< SSBU
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|airaccel=0.06 | |airaccel=0.06 | ||
|fallspeed=1.63/2.608 | |fallspeed=1.63/2.608 | ||
}} | |||
=Frame Data= | |||
==Light Attacks== | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_JAB1.png | |||
|caption=A jab | |||
|name=Jab 1 | |||
|input=5A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=2 | |||
|recovery=18 | |||
|total=24 | |||
|damage=4.0% | |||
|block=-14 | |||
|description=*Cancels into Jab 2 from frame 8 by pressing A again on whiff/hit/block or by holding A on hit/block | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_JAB2.png | |||
|caption=Another jab | |||
|name=Jab 2 | |||
|input=5AA | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=4 | |||
|active=3 | |||
|recovery=25 | |||
|total=31 | |||
|damage=6.0% | |||
|block=-24 | |||
|description=*Cancels into Jab 2 from frame 8 by pressing A again on whiff/hit/block or by holding A on hit/block | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_FTILT.png | |||
|caption=Huge normal | |||
|name=fTilt | |||
|input=[6]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=7 | |||
|active=3 | |||
|recovery=25 | |||
|total=34 | |||
|damage=8.0/9.0% | |||
|block=-19/-18 | |||
|description=*Arm intangibility frame 6-9 | |||
*Can be angled slightly upwards or downwards | |||
*Angled versions deal more damage | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_UTILT.png | |||
|caption=Anti-air | |||
|name=uTilt | |||
|input=[8]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=7 | |||
|recovery=27 | |||
|total=38 | |||
|damage=10% | |||
|block=-23 | |||
|description=*Arm intangibility frame 5-11 | |||
*Back hit has more range and is less minus on block | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_DTILT.png | |||
|caption=Sweep | |||
|name=dTilt | |||
|input=[2]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=6 | |||
|active=2 | |||
|recovery=17 | |||
|total=24 | |||
|damage=6.0% | |||
|block=-12 | |||
|description=*Arm intangibility frame 5-7 | |||
*Has a chance to trip at low to mid percent, combos into grab if so | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_DASHATTACK.png | |||
|caption=Roll | |||
|name=Dash Attack | |||
|input=(while running) A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=9 | |||
|active=4/12 | |||
|recovery=10 | |||
|total=34 | |||
|damage=12.0/9.0% | |||
|block=-14 | |||
|description=*Early hit is strongest | |||
}} | |||
}} | |||
==Smash Attacks== | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_FSMASH.png | |||
|caption=Clap | |||
|name=fSmash | |||
|input=6+A (chargeable) | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=14+8 | |||
|active=2 | |||
|recovery=31 | |||
|total=54 | |||
|damage=22.0/21.0% | |||
|block=-18 | |||
|description=*Arm and head intangibility frame 20-26 | |||
*Close hitbox is strongest | |||
*Cannot recoil on clash | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_USMASH.png | |||
|caption=The other clap | |||
|name=uSmash | |||
|input=8+A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=6+8 | |||
|active=2 | |||
|recovery=34 | |||
|total=49 | |||
|damage=19.0% | |||
|block=-22 | |||
|description=*Arm and head intangibility frame 12-15 | |||
*Cannot recoil on clash | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_DONKEYKONG_DSMASH.png | |||
|caption=Ground slam | |||
|name=dSmash | |||
|input=2+A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=2+9 | |||
|active=2/2 | |||
|recovery=41 | |||
|total=55 | |||
|damage=17.0/18.0/14.0% | |||
|block=-33 | |||
|description=*Arm intangibility frame 11-14 | |||
*Late fist hitbox is strongest | |||
}} | |||
}} | }} | ||
[[Category: Super Smash Bros. Ultimate]] | [[Category: Super Smash Bros. Ultimate]] |
Revision as of 23:57, 29 July 2022
Template:Character Subnav SSBU
Introduction
Donkey Kong is a character
Strengths | Weaknesses |
---|---|
|
|
Frame Data
Light Attacks
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5 | 2 | 18 | 24 | 4.0% | -14 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
4 | 3 | 25 | 31 | 6.0% | -24 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
7 | 3 | 25 | 34 | 8.0/9.0% | -19/-18 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5 | 7 | 27 | 38 | 10% | -23 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
6 | 2 | 17 | 24 | 6.0% | -12 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
9 | 4/12 | 10 | 34 | 12.0/9.0% | -14 | |
|
Smash Attacks
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
14+8 | 2 | 31 | 54 | 22.0/21.0% | -18 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
6+8 | 2 | 34 | 49 | 19.0% | -22 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
2+9 | 2/2 | 41 | 55 | 17.0/18.0/14.0% | -33 | |
|