(→Combos) |
(→Combos) |
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Cl.b, 2b 214A x3 | Cl.b, 2b 214A x3 | ||
- another confirm into rekkas from lights, noe from cl.b, an essential pressure tool. | - another confirm into rekkas from lights, noe from cl.b, an essential pressure tool. | ||
2c 214P x3 | |||
- rekks confirm from 2c, a heavier but still great poke. This time, both heavy and light rekkas combo from 2c. Also, theres enough hitstun so you can kara cancel the first to the second part of the rekka, at further ranges, while still being a true combo. | |||
(j.c/d) cl.d(1) fc 2c 214P x3 / 236A | |||
- basic punish, potentislly after landing a jump in. Make sure to FC the first hit of cl.d, the second isnt cancellable. Thanks to more filler, you can choose to combo into rekka 236A on reaction, which might deal more damage? |
Revision as of 08:10, 19 June 2022
Combos
Meterless:
2b x1-3 214A x3 - Basic light confirm into rekkas. 2b is very useful for pressure and poking so get a feel of this early on.
Far A 214A x3 - basic rekka confirm from far A, another usef poke.
Cl.b, 2b 214A x3 - another confirm into rekkas from lights, noe from cl.b, an essential pressure tool.
2c 214P x3 - rekks confirm from 2c, a heavier but still great poke. This time, both heavy and light rekkas combo from 2c. Also, theres enough hitstun so you can kara cancel the first to the second part of the rekka, at further ranges, while still being a true combo.
(j.c/d) cl.d(1) fc 2c 214P x3 / 236A - basic punish, potentislly after landing a jump in. Make sure to FC the first hit of cl.d, the second isnt cancellable. Thanks to more filler, you can choose to combo into rekka 236A on reaction, which might deal more damage?