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==External Resources== | ==External Resources== | ||
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[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken] | [https://web.archive.org/web/20191124133958/http://www.pokkenarena.com/forums/forum/25-blaziken// Pokken Arena: Blaziken] | ||
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Revision as of 07:55, 30 July 2022
Introduction
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.
Blaziken #PTDX_BZK | |
---|---|
Vitals | |
HP | 600 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | 37F, 1-8F Strike/Throw Invuln, FP (6-29F Airborne, 9-29F Low invuln), Cancelable on Frame FP 33 / DP 29 |
Side Dash | 41F, 5-14F Projectile Invuln, 6-29F Airborne, 9-29F Low invuln, Cancelable on Frame 33 |
Forward Dash | 29F, Cancelable on Frame 21 |
Unique Movement Options | Midair Dash |
Stances | |
High Stance | Special Mid Counter Armor on Frame 5 |
Low Stance | Low Counter Armor on Frame 5 |
General Moves
Burst Mode
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
8F of endlag are reduced from each of Blaziken's dashes, double the standard 4F reduced from every other character's dashes in Burst Mode. Moves that have HP Recoil are reduced by half. 5Y and 2Y gain an additional hit. |
Burst Attack: Gatling Flame Kicks
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 216 (49) | 12 | Mid | BA (strike) | i15 | 128 | FP Knockdown / DP Shift | +4 | 5-46F Total Invuln, Airborne on Frame 12, Pierce, Speed Up (self) for 480F once complete |
Blaziken advances forward with a barrage of kicks. Afterwards, kicks out a wave of fire upwards. Grants a Speed buff on use that lasts for 8 seconds. |
j.R Midair Dash
Recovery | Properties |
Until landing FP +27 / DP +14 | Air Actionable on Frame 1 |
Blaziken performs an air dash forward. Can change the trajectory upwards or downwards. |
Y+B Grab Attack
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 90 | 12 / 0 and Shift | Throw | 1 | i11 | 49 | FP Shift (+8) / DP Shift |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 60%* | 3 / 0 and Shift | High / Mid (Burst) | 4 | i31 | 61 | FP Shift (+8) / DP +8 | -8 | 1-24F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 80 | 70% | 3 / 0 and Shift | High / Mid (Burst) | 5 / 6 (Burst) | i51 | 81 | FP Shift / DP Knockdown | +4 | 1-44F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
* In Burst Mode, the height changes from a High to a Mid, and the held version increases from priority 5 to priority 6. |
]X[ Release X
Version | Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
1st Hit | Normal (strike) | 120 | 8 / 0 | Mid High | 6 | i15 | 9 | N/A | Hard Launch | -75 | Charge Time: 120F, 5-16F Mid High Invuln, Airborne on Frame 12, Low Invuln. on Frame 15 |
2nd Hit | Normal (strike) | 20 | 2 / 0 and Shift | Mid High | 6 | i47 | N/A | 115 | FP Shift / DP Knockdown | -37 | 57-115F High Invuln. |
After charging for a certain amount of time, Blaziken releases a kick in the air. Following up from the first hit, Blaziken falls to the ground and flops on the opponent. |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 47 | 10% (First Hit) / 40% (Second Hit) | 0 | Special Mid | 6 | i19 | 9 | 59 | -4 | -12 | Special/fY Cancelable on Frame 43 |
Throws out two fireballs that travel in a straight line. |
sY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY (Kick) | Normal (strike) | 30 | 10% | 0 | Mid Low | 4 | i23 | 9 | 61 | +6 | -12 | Airborne on Frame 5, fY Cancelable on Frame 53 |
