%"{{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}}
! style="width:16.6%"{{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}}
! style="width:16.7%"{{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
! style="width:16.7%"{{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
|-
|-
 
| {{#if:{{{startup|}}}  | {{{startup}}}  |-}}
|               {{#if:{{{startup|}}}  | {{{startup}}}  |-}}
| {{#if:{{{active|}}}  | {{{active}}}  |-}}
|               {{#if:{{{active|}}}  | {{{active}}}  |-}}
| {{#if:{{{recovery|}}} | {{{recovery}}} |-}}
|               {{#if:{{{recovery|}}} | {{{recovery}}} |-}}
| {{#if:{{{total|}}}    | {{{total}}}    |-}}
|               {{#if:{{{total|}}}    | {{{total}}}    |-}}
| {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}}
|               {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}}
 
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:20.7%" {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! style="width:20.7%" {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! style="width:20.8%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! style="width:20.8%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! style="width:20.8%" {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! style="width:20.8%" {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! style="width:20.8%" {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}  
! style="width:20.8%" {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}  
}}
}}
|-
|-
 
| {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
|               {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
| {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|               {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
| {{#if:{{{juggle|}}}  | {{{juggle}}}  |-}}
|               {{#if:{{{juggle|}}}  | {{{juggle}}}  |-}}
| {{#if:{{{meter|}}}    | {{{meter}}}    |-}}
|               {{#if:{{{meter|}}}    | {{{meter}}}    |-}}


|-
|-

Revision as of 00:25, 25 November 2022

|- style="line-height:1em"

! style="width:16.6%" | Damage ! style="width:16.6%" Dizzy ! style="width:16.6%"Dizzy Time ! style="width:16.6%"Cancel ! style="width:16.7%"Guard |- | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%"Startup ! style="width:16.6%"Active ! style="width:16.6%"Recovery ! style="width:16.6%"Total ! style="width:16.7%"Frame Adv. |- | - | - | - | - | - |- style="line-height:1em" ! style="width:20.7%" Invul ! style="width:20.8%" Act. Range ! style="width:20.8%" Juggle ! style="width:20.8%" Meter }} |- | - | - | - | -

|-


|- }}


Parameters are as follows

Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime) Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)