SSBU/Ness: Difference between revisions

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|airaccel=0.1
|airaccel=0.1
|fallspeed=1.31/2.096
|fallspeed=1.31/2.096
}}
=Frame Data=
==Light Attacks==
{{MoveData
|image=SSBU_NESS_JAB1.png
|caption=A jab
|name=Jab 1
|input=5A
|data=
{{AttackDataGround-SSBU
|startup=3
|active=1
|recovery=16
|total=19
|damage=2.0%
|block=-13
|description=*Cancels into itself frame 8 by holding A on whiff
*Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block
}}
}}
{{MoveData
|image=SSBU_NESS_JAB2.png
|caption=Another jab
|name=Jab 2
|input=5AA
|data=
{{AttackDataGround-SSBU
|startup=3
|active=1
|recovery=16
|total=19
|damage=1.5%
|block=-13
|description=*Cancels into Jab 3 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/bloc
}}
}}
{{MoveData
|image=SSBU_NESS_JAB3.png
|caption=Final jab
|name=Jab 3
|input=5AAA
|data=
{{AttackDataGround-SSBU
|startup=6
|active=2
|recovery=22
|total=29
|damage=4.0%
|block=-18
|description=
}}
}}
{{MoveData
|image=SSBU_NESS_FTILT.png
|caption=Kick
|name=fTilt
|input=[6]A
|data=
{{AttackDataGround-SSBU
|startup=7
|active=4
|recovery=24
|total=34
|damage=10.0%
|block=-17
|description=*Can be angled slightly upwards or downwards
}}
}}
{{MoveData
|image=SSBU_NESS_UTILT.png
|caption=Big hitbox
|name=uTilt
|input=[8]A
|data=
{{AttackDataGround-SSBU
|startup=5
|active=2/2
|recovery=20
|total=28
|damage=9.0/7.0%
|block=-16/-17
|description=*Close hit is strongest
}}
}}
{{MoveData
|image=SSBU_NESS_DTILT.png
|caption=Pressure
|name=dTilt
|input=[2]A
|data=
{{AttackDataGround-SSBU
|startup=3
|active=2
|recovery=7
|total=11
|damage=4.5/3.0%
|block=-3/-4
|description=*Close hit is strongest
*Cancels into itself from frame 6 by pressing A again
}}
}}
{{MoveData
|image=SSBU_NESS_DASHATTACK.png
|caption=Tech chase
|name=Dash Attack
|input=(while running) A
|data=
{{AttackDataGround-SSBU
|startup=8/15/23
|active=1/2/2
|recovery=15
|total=39
|damage=4.0/2.0/6.0%
|block=-12
|description=*Final hit is strongest
}}
}}
=Smash Attacks=
{{MoveData
|image=SSBU_NESS_FSMASH.png
|caption=Right back at ya
|name=fSmash
|input=6+A (chargeable)
|data=
{{AttackDataGround-SSBU
|startup=10+11
|active=2
|recovery=32
|total=54
|damage=18.0/20.0/22.0%
|block=-21/-20/-19
|description=*Reflects projectiles frame 18-30
*Far hit is strongest
}}
}}
{{MoveData
|image=SSBU_NESS_USMASH.png
|caption=Ledge denial
|name=uSmash
|input=8+A (chargeable)
|data=
{{AttackDataGround-SSBU
|startup=10+0
|active=10-32
|recovery=20
|total=53
|damage=13.0%
|block=-33
|description=*Creates a lasting hitbox at the yoyo while charging
**Charging hitbox deals 1.0% and can hit every 6 frames
}}
}}
{{MoveData
|image=SSBU_NESS_DSMASH.png
|caption=Ledge denial
|name=dSmash
|input=2+A (chargeable)
|data=
{{AttackDataGround-SSBU
|startup=12+0/17/23/31
|active=4/2/3/2
|recovery=13
|total=45
|damage=10.0%
|block=-21/-7
|description=*Creates a lasting hitbox at the yoyo while charging
**Charging hitbox deals 1.0% and can hit every 6 frames
}}
}}
}}


[[Category: Super Smash Bros. Ultimate]]
[[Category: Super Smash Bros. Ultimate]]

Latest revision as of 20:48, 6 August 2022

Template:Character Subnav SSBU

Introduction

Ness is a character

Strengths Weaknesses
  • Coming soon
  • Coming soon
SSBU NESS PORTRAIT.png
Physics
Weight 94
Gravity 0.077
Ground Movement
Walk Speed 0.907
Initial Dash Speed 1.826
Initial Dash Frames 13
Run Speed 1.609
Jumping
Air Speed 1.007
Air Acceleration 0.1
Fall/Fastfall Speed 1.31/2.096


Frame Data

Light Attacks

Startup Active Recovery Total Damage Block
3 1 16 19 2.0% -13
  • Cancels into itself frame 8 by holding A on whiff
  • Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block


Jab 2
5AA
Startup Active Recovery Total Damage Block
3 1 16 19 1.5% -13
  • Cancels into Jab 3 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/bloc


Jab 3
5AAA
Startup Active Recovery Total Damage Block
6 2 22 29 4.0% -18


fTilt
[6]A
Startup Active Recovery Total Damage Block
7 4 24 34 10.0% -17
  • Can be angled slightly upwards or downwards


uTilt
[8]A
Startup Active Recovery Total Damage Block
5 2/2 20 28 9.0/7.0% -16/-17
  • Close hit is strongest


dTilt
[2]A
Startup Active Recovery Total Damage Block
3 2 7 11 4.5/3.0% -3/-4
  • Close hit is strongest
  • Cancels into itself from frame 6 by pressing A again


Dash Attack
(while running) A
Startup Active Recovery Total Damage Block
8/15/23 1/2/2 15 39 4.0/2.0/6.0% -12
  • Final hit is strongest


Smash Attacks

fSmash
6+A (chargeable)
Right back at ya
Startup Active Recovery Total Damage Block
10+11 2 32 54 18.0/20.0/22.0% -21/-20/-19
  • Reflects projectiles frame 18-30
  • Far hit is strongest


uSmash
8+A (chargeable)
Startup Active Recovery Total Damage Block
10+0 10-32 20 53 13.0% -33
  • Creates a lasting hitbox at the yoyo while charging
    • Charging hitbox deals 1.0% and can hit every 6 frames


dSmash
2+A (chargeable)
Startup Active Recovery Total Damage Block
12+0/17/23/31 4/2/3/2 13 45 10.0% -21/-7
  • Creates a lasting hitbox at the yoyo while charging
    • Charging hitbox deals 1.0% and can hit every 6 frames