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*'''Fast moves''' - While Doc may not be the fastest in terms of movement, his frame data is very good. With pokes such as fTilt coming out very quickly allowing him to interrupt his opponent or stuff approaches. | *'''Fast moves''' - While Doc may not be the fastest in terms of movement, his frame data is very good. With pokes such as fTilt coming out very quickly allowing him to interrupt his opponent or stuff approaches. | ||
*'''Punish game & kill power''' - Doc is a character who can get huge milage off a grab or sometimes even a stray hit in neutral, leading to huge punishes. Furthermore, Doc has kill confirms on almost every member of the cast. | *'''Punish game & kill power''' - Doc is a character who can get huge milage off a grab or sometimes even a stray hit in neutral, leading to huge punishes. Furthermore, Doc has kill confirms on almost every member of the cast. | ||
*''' | *'''One too many meatballs''' - Doc's combination of weight and fall speed means that he can get out of a lot of combos that other characters wouldn't be able to avoid. His weight also means he can survive hits much longer than other characters. | ||
*'''Defense''' - Doc has a lot of tools to hold his ground and keep opponents out. He can use pill to control space, or full hop dAir/upTilt to cover approaches, and his crouch cancel is very strong. | *'''Defense''' - Doc has a lot of tools to hold his ground and keep opponents out. He can use pill to control space, or full hop dAir/upTilt to cover approaches, and his crouch cancel is very strong. | ||
| cons= | | cons= |
Latest revision as of 02:31, 11 August 2022
Introduction
Dr. Mario (or Doc) is a clone character of Mario. Outside of SSBM, Dr. Mario originates from the Dr. Mario series of puzzle video games made by Nintendo, beginning with "Dr. Mario" that first appeared on the NES. He ranks 9th on Melee’s tier list, higher than the original character of Mario. His tier placement is for his great combos and overall uniqueness as a fighter, such as an unusual sex kick. His approach options are also very good, with a long wavedash and a good air game, as well as a very good SHFFL. Dr. Mario also has a good projectile, which itself can be used to aid his approach. However, Dr. Mario's primary weakness is his abysmal recovery, which is one of the worst in the game, due to its predictability and few methods of increasing its distance.
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