ReckyDaGuy (talk | contribs) No edit summary |
ReckyDaGuy (talk | contribs) (Undo revision 244137 by ReckyDaGuy (talk)) Tag: Undo |
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-->{{#if:{{{version|}}}|! {{Tooltip | text=Version | hovertext = The specific version of the move this part of the data is referring to.}} }} | -->{{#if:{{{version|}}}|! {{Tooltip | text=Version | hovertext = The specific version of the move this part of the data is referring to.}} }} | ||
! height="25px" {{!}} {{Tooltip | text=Damage | hovertext = The amount of random damage a move does.}} | ! height="25px" {{!}} {{Tooltip | text=Damage | hovertext = The amount of random damage a move does.}} | ||
! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}}| | ||
! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ||
-->{{#if:{{{meter|}}}|! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} }} | -->{{#if:{{{meter|}}}|! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} }} | ||
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}} | ! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}} |
Revision as of 02:14, 23 November 2022
! height="25px" | Damage ! Dizzy |-
| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - | - |-
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)