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== Introduction == | ==Introduction== | ||
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==Overview== | |||
Tamaki is a solid defensive character who's Aikido helps her with her ability to use offensive holds raw or as string enders to shut down opponents who like to free cancel or poke, making it not so easy to just mash against her. She has solid damage, and with her simple kit that has very easy strings and options, she can be a nuisance with her attacks often having good reach, power, safety, and she is also skilled at tracking thanks to her tools and her offensive holds! Any range is generally fine with her as she has numerous ways to shut down foes at a distance and she has a couple of tools she can use up close to counter her opponent's offense, including her expert holds that put the opponent in a vulnerable position so you can easily go for a damaging guaranteed combo. She also has an offensive hold she can use raw or from strings so she can easily catch her opponent's highs and mids to floor them, and it's also able to be comfirmed into as a string ender from multiple strings giving her a quick way stop pokes and strikes when fishing for a stun or opening. The offensive hold also has a crouching long range variant she can use while running to easily go under highs and high throws so she can slide under her foe and floor them. | Tamaki is a solid defensive character who's Aikido helps her with her ability to use offensive holds raw or as string enders to shut down opponents who like to free cancel or poke, making it not so easy to just mash against her. She has solid damage, and with her simple kit that has very easy strings and options, she can be a nuisance with her attacks often having good reach, power, safety, and she is also skilled at tracking thanks to her tools and her offensive holds! Any range is generally fine with her as she has numerous ways to shut down foes at a distance and she has a couple of tools she can use up close to counter her opponent's offense, including her expert holds that put the opponent in a vulnerable position so you can easily go for a damaging guaranteed combo. She also has an offensive hold she can use raw or from strings so she can easily catch her opponent's highs and mids to floor them, and it's also able to be comfirmed into as a string ender from multiple strings giving her a quick way stop pokes and strikes when fishing for a stun or opening. The offensive hold also has a crouching long range variant she can use while running to easily go under highs and high throws so she can slide under her foe and floor them. | ||
Revision as of 18:16, 23 August 2022
Introduction
Overview
Tamaki is a solid defensive character who's Aikido helps her with her ability to use offensive holds raw or as string enders to shut down opponents who like to free cancel or poke, making it not so easy to just mash against her. She has solid damage, and with her simple kit that has very easy strings and options, she can be a nuisance with her attacks often having good reach, power, safety, and she is also skilled at tracking thanks to her tools and her offensive holds! Any range is generally fine with her as she has numerous ways to shut down foes at a distance and she has a couple of tools she can use up close to counter her opponent's offense, including her expert holds that put the opponent in a vulnerable position so you can easily go for a damaging guaranteed combo. She also has an offensive hold she can use raw or from strings so she can easily catch her opponent's highs and mids to floor them, and it's also able to be comfirmed into as a string ender from multiple strings giving her a quick way stop pokes and strikes when fishing for a stun or opening. The offensive hold also has a crouching long range variant she can use while running to easily go under highs and high throws so she can slide under her foe and floor them.
Unique to her as well is the ability to prolong her expert holds so she can catch and hold attacks for a longer period than anyone else, making her able to catch moves with far less precision and difficulty than most, and her offensive holds can be used from the strings they end as air throws, making her juggle and combo game very flexible and easy to adjust against all weights in the game. Her stuns are also varied, having lift stuns, faint stuns, and quite a few crumple stuns that force the opponent to guess otherwise they'll fall. Her launchers are also varied as well, having more than enough ways to launch her foe in the air, making it rather risky to panic hold since all her launchers provide good options for damage. Finally, her oki or ground game is deadly since when she knocks the foe down, she has easy ways to force them up, and when they do stand up it's not going to be an easy task to just try to retaliate; she has offensive holds and safe mids to watch for including tracking mids and lows, and she also has expert holds and her sabaki parry strike that stops all punch strikes, making defending against her very risky in this situation. Being knocked down by Tamaki is definitely something you won't want to risk unless you have the tools and knowledge to halt her when recovering.
While she has a lot of things going for her, Tamaki lacks general mix ups, including lows and her strings don't have much to watch out for unless she free cancels to mix up, but this can still be easy to read and defend against. Her walking speed is also slow which makes her like a sitting duck to characters who are much quicker, and her lacking speed up close can be a handicap at times. She also does not have many real ways to apply pressure to opponents blocking. Her offensive holds can be a way to get an opponent to crouch which is something you'll want to condition the opponent to do, but you are vulnerable to being hi counter thrown if an opponent knows what you're trying to do. Her lows also are very sparse and aren't truly threatening, they have tracking and reach when needed but besides that none of them provide a clean knockdown by themselves or via counters, making them more suited for just ways to gain advantage. She'll have to play more honestly if she wants to knock her foe down which is what you'll want if you want to truly get some momentum going.
Tamaki can be best described as a ranged defensive character who relies more on getting good reads and making smart choices against her opponents to outmaneuver them and make way for her own set ups and damage, which is easier due to her reach, having tools that can counter specific attacks, her expert holds, and her being adept at whiff punishing and being able to make trying to mash against her a living tipsy hangover! This guide will help you be able to smoothly down your opponent like a cold glass of tequila at the bar!
While Tamaki is simple to learn with her strings, she has enough depth to help more defensive players ease into the defensive, more read oriented side of DOA with her expert holds that can be prolonged and that aim at holding punch techniques. She also has offensive holds, which can also help players further learn how and when to use them, as well as using them in juggles as a viable juggle ender, giving her quite a couple of ways to easily welcome players who want a character who isn't fast, but is more suited for ranged defensive measures and being able to play safely.
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