User:Mathlete31415/sandbox: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
 
Line 17: Line 17:
=== Horizontal ===
=== Horizontal ===
{{MoveData
{{MoveData
|name =Prime Moon Shadow Rush
|name = Hades Control
|input=AA
|input= 6A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-1
|moveid=ast-3
|description= Solid advantage on hit, although pushback can make it tricky to track all possible defensive options.
|description= Long reaching horizontal
}}
}}
}}
}}
Line 30: Line 30:


{{MoveData
{{MoveData
|name = Twisted Gold
|name = Hades Break
|input=3A
|input= 2A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-6
|moveid=ast-5
|description= Very fast horizontal mid. Extra advantage on counter hit allows Mitsurugi to set up his powerful mix.
|description= Nonstandard 2A that is slow but a true low with very long reach. Fantastic round ender.
}}
}}
}}
}}
Line 43: Line 43:


{{MoveData
{{MoveData
|name = Shin Slicer
|name = Poseidon's Tide
|input= 1A
|input= 214A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-8
|moveid=Ast-14
|description= Very long reaching advancing low. Highly rewarding LH when used as a callout to high attacks. High pushback on block allows this move to be fully safe in some matchups.
|description= Legacy move. Incredibly high damage but very slow horizontal mid.
}}
{{KeyMove-SCVI
|moveid=mit-9
|description= Option to convert the unsafe low into a vertical break attack.
}}
}}
 
 
{{MoveData
|name = Swift Edge
|input= 66A
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
|moveid=mit-76
|description= Mitsu's longest reaching horizontal.
}}
{{KeyMove-SCVI
|moveid=mit-77
|description= Full string option.
}}
{{KeyMove-SCVI
|moveid=mit-78
|description= Option to enter stances which can be tricky for the defender.
}}
}}
 
 
{{MoveData
|name = Rib Ripper
|input=22A
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
|moveid=mit-79
|description= LH go brr.
}}
}}
}}
}}
Line 94: Line 56:


{{MoveData
{{MoveData
|name = Drawn Air
|name = Hades Divide
|input= 44A
|input= 44A
|image=
|image=
Line 100: Line 62:
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-80
|moveid=ast-133
|description= Safe and long reaching horizontal mid that grants a knockdown on counterhit.
|description= Long reaching horizontal mid. Safe against most characters due to pushback.
}}
}}
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-81
|moveid=ast-134
|description= Disadvantageous transition on block, but relic has an aGI to set up reverse mix.
|description= Can be held for a break attack.
}}
}}
}}
}}


=== Vertical ===
=== Vertical ===
{{MoveData
{{MoveData
|name = Furious Stab
|name = Bear Tamer
|input=6BB
|input= BA
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-26
|moveid=ast-28
|description=Solid long range poke. Useful to catch backstep when at frame advantage and for whiff punishment. Combos into MST BB on hit
|description= Long range poke. Very strong keepout tool. Cannot be ducked by defender on block unless delayed.
}}
{{KeyMove-SCVI
|moveid=mit-27
|description=Option to delay second hit and set up for advantageous transition on block.
}}
}}
}}
{{MoveData
|name = Heaven Cannon
|input=3B
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-28
|moveid=ast-38
|description=Above average speed 3B with an incredibly powerful and useful LH condition. A key move for his high damage mid/low mix.
|description=Second main string option from 5B. Plus on block.
}}
}}
}}
}}
Line 142: Line 90:


{{MoveData
{{MoveData
|name = Air Tale
|name = Ax Offering
|input= 2B
|input= B6B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-29
|moveid=ast-37
|description=Solid non-committal poke that is quite challenging to step.
|description= Hit confirmable mid string with strong mental frames.
}}
}}
}}
}}
Line 155: Line 103:


{{MoveData
{{MoveData
|name = Leap of the Loach
|name = Ax Slide Cannon
|input= 1BB
|input= 6B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-31
|moveid=ast-39
|description=Uniquely powerful low that hits grounded and can both wall splat and ringout. High risk due to losing his turn on hit and very punishable on block.
|description=Astaroth's safe counter hit tool.
}}
}}
}}
}}
Line 168: Line 116:


