ReckyDaGuy (talk | contribs) mNo edit summary |
ReckyDaGuy (talk | contribs) (apparently every attack has the same frame advantage on block and hit so I'm editing this to avoid redundancy) |
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Line 9: | Line 9: | ||
! Recovery | ! Recovery | ||
! Total | ! Total | ||
! Adv | ! Frame Adv. | ||
! Invul | ! Invul | ||
! Act. Range | ! Act. Range | ||
Line 26: | Line 25: | ||
| {{#if:{{{recovery|}}} | {{{recovery}}} |-}} | | {{#if:{{{recovery|}}} | {{{recovery}}} |-}} | ||
| {{#if:{{{total|}}} | {{{total}}} |-}} | | {{#if:{{{total|}}} | {{{total}}} |-}} | ||
| {{#if:{{{ | | {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | ||
| {{#if:{{{invul|}}} | {{{invul}}} |-}} | | {{#if:{{{invul|}}} | {{{invul}}} |-}} | ||
| {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | | {{#if:{{{actrange|}}} | {{{actrange}}} |-}} |
Revision as of 15:19, 16 November 2022
! height="25px" | Damage ! Dizzy ! Cancel ! Guard ! Startup ! Active ! Recovery ! Total ! Frame Adv. ! Invul ! Act. Range |-
| height="25px"| - | - | - | - | - | - | - | - | - | - | - |-