ReckyDaGuy (talk | contribs) (Undo revision 244554 by ReckyDaGuy (talk)) Tag: Undo |
ReckyDaGuy (talk | contribs) (attempt to make the ST attack infobox more mobile friendly) |
||
Line 1: | Line 1: | ||
{{# | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | |||
! | ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ||
! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ! style="width:16.6%" {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ! style="width:16.6%"{{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ||
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}} | ! style="width:16.6%"{{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ||
! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked | ! style="width:16.7%"{{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ||
|- | |- | ||
| {{#if:{{{damage|}}} | {{{damage}}} |-}} | |||
| {{#if:{{{dizzy|}}} | {{{dizzy}}} |-}} | | {{#if:{{{dizzy|}}} | {{{dizzy}}} |-}} | ||
| {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}} | | {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}} | ||
| {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | | {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | ||
| {{#if:{{{guard|}}} | {{{guard}}} |-}} | | {{#if:{{{guard|}}} | {{{guard}}} |-}} | ||
|- style="line-height:1em" | |||
! style="width:16.6%"{{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}} | |||
! style="width:16.6%"{{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}} | |||
! style="width:16.6%"{{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}} | |||
! style="width:16.6%"{{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}} | |||
! style="width:16.7%"{{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | |||
|- | |||
| {{#if:{{{startup|}}} | {{{startup}}} |-}} | | {{#if:{{{startup|}}} | {{{startup}}} |-}} | ||
| {{#if:{{{active|}}} | {{{active}}} |-}} | | {{#if:{{{active|}}} | {{{active}}} |-}} | ||
Line 31: | Line 31: | ||
| {{#if:{{{total|}}} | {{{total}}} |-}} | | {{#if:{{{total|}}} | {{{total}}} |-}} | ||
| {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | | {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | ||
|- style="line-height:1em" | |||
! style="width:20.7%" {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | |||
! style="width:20.8%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | |||
! style="width:20.8%" {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | |||
! style="width:20.8%" {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | |||
}} | |||
|- | |||
| {{#if:{{{invul|}}} | {{{invul}}} |-}} | | {{#if:{{{invul|}}} | {{{invul}}} |-}} | ||
| {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | | {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | ||
| {{#if:{{{juggle|}}} | {{{juggle}}} |-}} | | {{#if:{{{juggle|}}} | {{{juggle}}} |-}} | ||
| {{#if:{{{meter|}}} | {{{meter}}} |-}} | | {{#if:{{{meter|}}} | {{{meter}}} |-}} | ||
|- | |- | ||
{{#if:{{{description|}}}| | {{#if:{{{description|}}}| | ||
{{!}} {{#if:{{{version|}}}| | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}} | ||
{{{description}}} }} | |||
{{{description | {{!}}- | ||
}} | |||
{{!}}- | |||
}}<noinclude> | <noinclude> | ||
Parameters are as follows | Parameters are as follows | ||
Revision as of 00:23, 25 November 2022
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" Dizzy ! style="width:16.6%"Dizzy Time ! style="width:16.6%"Cancel ! style="width:16.7%"Guard
|-
| - | - | - | - | -
|- style="line-height:1em"
! style="width:16.6%"Startup
! style="width:16.6%"Active
! style="width:16.6%"Recovery
! style="width:16.6%"Total
! style="width:16.7%"Frame Adv.
|-
| - | - | - | - | -
|- style="line-height:1em"
! style="width:20.7%" Invul ! style="width:20.8%" Act. Range ! style="width:20.8%" Juggle ! style="width:20.8%" Meter
}} |-
| - | - | - | -
|-
|-
}}
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)