{{MoveData
{{MoveData
|name = Heavenly Stich
|name = Ax Crash
|input= WR B2B
|input= 66B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-36
|moveid=ast-135
|description= LH go brr. Also a solid WR punish in it's own merit since it grants a KND that setups up for Mitsurugi's mix.
|description=Very fast and rewarding counter hit tool, but unsafe.
}}
}}
 
 
{{MoveData
|name = Chaotic Flame
|input=66BB
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
|moveid=mit-83
|description= Advancing launcher with good range. String can be stepped on block, so use with caution.
}}
{{KeyMove-SCVI
|moveid=mit-84
|description= Option to go into stance. Disadvantageous transition on block.
}}
}}
}}
}}
Line 199: Line 130:
=== K ===
=== K ===
{{MoveData
{{MoveData
|name = Stalk Shaver
|name = Moloch's Revenge
|input= 1KB
|input= 3K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-46
|moveid=ast-62
|description=Mitsu's other highly rewarding but very risky low. Punishable ON HIT but a grants a knockdown on hit.
|description= Astaroth's primary fast poke.
}}
{{KeyMove-SCVI
|moveid=mit-47
|description= Stance option present for reverse mix (moving backwards can mitigate many character's punish from normal hit)
}}
}}
}}
}}
Line 216: Line 143:


{{MoveData
{{MoveData
|name = Rising Knee
|name = Bull Rage
|input= 33K
|input= FC 3K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-93
|moveid=ast-72
|description=Incredibly strong neutral counterhit tool. Very fast startup and fast recovery, making whiff punishes difficult (if the defender is able to step it in the first place).
|description=  
}}
}}
}}
}}
Line 229: Line 156:


{{MoveData
{{MoveData
|name = Shin Clip
|name = Bull Rush
|input= 22K
|input= 66K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-94
|moveid=ast-141
|description= Another incredibly strong, ground-hitting low. Much better on hit than 1BB / 1KB.
|description= Strong tech crouching mid that is very difficult to step.
}}
}}
}}
}}
Line 243: Line 170:
=== Multi ===
=== Multi ===
{{MoveData
{{MoveData
|name = Dividing Thrust
|name = Minotaur Crush
|input= 6A+B
|input= 6A+B
|image=
|image=
Line 249: Line 176:
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-56
|moveid=ast-82
|description= Stabby stab for punish
|description=  
}}
}}
}}
}}
Line 256: Line 183:


{{MoveData
{{MoveData
|name = Samurai Tackle
|name = Final Anguish
|input= BT B+K
|input= A+B+K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-67
|moveid=ast-158
|description= i10 mid which Mitsu only has access to when back turned. Very powerful tool to escape frame traps from back turned with high reward.
|description= Astaroth's nonstandard CE. Slower than other CE but is an unbreakable throw which is guaranteed to land if the opponent is standing BEFORE the flash.
}}
}}
}}
}}
Line 269: Line 196:


{{MoveData
{{MoveData
|name = Step Sinister Divide
|name = Fiendish Assault
|input= SS shura B+K
|input= 236A+B+K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-137
|moveid=ast-160
|description= The primary buff Mitsu obtains from getting Shura. Technically a stance move, SS allows for instant input of its attacks effectively making this move an i12 mid that Mitsu can perform at any time. Very strong punish tool, and also strong for cheeky disrespect.
|description= Astaroth's soul attack. Uniquely powerful due to it being a horizontal.
}}
}}
}}
{{MoveData
|name = Thunderbolt Blade
|input= A+B+K
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=mit-112
|moveid=ast-161
|description= MItsu's CE. Noteworthy for being i14, making it faster than other standard CEs. Grants shura and is very useful for block punishment.
|description= Can also be charged to grant armor. Useful if the Astaroth can confirm that he is interrupting a small attack during the flash animation, and grant and even more favorbale on hit situation.
}}
}}
}}
}}


