Template:AttackData-SSBM: Difference between revisions

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(Created page with "<includeonly>|- style="line-height:1em" {{#if: {{{version|}}} | ! style="font-size:90%;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small...")
 
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{{#if: {{{version|}}} | ! style="font-size:90%;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="font-size:90%;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
<!--> Startup <-->
<!--> Startup <-->
! style="width:18%; font-size:80%;" | {{Tooltip | text=Startup | hovertext=The number of frames before a move's first hitbox becomes active.}}
! style="width:18%; font-size:80%;" | {{Tooltip | text=First Active | hovertext=The frame a move's first hitbox comes out on.}}
<!--> Active <-->
<!--> Active <-->
! style="width:18%; font-size:80%;" | {{Tooltip | text=Active | hovertext=The number of frames a move's hitboxes are active, separated by commas if there are multiple.}}
! style="width:18%; font-size:80%;" | {{Tooltip | text=Active | hovertext=The number of frames a move's hitboxes are active, separated by commas if there are multiple.}}
<!--> Recovery <-->
<!--> Recovery <-->
! style="width:18%; font-size:80%;" | {{Tooltip | text=Recovery | hovertext=AKA 'endlag'. The number of frames a character is unactionable after performing the move.}}
! style="width:18%; font-size:80%;" | {{Tooltip | text=Recovery | hovertext=AKA 'endlag'. The number of frames a character is unactionable after performing the move.}}
<!--> IASA <-->
! style="width:18%; font-size:80%;" | {{Tooltip | text=IASA | hovertext=Stands for 'Interruptable As Soon As'. The first frame a character's recovery animation can be canceled with an action.}}
<!--> On Shield <-->
<!--> On Shield <-->
! style="width:18%; font-size:80%;" | {{Tooltip | text=On Shield | hovertext=The frame advantage the attacker is at after performing the move. Note that this is highly variable in Melee, and the numbers here are meant to represent common scenarios.}}
! style="width:18%; font-size:80%;" | {{Tooltip | text=On Shield | hovertext=The frame advantage the attacker is at after performing the move. Note that this is highly variable in Melee, and the numbers here are meant to represent common scenarios.}}
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! style="width:18%; font-size:80%;" | {{Tooltip | text=Landing Lag | hovertext=The number of frames a character is unactionable upon landing after performing the move. L-canceled landing lag in parentheses.}}
! style="width:18%; font-size:80%;" | {{Tooltip | text=Landing Lag | hovertext=The number of frames a character is unactionable upon landing after performing the move. L-canceled landing lag in parentheses.}}
<!--> Autocancel <-->
<!--> Autocancel <-->
! style="width:18%; font-size:80%;" | {{Tooltip | text=Autocancel | hovertext=The windows during a move's animation where a character will incur no additional lag upon landing.}}
! style="width:18%; font-size:80%;" | {{Tooltip | text=Autocancel | hovertext=The windows during a move's animation where a character will incur no additional lag upon landing. The <nowiki> < and > </nowiki> represent before a particular frame and after respectively.}}
|-
|-
| style="font-size:90%;" | {{#if: {{{startup|}}}    | {{{startup}}}    |-}}
| style="font-size:90%;" | {{#if: {{{factive|}}}    | {{{factive}}}    |-}}
| style="font-size:90%;" | {{#if: {{{active|}}}    | {{{active}}}    |-}}
| style="font-size:90%;" | {{#if: {{{active|}}}    | {{{active}}}    |-}}
| style="font-size:90%;" | {{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}
| style="font-size:90%;" | {{#if: {{{recovery|}}}  | {{{recovery}}}  |-}}
| style="font-size:90%;" | {{#if: {{{iasa|}}}      | {{{iasa}}}      |-}}
| style="font-size:90%;" | {{#if: {{{onshield|}}}  | {{{onshield}}}  |-}}
| style="font-size:90%;" | {{#if: {{{onshield|}}}  | {{{onshield}}}  |-}}
| style="font-size:90%;" | {{#if: {{{landlag|}}}    | {{{landlag}}}    |-}}
| style="font-size:90%;" | {{#if: {{{landlag|}}}    | {{{landlag}}}    |-}}
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|data=
|data=
{{AttackData-SSBM
{{AttackData-SSBM
|startup=2
|factive=3
|active=29
|active=29
|recovery=13
|recovery=13
|iasa=bro this is an aerial
|onshield=lol
|onshield=lol
|landlag=16 (8)
|landlag=16 (8)
|autocancel=Pre-2 Post-36
|autocancel=<2 36>
|damage=Clean: 12 / Late: 8
|damage=Clean: 12 / Late: 8
|bkb=Clean: 20 / Late: 15
|bkb=Clean: 20 / Late: 15

Revision as of 18:28, 23 July 2022

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Template:AttackData-SSBM/Documentation

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214K
Plumber's Boot
nAir
First Active Active Recovery IASA On Shield Landing Lag Autocancel
3 29 13 bro this is an aerial lol 16 (8) <2 36>
Damage Base Knockback Knockback Growth Angle Effect
Clean: 12 / Late: 8 Clean: 20 / Late: 15 100 361 Normal

Has the world become so terrified of the eventual and unreachable heights that Mario and the N64 will achieve, that they have resorted to such childlike attempts at humor or resolution by swearing? My fellow readers, we, the Mario Monks, voice our opinion in a well mannered tongue. By sending such garbage through these newsgroups for the whole world to read, you are just degrading yourselves to very low levels of intelligence and end up making fun of yourselves. We simply ask for an opinion from our unbelievers, written in a legible form of communication. Once again, please do not continue to embarrass yourselves with such uncivilized literature. We hope you can think of something better to do instead of wasting your time, and effort writing something so simpleminded. May Mario bless you all on Sept. 30!

The Mario Monks