sY (Projectile) | Normal (projectile) | 20 | 30% | 0 | Mid Low | 6 | i26 | N/A | 61 | +6 | -12 | N/A |
Dodges to the side, throwing out a kick attack. The kick then creates an arc-shaped projectile that travels forward. |
fY / nYY / sYY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (projectile) | 60 | 0 and Shift | Mid Low | 7 | i23 | 9 | 65 | Shift | -12 |
A blast of fire that's shot straight ahead. |
bY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 91 | 0 and Shift (Last Hit) | Mid High | 5 | i27 | 9 | 77 | Shift | -16 | Airborne on Frame 13, 17-26F Destroys Projectiles |
Blaziken rapidly spins into the air, creating a tornado. Can move while active. |
j.Y
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.Y | Normal (projectile) | 30 | 10% | 4 | Mid | 8 | i15 | 5 | Until landing +18 | Stun | -37 | j.sY Cancelable on Frame 23 |
j.YY | Normal (projectile) | 96 | 0 | 0 | Mid | 8 | i39 | N/A | Until landing +18 | Soft Launch | -28 | N/A |
j.YX | Normal (strike) | 80 | N/A | 0 and Shift | Mid High | 4 | i47 | 36 | Until landing +18 | Shift | -8 | N/A |
Blaziken places a stationary fireball in the air, and can either spike it to the ground or divekick through it. Coming in contact with the opponent causes a stun. Input either forward or backward during j.YY to change the trajectory of the fireball. Using j.YX will erase the fireball. |
j.sY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (projectile) | 60 | 0 and Shift | Mid | 7 | i28 | 9 | Until landing +18 | Shift (Launch) | -23 |
Blaziken sidesteps in the air, and kicks out an arc-shaped projectile. |
Homing Attack
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 20 | 0 | Mid | 5 | i21 | 1 | 47 | +8 | 0 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 18 | 0 | Mid | 5 | i40 | N/A | 70 | +7 | -4 | N/A |
XXX Homing Attack 3 | Normal (strike) | 79 | 0 and Shift | Mid | 5 | i68 | N/A | 120 | Shift (+12) | -8 | N/A |
XX[X] Charged Homing Attack 3 | Normal (strike) | 128 | 0 and Shift | Mid | 5 | i88 | N/A | 140 | Shift (+12) | Guard Break (+20) | Pierce, Guard Break |
Blaziken homes in on the opponent, starting it off with a kick. Can be canceled with block or jump. If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3. |
j.X
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.X | Normal (strike) | 80 | 0 and Shift | Mid High | 5 | i23 | 2 | Until landing +27 | Shift (Knockdown) | +1 | N/A |
Charged - j.[X] | Normal (strike) | 120 | 0 and Shift | Mid High | 6 | i43 | 2 | Until landing +27 | Shift (Knockdown) | +19 | Pierce |
Blaziken homes in on the opponent and does a downward kick. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 20 / 31* | 20% | 0 | High, Mid (Burst) | 3 | i15 | 5 | 37 | 0 / +4* | -4 / 0* | Special / Jump Cancelable on Frame 21 |
5YY | Normal (strike) | 16 / 26* | 10% | 0 | Mid, Mid (Burst) | 3 | i32 | N/A | 56 | +4 / +8 (Burst) | -4 / 0 (Burst) | Special Cancelable on Frame 38, Jump Cancelable on Frame 40 |
5YYY | Normal (strike) | 28 | 0% | 4 | Mid | 4 | i54 | N/A | 84 | +4 | -8 | Special Cancelable on Frame 59, Jump Cancelable on Frame 60 |
A series of quick jabs. In Burst Mode, 5Y and 5YY both gain an additional hit. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 40 | 20% | 0 | High | 4 | i11 | 1 | 41 | +4 | -12 | Throw Blast |
6YY | Normal (strike) | 32 | 30% | 4 | Mid Low | 5 | i40 | N/A | 72 | +4 | -8 | Crumple on Crit |
6YX | Normal (strike) | 64 | 40% | 4 | Mid High | 5 | i35 | N/A | 73 | Soft Launch | -16 | 21-32F High/Mid High Invuln, 33-35F Strike/Throw/Projectile Invuln, Airborne on Frame 33 |
