Template:AttackData-SSF2T: Difference between revisions

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m (how long was act. range act ramge?)
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! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}}
! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}}
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}}
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}}
|-
! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}}
! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}}
! {{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}}
! {{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}}
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! {{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}}
! {{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}}
! {{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}}
! {{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}}
|-
! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}

Revision as of 00:01, 25 November 2022

! height="25px" | Damage ! Dizzy ! Dizzy Time ! Cancel |-

| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - | - |-

Parameters are as follows

Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime) Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)