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*Does no damage | *Does no damage | ||
*Worst range in the game | *Worst range in the game | ||
*Super lacks GI, | *Super lacks GI, invuln, armor, range, damage, tracking, good framedata (after startup), and leaves you with relatively weak oki | ||
*Minus on block on almost everything | *Minus on block on almost everything | ||
*High skill floor | *High skill floor | ||
*Janky interactions: most of her launchers won't launch into a confirm unless they hit a specific way | *Janky interactions: most of her launchers won't launch into a confirm unless they hit a specific way | ||
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Revision as of 23:55, 7 November 2022
Introduction
Xianghua's playful fighting style focuses on feints, giving credence to her catchphrase "Just kidding!". While she lacks in damage, she has the tools to worm her way into an enemy's mind, conditioning them to expect one option while hitting them with another, then feinting that option into yet another option - constantly twisting the opponent's expectations and putting their reactions to the test.
If you thoroughly learn Xianghua's entire movelist and also know the opponent's moves' framedata, you can win. Until you reach that point, she suffers from fake pressure (if they block, you essentially lose your turn unless you condition them to believe you were doing a different blockstring), and her mixups can generally just be eaten by standing Guard, as her lows don't actually lead to damage most of the time. Once you know which of your opponent's moves you can punish with her i12 Critical Edge and how to cancel into stances at unpredictable times, your opponent will begin complaining about her.
Strengths | Weaknesses |
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