User:RCF/sandbox: Difference between revisions

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| Youtube    = 3Bq0HdnnZpo
| Youtube    = 3Bq0HdnnZpo
| Timestamp  = 76
| Timestamp  = 76
| Recipe    = {{clr|1|2L}} > {{clr|1|5L}} > {{clr|2|2M}} > {{clr|3|5H}} > {{clr|4|5S}}(1 hit) xx {{clr|2|236M}} > {{clr|4|S}}, {{clr|2|2M}} > {{clr|3|5H}} > {{clr|4|5S}}(1 hit) xx {{clr|1|623L}} sjc. 6XX, {{clr|3|j.H}} > {{clr|4|j.S}}, land, {{clr|3|5H}} > {{clr|4|5S}} (1 hit) xx {{clr|1|623L}} sjc. 6XX, {{clr|3|j.H}} > {{clr|4|j.S}}, land, {{clr|3|5H}} > {{clr|4|5S}} sjc. {{clr|3|j.H}} djc. {{clr|2|j.M}} > {{clr|3|j.H}} > {{clr|4|j.S}}, land, (dash up), {{clr|1|623L}} xx 214XX
| Recipe    = {{clr|1|2L}} > {{clr|1|5L}} > {{clr|2|2M}} > {{clr|3|5H}} > {{clr|4|5S}}(1 hit) xx {{clr|2|236M}} > {{clr|4|S}}, <br> {{clr|2|2M}} > {{clr|3|5H}} > {{clr|4|5S}}(1 hit) xx {{clr|1|623L}} sjc. 6XX, {{clr|3|j.H}} > {{clr|4|j.S}}, land, <br> {{clr|3|5H}} > {{clr|4|5S}} (1 hit) xx {{clr|1|623L}} sjc. 6XX, {{clr|3|j.H}} > {{clr|4|j.S}}, land, <br> {{clr|3|5H}} > {{clr|4|5S}} sjc. {{clr|3|j.H}} djc. {{clr|2|j.M}} > {{clr|3|j.H}} > {{clr|4|j.S}}, land, <br> (dash up), {{clr|1|623L}} xx 214XX
| content    =  
| content    =  
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.
Line 95: Line 95:
| Youtube    = -kJYNBzl278
| Youtube    = -kJYNBzl278
| Timestamp  = 77
| Timestamp  = 77
| Recipe    = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|5H}} > {{clr|3|6H}} xx {{clr|3|214H}}, {{clr|3|2H}} xx {{clr|3|214H}}, {{clr|3|2H}} xx {{clr|3|236H}}, {{clr|4|5S}} sjc. {{clr|2|j.M}} > {{clr|2|j.M}} > {{clr|3|j.H}} > {{clr|4|j.S}}, rejump, {{clr|3|j.236H}}, land, {{clr|3|4H (Hold H)}} xx 214XX
| Recipe    = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|5H}} > {{clr|3|6H}} xx {{clr|3|214H}}, <br> {{clr|3|2H}} xx {{clr|3|214H}}, {{clr|3|2H}} xx {{clr|3|236H}}, {{clr|4|5S}} sjc. <br> {{clr|2|j.M}} > {{clr|2|j.M}} > {{clr|3|j.H}} > {{clr|4|j.S}}, rejump, {{clr|3|j.236H}}, land, <br> {{clr|3|4H (Hold H)}} xx 214XX
| content    =  
| content    =  
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.
Line 108: Line 108:
| Youtube    = LGRoWZj9zFk
| Youtube    = LGRoWZj9zFk
| Timestamp  = 100
| Timestamp  = 100
| Recipe    = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|2H}} > {{clr|3|6H}} > {{clr|4|5S}} sjc. {{clr|2|j.M}} > {{clr|2|j.M}} djc. {{clr|3|j.H}} (delay)> {{clr|4|j.S}}, land, {{clr|4|214S}}, backdash, {{clr|4|214S}}, {{clr|4|236S}} (sideswitch here), {{clr|1|L}} > {{clr|2|M}} > {{clr|3|H}} xx {{clr|3|j.623H}}, land, dash up, {{clr|1|623L}} xx 236XX
| Recipe    = {{clr|1|2L}} > {{clr|2|2M}} > {{clr|3|2H}} > {{clr|3|6H}} > {{clr|4|5S}} sjc. <br> {{clr|2|j.M}} > {{clr|2|j.M}} djc. {{clr|3|j.H}} (delay)> {{clr|4|j.S}}, land, <br> {{clr|4|214S}}, backdash, {{clr|4|214S}}, {{clr|4|236S}} (sideswitch here), {{clr|1|L}} > {{clr|2|M}} > {{clr|3|H}} xx {{clr|3|j.623H}}, land, <br> dash up, {{clr|1|623L}} xx 236XX
| content    =  
| content    =  
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.  
Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.  
}}
}}