An advancing forward spin kick that hits high followed by either a powerful punch or a somersault kick. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 50% | 2 | Mid High | 4 | i23 | 9 | 74 | -13 | -31 | 5-22F High/Mid High Invuln, Airborne on Frame 23, , Air Actionable on Frame 57, Special/Midair Dash Cancelable on Frame 25 |
A knee thrust that shoots Blaziken into the air. Much safer when canceled. Universal Anti-air. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 20 / 38 (Burst) | 30% | 0 | Low, Low (Burst) | 3 | i11 | 1 | 33 | 0 / +8 (Burst) | -4 | Throw Blast, +12 on Crit, Special Cancelable on Frame 15 / 12 (Burst) |
A quick swipe to the ground. In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 41 | 10% (First Hit Only) | 0 | Mid High | 3 | i11 | 1 | Until landing +13 | +20 | 0 | Throw Blast, Destroys Projectiles while active, Special/Midair Dash Cancelable on Frame 21 |
A flurry of aerial kicks. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 60 | 20% | 4 | Mid Low | 4 | i19 | 9 | 45 | Crumple | -8 |
An advancing knee attack that crumples the opponent. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (strike) | 40 | 0% | 2 | Mid | 4 | i27 | 5 | 53 | +4 | -8 | Airborne on Frame 5, Crumple on Crit |
6XX | Normal (strike) | 40 | 0% | 0 | Mid Low | 4 | i47 | N/A | 71 | +8 | 0 | N/A |
6XXX | Normal (strike) | 80 | 40% | 2 | Mid Low | 5 | i74 | N/A | 108 | Knockdown | -4 | N/A |
Advances forward with a series of 3 strikes. 6XX and 6XXX can both be delayed |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 20% | 4 | Mid High | 4 | i23 | 1 | 57 | +8 | +4 | Low Invuln. on Frame 1, Airborne on Frame 7, 9-19F Mid Low Invuln, Midair Dash Cancelable during the startup and after the attack |
Blaziken hops forward and performs an aerial axe kick. Throw Blast. 8X is hard to combo off of without an assist |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (strike) | 60 | 30% | 0 | Low | 4 | i27 | 5 | 59 | Hard Launch | -12 | 5-61F High invuln. |
2XX | Normal (strike) | 60 | 30% | 4 | Mid High | 4 | i53 | N/A | 91 | Hard Launch | -16 | 1-34F High Invuln, 35-52F Mid High Invuln, Airborne on Frame 52, Low Invuln. on Frame 53 |
A leg spin that sweeps the opponent followed by a flash kick that launches them. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 50 | 10% | 0 | Mid High | 4 | i22 | 9 | Until landing +18 | +20 | 0 |
A downwards diagonal divekick. |
Pokemon Moves
5A Heat Wave
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Heat Wave | Normal (projectile) | 51 (16) | 30% per hit | 4 / 0 | High | 7 | i23 | 9 | 69 | -4 | -12 | Airborne on Frame 24 |
5[A] Heat Wave (Enhanced) | Normal (projectile) | 80 (21) / 140 (37)* | 70%* | 4 / 0 and Shift | Mid | S+ | i35 | 9 | 95 / 115* | FP Shift / DP Stun | +4 | 50 HP Recoil, Attack Down (opponent) for 510F on Hit |
Blaziken hops backwards and throws a fireball. When enhanced, Blaziken lets out a long lasting blast. On hit, the enhanced version gives the opponent an Attack debuff that lasts for 8.5 seconds. *Enhanced version can be ended early. |
6A Blaze Kick
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Blaze Kick | Normal (strike) | 20 (5), 60 (15) | 0%, 50% | 0, 3 / 0, 0 and Shift | Mid High, High | 4 | i15 | 5 | 57 | FP Shift (+8) / DP +8 | -8 | Airborne on Frame 15 |
6[A] Blaze Kick (Enhanced) | Normal (strike) | 30 (8), 30 (8), 80 (20) | 0, 0, 40% | 0, 0, 3 / 0, 0, 0 and Shift | Mid High, High, High | 5 | i15 | 5 | 69 | +8 | 0 | 30 HP Recoil, Airborne on Frame 15 |
Two successive kicks in a row (three when enhanced). The first two kicks are not a blockstring. Can act in-between. |