=== Mist ===
 
=== Grabs ===
{{MoveData
{{MoveData
|name = Full Divide
|name = Bludgeoning Crush / Drop of Lava
|input= MST A
|input= 2A+G / 1A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-140
|moveid=ast-109
|description= Move used to be bad until they buffed the startup by like 20 frames.
}}
}}
}}
{{MoveData
|name = Cloud Cutter
|input= MST BB
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-143
|moveid=ast-110
|description= Pokey poke
|description= Astaroth's crouch grabs. Very useful against opponents that step duck. Back crouch throw can lead to reverse ringouts.
}}
}}
}}
}}
Line 321: Line 230:


{{MoveData
{{MoveData
|name = Sky Dance
|name = Wicked Judgement / Vile Titan
|input= MST 4B
|input= 46A+G / 64A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-151
|moveid=ast-113
|description= Safe launcher
}}
}}
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-152
|moveid=ast-114
|description= Decent transition on block.
|description= Astaroth's advancing tech crouching command throws.
}}
}}
}}
}}
Line 338: Line 246:


{{MoveData
{{MoveData
|name = Water Parting Thrust
|name = Titan Bomb
|input= MST KB
|input= 236A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-148
|moveid=ast-115
|description= Low string that does not combo on normal hit but is highly rewarding on counter hit.
|description= Astaroth's main forward command throw. RE safe. Leads to excellent oki.
}}
}}
}}
}}




=== Relic ===
{{MoveData
{{MoveData
|name = Quick Draw
|name = Flight of the Wicked
|input= RLC AA
|input= 214 A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-159
|moveid=ast-117
|description=
|description= Astaroth's main backward command throw. RE safe. More damage than forward throw. Leads to front facing RO and RO to either of Astaroth's sides.
}}
{{KeyMove-SCVI
|moveid= mit-160
|description=
}}
{{KeyMove-SCVI
|moveid= mit-161
|description=
}}
}}
}}
}}
Line 373: Line 272:


{{MoveData
{{MoveData
|name = Fire brand
|name = Vicious Madness / Cursed Earth
|input= RLC B
|input= 66A+G / 44A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-162
|moveid=ast-123
|description=
}}
}}
}}
{{MoveData
|name = Leaping the Bullet
|input= RLC K
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
|moveid= mit-163
|description=
}}
}}
{{MoveData
|name = False Purification
|input= RLC 6G
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid= mit-168
|moveid=ast-124
|description=
|description= Astaroth's armor throws. Very unique defensive tool. Loses to most multi-hitting strings. The back throw has much higher reward than forward throw.
}}
}}
}}
}}

Latest revision as of 00:00, 4 June 2022

Ukemi

Speed of each ukemi

Front ukemi is the fastest option for the defender. Back ukemi is 5 frames slower than front ukemi. Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps

Beginning of ukemi

The ukemi text appears 24 frames before the ukemi forward advantage. Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.

Ukemi traps

The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.

States of ukemi

x is the front ukemi advantage

  • Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
    • Defender is in grounded state, cannot block
  • Ukemi trap window [x-18 x-13]
    • Defender is no longer in grounded state, cannot block, high crush
  • End of ukemi trap window to end of ukemi [x-12 x-1]
    • Defender is no longer in grounded state, can block, cannot act other than blocking

Horizontal

Hades Control
6A
Sc 6.pngSc A.png 6A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 18 -6 4 14 4%

Long reaching horizontal


Hades Break
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 18 -14 -4 -4 1%
Tech Crouch [8-RC]

Nonstandard 2A that is slow but a true low with very long reach. Fantastic round ender.


Poseidon's Tide
214A
Sc 2.pngSc 1.pngSc 4.pngSc A.png 214A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
34 90 -14 KND KND 4%
Sc AT.png if followups not pressed

Legacy move. Incredibly high damage but very slow horizontal mid.


Hades Divide
44A
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.png (1)_(4)_(7)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
26 22 -12 6 KND 9%
+10 dmg and KND on range hit

Long reaching horizontal mid. Safe against most characters due to pushback.

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc AA.png (1)_(4)_(7)(A) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
44 36 8 KND KND 9%
+4 damage on tip range. Sc BA.png

Can be held for a break attack.

Vertical

Bear Tamer
BA
Sc B.pngSc A.png BA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 20,14 -8 2 2 10%
Normal Hit Combo

Long range poke. Very strong keepout tool. Cannot be ducked by defender on block unless delayed.