Revision as of 12:17, 6 August 2022

Combo Section Info (click to expand)
Connecting moves > = Chain the two attacks together
--5M > 5H
--236H > L = perform the L follow-up to 236H.
xx = cancel the first attack into the second attack
--2H xx 236H
--236L xx 214XX
, = Perform the second action after the first one finishes, as a Link.
--j.H xx j.214S, j.L
--j.S, land, 3H
~ = Plink the two inputs, performing the second one immediately after the first.
--236X~H
Basic Inputs L - L.png
M - M.png
H - H.png
S - S.png
A/A1/A2 - Assist buttons (specific purpose usually specified)
5M - Standing Medium
j.H/j.5H - Air Heavy
2L - Crouching Light
X - Generic attack input, can be any of L, M or H (but not S).
--236XX is a Hyper input
--6XX is a forward (air)dash.
Other Notation jc., sjc., and djc. - Jump Cancel, Superjump Cancel, and Doublejump Cancel
land - Return to the ground from an airborne state
rejump - land, and then immediately jump again.
[X] - Hold down X
]X[ - Release held X.
etc. - Continue the combo in the usual way.
[Stuff]xN - Perform Stuff N times, usually as a loop.
dash up - Dash to get close to the opponent before continuing the combo. May require 0 dashes or several depending on screen position and context. If multiple dashes are needed, it is implied that you should Plink Dash or Wavedash to close the distance faster.

Chain-Based Color Scheme

Ground Normals - 2L, 5H, 6M
Ground Specials/Hypers - 214M, 623H, 236XX
Air Normals - j.M, j.H, j.2H
Air Specials/Hypers - j.623L, j.214H, j.236XX


Beginner Viper BnB775,000 for 1 bar, builds ~1.25 bars of meter
Easy (Relatively)
2L > 5L > 2M > 5H > 5S(1 hit) xx 236M > S, 2M > 5H > 5S(1 hit) xx 623L sjc. 6XX, j.H > j.S, land, 5H > 5S (1 hit) xx 623L sjc. 6XX, j.H > j.S, land, 5H > 5S sjc. j.H djc. j.M > j.H > j.S, land, (dash up), 623L xx 214XX

The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.

  • 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
  • When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
  • Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.


Chris Corner BnB788,500 for 1 bar, builds ~1.5 bars of meter
Intermediate
2L > 2M > 5H > 6H xx 214H, 2H xx 214H, 2H xx 236H, 5S sjc. j.M > j.M > j.H > j.S, rejump, j.236H, land, 4H (Hold H) xx 214XX

Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.


Strider Wall Cling Combo510,000 for 1 bar
Intermediate
2L > 2M > 2H > 6H > 5S sjc. j.M > j.M djc. j.H (delay)> j.S, land, 214S, backdash, 214S, 236S (sideswitch here), L > M > H xx j.623H, land, dash up, 623L xx 236XX

Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.


Button-Based Color Scheme (Dustloop-style)

L attacks - 5L, j.L, 214L
M attacks - 5M, j.M, 623M
H attacks - 5H, j.H, 214H
S attacks - 5S, j.S, X+S

Beginner Viper BnB775,000 for 1 bar, builds ~1.25 bars of meter
Easy (Relatively)
2L > 5L > 2M > 5H > 5S(1 hit) xx 236M > S,
2M > 5H > 5S(1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S (1 hit) xx 623L sjc. 6XX, j.H > j.S, land,
5H > 5S sjc. j.H djc. j.M > j.H > j.S, land,
(dash up), 623L xx 214XX

The best damage output you will get without having to use any of Viper's infamously difficult extension tools, like Burn Feints and Seismo FADC. By beginner BnB combo standards, it's still pretty tough.

  • 5S hits twice, with the second hit being the Launcher, but the first hit being special-cancelable. Chaining into the first hit of 5S before going into a special gets you a bit of extra damage every time.
  • When superjump-canceling Seismo, if you input the airdash too quickly, you will be below minimum airdash height and get a regular air normal, causing the combo to drop. You may have to manually delay the airdash input very slightly to get it to work.
  • Regular Jump Cancel > Airdash > j.M > j.S can replace Superjump Cancel > Airdash > j.H > j.S in a lot of cases, which is slightly easier but does less damage.


Chris Corner BnB788,500 for 1 bar, builds ~1.5 bars of meter
Intermediate
2L > 2M > 5H > 6H xx 214H,
2H xx 214H, 2H xx 236H, 5S sjc.
j.M > j.M > j.H > j.S, rejump, j.236H, land,
4H (Hold H) xx 214XX

Chris' standard combo route when close to the corner. Superjump up-back (or straight up) after the 5S launcher in order to make the rejump afterwards easier.


Strider Wall Cling Combo510,000 for 1 bar
Intermediate
2L > 2M > 2H > 6H > 5S sjc.
j.M > j.M djc. j.H (delay)> j.S, land,
214S, backdash, 214S, 236S (sideswitch here), L > M > H xx j.623H, land,
dash up, 623L xx 236XX

Basic confirm that activates and fires Formation B in order to combo into Strider's Wall Cling chain.