Street Fighter 3: 2nd Impact/Ibuki: Difference between revisions

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'''Far LP - '''fast startup, great range for a jab, hella plus, has a TC that goes into super with LP MP xx SA3. Can be crouched by short characters, but abuse the fuck out of this button against characters who can't crouch it.
'''Far LP - '''fast startup, great range for a jab, hella plus, has a TC that goes into super with LP MP xx SA3. Can be crouched by short characters, but abuse the fuck out of this button against characters who can't crouch it.
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'''Close LP - '''very fast startup, but stubby. Unsafe, but can be made much safer by cancelling it in TCs.
'''Close LP - '''very fast startup, but stubby. Unsafe, but can be made much safer by cancelling it in TCs.

Revision as of 13:36, 19 May 2022

Introduction

Ibuki is a highly mobile, low-stamina character who excels in frustrating opponents through her high mobility and safe mixups. Ibuki boasts the fastest walk speed in the game, great jumps, and incredibly safe mixups with throw, overheads, kunai, and her ability to easily move to the other side of the opponent.


Strengths Weaknesses
  • Incredibly mobile with her amazing walk speed and jumps
  • Plethora of mixups, many of which are safe, that can lead to big damage
  • Fast throw, hard to quick rise on reaction
  • Incredibly powerful super in SA3
  • Low stamina character, easily blown up if she messes up
  • Builds meter more slowly than other characters.
  • No confirmable lows except cr.LK

Moves List

Normal Moves

Far LP - fast startup, great range for a jab, hella plus, has a TC that goes into super with LP MP xx SA3. Can be crouched by short characters, but abuse the fuck out of this button against characters who can't crouch it.

Close LP - very fast startup, but stubby. Unsafe, but can be made much safer by cancelling it in TCs.

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-Ups