Sc B.pngSc b.pngSc 6.png Bb6 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 20,16 2 10 10 10%
Normal Hit Combo

Second main string option from 5B. Plus on block.


Ax Offering
B6B
Sc B.pngSc 6.pngSc B.png B6B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
19 18,21 -12 4 14 9%
Normal Hit Combo

Hit confirmable mid string with strong mental frames.


Ax Slide Cannon
6B
Sc 6.pngSc B.png 6B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 22 -8 2 KND 9%

Astaroth's safe counter hit tool.


Ax Crash
66B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc SM.png
Impact Damage Block Hit Counter Guard Burst
16 32 -14 0 KND 6%
Sc GI.png[4-14] vs Sc L.png and Sc SL.png horizontals. Sc LH.png when hitting backdashing opponents

Very fast and rewarding counter hit tool, but unsafe.


K

Moloch's Revenge
3K
Sc 3.pngSc K.png 3K - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 8,12 -8 4 4 4%

Astaroth's primary fast poke.


Bull Rage
FC 3K
FC Sc 3.pngSc K.png 3K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 30 -12 KND KND 2%
Tech Crouch


Bull Rush
66K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 -6 12 KND 9%
Tech Crouch[6-RC]

Strong tech crouching mid that is very difficult to step.


Multi

Minotaur Crush
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 20 -12 0 12 4%
Sc LH.png after winning previous round via Ring Out


Final Anguish
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
24 85 KND KND KND -
Sc TH.png Unbreakable

Astaroth's nonstandard CE. Slower than other CE but is an unbreakable throw which is guaranteed to land if the opponent is standing BEFORE the flash.


Fiendish Assault
236A+B+K
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 39 -6 4 4 9%
Sc SC.png

Astaroth's soul attack. Uniquely powerful due to it being a horizontal.

Sc 2.pngSc 3.pngSc 6.pngSc AA.png+Sc BB.png+Sc KK.png 236(A)+(B)+(K) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
30 39 2 12 12 9%
Armor [16-22]. Sc SC.png

Can also be charged to grant armor. Useful if the Astaroth can confirm that he is interrupting a small attack during the flash animation, and grant and even more favorbale on hit situation.


Grabs

Bludgeoning Crush / Drop of Lava
2A+G / 1A+G
Sc 2.pngSc A.pngSc +.pngSc G.png 2A+G - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 45 KND KND KND -
Sc TH.png. Tech Crouch
Sc 1.pngSc A.pngSc +.pngSc G.png 1A+G - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 55 KND KND KND -
4 Sc TH.png. Tech Crouch

Astaroth's crouch grabs. Very useful against opponents that step duck. Back crouch throw can lead to reverse ringouts.


Wicked Judgement / Vile Titan
46A+G / 64A+G
Sc 4.pngSc 6.pngSc A.pngSc +.pngSc G.png 46A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 56 KND KND KND -
Sc TH.png. Tech Crouch [6-22]
Sc 6.pngSc 4.pngSc A.pngSc +.pngSc G.png 64A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 46 8 8 8 -
4Sc TH.png. Tech Crouch [6-22]

Astaroth's advancing tech crouching command throws.


Titan Bomb
236A+G
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc G.png 236A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 65 KND KND KND -
Sc TH.png 70 damage if fastest input

Astaroth's main forward command throw. RE safe. Leads to excellent oki.


Flight of the Wicked
214 A+G
Sc 2.pngSc 1.pngSc 4.pngSc A.pngSc +.pngSc G.png 214A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 35 LNC LNC LNC -
4 Sc TH.png 40 damage if fastest input

Astaroth's main backward command throw. RE safe. More damage than forward throw. Leads to front facing RO and RO to either of Astaroth's sides.


Vicious Madness / Cursed Earth
66A+G / 44A+G
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.png (3)_(6)_(9)A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
46 40 KND KND KND -
Sc TH.png Armor [10-46]
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.pngSc 2.png (3)_(6)_(9)A+G2 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
45 45 KND KND KND -
Sc TH.png Armor [10-46]

Astaroth's armor throws. Very unique defensive tool. Loses to most multi-hitting strings. The back throw has much higher reward than forward throw.