SSBU/Pyra & Mythra: Difference between revisions

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</div>
</div>
<div id="movelist-1" class="movelist"><!-- Pyra Movelist -->
<div id="movelist-1" class="movelist"><!-- Pyra Movelist -->
{{Infobox Character SSBU
|name=Mario
|image=SSBU_MARIO_PORTRAIT.png
|weight=98
|gravity=0.987
|walkspeed=1.115
|idashspeed=1.76
|idashframes=10
|runspeed=1.76
|airspeed=1.208
|airaccel=0.08
|fallspeed=1.5/2.4
}}
=Frame Data=
=Frame Data=
==Light Attacks==
==Light Attacks==
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</div>
</div>
<div id="movelist-2" class="movelist"><!-- Kohaku Point Movelist -->
<div id="movelist-2" class="movelist"><!-- Kohaku Point Movelist -->
{{Infobox Character SSBU
|name=Donkey Kong
|image=SSBU_DONKEYKONG_PORTRAIT.png
|weight=127
|gravity=0.085
|walkspeed=1.365
|idashspeed=2.09
|idashframes=15
|runspeed=1.873
|airspeed=1.208
|airaccel=0.06
|fallspeed=1.63/2.608
}}
=Frame Data=
=Frame Data=
==Smash Attacks==
==Smash Attacks==

Revision as of 16:34, 26 July 2022

SSBU PYRA PORTRAIT.png Pyra
SSBU MYTHRA PORTRAIT.png Mythra

Template:Character Subnav SSBU

Introduction

Pyra and Mythra are characters

Strengths Weaknesses
  • Howdy
  • Coming soon
SSBU MARIO PORTRAIT.png
Physics
Weight 98
Gravity 0.987
Ground Movement
Walk Speed 1.115
Initial Dash Speed 1.76
Initial Dash Frames 10
Run Speed 1.76
Jumping
Air Speed 1.208
Air Acceleration 0.08
Fall/Fastfall Speed 1.5/2.4

Frame Data

Light Attacks

Startup Active Recovery Total Damage Block
2 2 16 19 2.2% -14
  • Tied for second fastest jab in the game, beat only by Little Mac and Zero Suit Samus
  • Cancels into itself frame 7 by holding A on whiff
  • Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block

Template:Character Subnav SSBU

Introduction

Pyra and Mythra are characters

Strengths Weaknesses
  • Howdy
  • Coming soon
SSBU DONKEYKONG PORTRAIT.png
Physics
Weight 127
Gravity 0.085
Ground Movement
Walk Speed 1.365
Initial Dash Speed 2.09
Initial Dash Frames 15
Run Speed 1.873
Jumping
Air Speed 1.208
Air Acceleration 0.06
Fall/Fastfall Speed 1.63/2.608

Frame Data

Smash Attacks

fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
5+10 3 35 47 17.7/14.6% -22/-20
  • Can be angled slightly upwards or downwards
  • Strong hitbox is farthest from Mario