Street Fighter 6/Blanka/Combos: Difference between revisions

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| '''[X]''' || Hold input briefly.
| '''[X]''' || Hold input briefly.
|-
|-
| '''P & K''' || P and K each denote "Any Punch (LP, MP, or HP" and "Any Kick (LK, MK, or HK)" respectively.
| '''P & K''' || P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively.
|-
|-
| '''X/Y''' || Do either X move or Y move in a combo.
| '''X/Y''' || Do either X move or Y move in a combo.

Revision as of 20:31, 6 November 2022

Combo Notation Guide

Notation Meaning
> Cancel the previous move to the following move.
, Link the previous move to the following move.
~ Cancel the previous special to the following special.
(X) A move in brackets must whiff (not hit).
If an attack is accompanied by a number in brackets, only allow that many hits to connect.
jX Jumping action.
dl.X Briefly delay the action.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively.
X/Y Do either X move or Y move in a combo.
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".