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| This ''SSBM'' SuperCombo Wiki is to be heavily reliant on Transclusion to ensure that all pages contain information that can be updated en masse.
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| ''Super Smash Bros. Melee'' has attached to it a large number of techniques, mechanics, and other variables that all require multi-faceted connections to understand in their entirety. The structure of this Wiki is to provide a full-scope view for any desired topic. Each term is to have its own SSBM/(Subpage), and contain section that can be individually transcluded to pages of overarching topics.
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| When writing a subpage, include all applicable fields with their respective syntaxes:
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| |term= (Primary Name of Term, followed by alternate names)
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| |partofspeech= (noun, verb, adverb. Seperate by commas if multiple.)
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| |characterspecific= ({{Character Label|SSBM|Dr. Mario}}, {{Character Label|SSBM|Mario}}, {{Character Label|SSBM|Luigi}}, {{Character Label|SSBM|Bowser}}, {{Character Label|SSBM|Peach}}, {{Character Label|SSBM|Yoshi}}, {{Character Label|SSBM|Donkey Kong}}, {{Character Label|SSBM|Captain Falcon}}, {{Character Label|SSBM|Ganondorf}}, {{Character Label|SSBM|Falco}}, {{Character Label|SSBM|Fox}}, {{Character Label|SSBM|Ness}}, {{Character Label|SSBM|Ice Climbers}}, {{Character Label|SSBM|Kirby}}, {{Character Label|SSBM|Samus}}, {{Character Label|SSBM|Zelda}}, {{Character Label|SSBM|Sheik}}, {{Character Label|SSBM|Link}}, {{Character Label|SSBM|Young Link}}, {{Character Label|SSBM|Pichu}}, {{Character Label|SSBM|Pikachu}}, {{Character Label|SSBM|Jigglypuff}}, {{Character Label|SSBM|Mewtwo}}, {{Character Label|SSBM|Mr. Game and Watch}}, {{Character Label|SSBM|Marth}}, {{Character Label|SSBM|Roy}}, {{Character Label|SSBM|Male Wireframe}}, {{Character Label|SSBM|Female Wireframe}}, {{Character Label|SSBM|Master Hand}}, {{Character Label|SSBM|Crazy Hand}}, {{Character Label|SSBM|Giga Bowser}}, and/or {{Character Label|SSBM|Sandbag}}.
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| |stagespecific= (If not, "No". Seperate multiple characters by commas.)
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| |definition= (Standard definition that could appear in a dictionary.)
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| |technicaljargon= (Technical mumbo-jumbo information that gets to the inner workings of the mechanic.)
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| |usageguide= (Strategies and guides on how to use the technique in a competative environment.)
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| |rectanglecontrollernotes= (Any and all notes pertaining to Rectangle/Stickless controllers including but not limited to nerfs, advantages, execution tutorials, etc.)
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| |analog= ({{Icon-GCN|ALR}}, {{Icon-GCN|LS}}, and/or {{Icon-GCN|CS}}.)
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| |digital= ({{Icon-GCN|A}}, {{Icon-GCN|B}}, {{Icon-GCN|X}}, {{Icon-GCN|Y}}, {{Icon-GCN|Z}}, {{Icon-GCN|D}}, {{Icon-GCN|L}}, and/or {{Icon-GCN|R}}.)
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| |stickmaps= (Any files containing StickMap visualizations of the technique if either the {{Icon-GCN|LS}} or {{Icon-GCN|CS}} is used.)
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| |frametimeline= (String of Wikitext FrameDataTemplate(WIP) arguments that show the frames in a line of the mechanic.)
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| |geckocodes= (Any Gecko Codes written that touch this mechanic.)
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| |externallinks= (External Links to reference material seperated by commas.)
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| |isfundamental= ("TRUE" if the mechanic is fundamental to a competitive ''SSBM'' player's arsenal, otherwise "FALSE".)
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| |ispatchexists= ("TRUE" if there exists a patch made by the community to alter how the mechanic works to equalize the accessibility to the technique regardless of controller, otherwise "FALSE".)
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| |isgroundedmovement= ("TRUE", otherwise "FALSE".)
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| |isaerialmovement= ("TRUE", otherwise "FALSE".)
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| |isledgemovement= ("TRUE", otherwise "FALSE".)
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| [[Category: Super Smash Bros. Melee]] | | [[Category: Super Smash Bros. Melee]] |