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* (1) = Used to indicate how many hits of the attack should connect (or less than) before continuing with the combo | * (1) = Used to indicate how many hits of the attack should connect (or less than) before continuing with the combo | ||
:* Example: cl.C(1), hcb P means that only one hit of cl.C should be performed before moving on to do hcb P, not more than one hit | :* Example: cl.C(1), hcb P means that only one hit of cl.C should be performed before moving on to do hcb P, not more than one hit | ||
* [] = Used to distinguish combo loops or combo starters/etc. in case a certain attack is only possible after specific options | * [ ] = Used to distinguish combo loops or combo starters/etc. in case a certain attack is only possible after specific options | ||
* xN = Repeat the given loop for as many times as either possible or as many times as you wish | * xN = Repeat the given loop for as many times as either possible or as many times as you wish | ||
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Revision as of 15:46, 15 October 2022
SVC Chaos: SNK VS Capcom Quick Combo Notation Guide | |
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