6AX Flare Blitz
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
6AX Flare Blitz | Normal (strike) | 120 (30) | 60% | 3 / 0 and Shift | Mid High | 6 | i44 / i46* | 80 / 82* | FP Shift / DP Soft Launch | -16 | 20 HP Recoil, 22-43F / 24-45F* Red Armor, Pierce |
6A[X] Flare Blitz (Enhanced) | Normal (strike) | 140 (40) | 50% | 3 / 3, 3, 0 and Shift | Mid High | 6 | i52 / i54* | 88 / 90* | FP Shift / DP Soft Launch | -8 | 60 HP Recoil, 22-43F / 24-45F* Red Armor, Pierce, Destroys Projectiles while active |
After the first kick of Blaze Kick, Blaziken lunges forward at great speed. *2 Frames slower if performed in Duel Phase during an enhanced Blaze Kick. |
4A Brave Bird
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Brave Bird | Normal (strike) | 100 (25) | 60% | 4 / 0 and Shift | High | 4 | i39 | 9 | 85 | Hard Launch / Soft Launch (Air Hit) | +4 | Airborne on Frame 1 |
4[A] Brave Bird (Enhanced) | Normal (strike) | 160 (40) | 60% | 4 / 0 and Shift | Mid High | 5 | i27 | 9 | 73 | Hard Launch / Soft Launch (Air Hit) | +4 | Throw Blast, Airborne on Frame 1 |
Blaziken sprouts wings of flames and flies forward. |
8A Sky Uppercut
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Sky Uppercut | Normal | 128 (5) | 80% | 3 | Mid | 6 | i19 | 9 | 90 | Hard Launch | -49 | 1-19F Projectile Invuln, Airborne on Frame 17 |
8[A] Sky Uppercut (Enhanced) | Normal | 164 (5) | 60% | 3 | Mid | 6 | i15 | 9 | 90 | Hard Launch | -51 | 30 HP Recoil, 1-19F Projectile Invuln, Airborne on Frame 13, Low Invuln. on Frame 16, Air Actionable on Hit |
An uppercut that summons a pillar of flame when enhanced. Can cancel into aerials on hit. |
j.A High Jump Kick
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.A High Jump Kick | Normal (strike) | 100 (25) | 40% | 5 / 0 and Shift | Special Mid | 5 | i25 | 9 | Until landing +28 | FP Shift / DP Knockdown | +4 | 50 HP Recoil on Whiff |
j.[A] High Jump Kick (Enhanced) | Normal (strike) | 120 (30) | 20% | 5 / 0 and Shift | Special Mid | 6 | i25 | 9 | Until landing FP +27 / DP +13 | FP Shift / DP Hard Launch | FP -25 / DP -11 | 40 HP Recoil, 80 HP Recoil on Whiff, Pierce, Air Actionable on Frame FP 47 / DP 46 on Hit |
Blaziken dive bombs downwards knee-first. When enhanced, Blaziken bounces back into the air on hit / block. Enhanced version is much safer when cancelled. |
Combos
2Y
- 2Y > 6[A] (118 Damage)
- (Critical Hit) 2Y > 4[A] (152 Damage)
5Y
- 5Y > 5YY > 5YYY > 6[A] (162 Damage)
- 5Y > 5YY > 5YYY > 4[A] (176 Damage)
- 5Y > 5YY > 5YYY > L+R (226 Damage)
8Y
- 8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)
- 8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)
j.Y
- j.Y > 6[A][X] (172 Damage)
- (Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)
2X
- 2X > 2XX > 6YX (140 Damage)
- 2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)
5X
- 5X > 5X > 4[A] (204 Damage)
6X
- (Critical Hit) 6X > 6XX > 6XXX (180 Damage)
j.X
- j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)
- j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)
5[A]
- 5[A] > 2X > 2XX > 6YX (180 Damage)
6A
- (Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)
- (Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)
j.[A]
- j.[A] > j.R > j.Y > 6YX (207 Damage)
- j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)
Notable Players
- Combo (NA): Twitter
- DeadlyShoc (NA): Twitter
- Fumu (NA): Twitter
- Greg (CA): Twitter
- iboo (JP): Twitter
- LiveWithDave (NA): Twitter
- Noakuri (JP): Vods
- ReyDelEmpire (NA): Twitter
- Zenkuri (NA): Twitter