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{{Infobox Character | {{Infobox Character NG | ||
|name=Ken | |name=Ken | ||
|hash=KE | |hash=KE |
Revision as of 12:20, 10 May 2022
Introduction
After settling into married life for a couple of years, Ken entered the third Street Fighter tournament. He's a US Martial Artist who trains to keep up with his old friend/rival Ryu
Ken needs little introduction, as one of the most famous fighting game characters ever, and (apparently) the more popular shoto between the two originals. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game and one of the best supers aswell in SA3.
Super Arts
SAI (Shoryu-Reppa)
A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and range of SAIII, and has significantly worse recovery.
SAII: (Shinryu-Ken)
Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.
SAIII: (Shippu-Jinrai-Kyaku)
The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.
Strengths | Weaknesses |
---|---|
|
|
Ken #3S_KE | |
---|---|
Vitals | |
Life Points | 1200? |
Stun Points | 64? |
Super Art Stock/Size | |
SA1 | 2/112? |
SA2 | 1/104? |
SA3 | 3/80? |
Ground Movement | |
Forward Dash duration/distance | 12 (16) (95px)? |
Back Dash duration/distance | 15 (54px)? |
Jumping | |
Back Jump duration | 42(4+36+2)? |
Neutral Jump duration | 40(4+34+2)? |
Forward Jump duration | 41(4+35+2)? |
Back Super Jump duration | 47(6+39+2)? |
Neutral Super Jump duration | 46(6+38+2)? |
Forward Super Jump duration | 46(6+38+2)? |
Wake up | |
Wake up duration | 75? |
Quick rise duration | 48? |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
All sprites are taken from the site https://www.justnopoint.com/zweifuss/
Standing Normals
5LP (cl)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
3? | 3? | 5? | 3? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | - | A? | 3? | ||
|
5LP (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 3? | 4? | 4? | 4? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | - | A? | 4? | ||
|
5MP (cl)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4? | 4? | 10? | 2? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
17? | 7? | - | H? | 1? | ||
|
5MP (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 3? | 10? | 4? | 5? | ||
Damage | Stun | Attack | Parry | Block | ||
16? | 11? | - | H? | 3? | ||
|
5HP (cl)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 3? | 15? | - | 2? | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 15? | - | H? | -2? | ||
|
5HP (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
9? | 3? | 15? | 2? | 4? | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 13? | - | H? | - | ||
|
5LK
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
4? | 4? | 7? | 2? | 2? |
Damage | Stun | Attack | Parry | Block |
7? | 3? | - | A? | 2? |
5MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 7? | 16? | -2? | - | ||
Damage | Stun | Attack | Parry | Block | ||
19? | 15? | - | H? | -6? | ||
|
5HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
11? | 6? | 19? | -2? | - | ||
Damage | Stun | Attack | Parry | Block | ||
26? | 11? | - | H? | -4? | ||
|
Command Normals
4MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
18? | 4? | 10? | 2? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 13? | - | H? | 1? | ||
|
5MK (Hold)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8>25? | 8? | 10? | - | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
29? | 22? | - | H? | -1? | ||
|
6MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
16? | 4? | 15? | -1? | - | ||
Damage | Stun | Attack | Parry | Block | ||
14? | 7? | - | H? | -4? | ||
|
6HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
30? | 5? | 18? | 1? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 11? | - | H? | -1? | ||
|
Crouching Normals
2LP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4? | 3? | 5? | 3? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | - | A? | 3? | ||
|
2MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 4? | 7? | 4? | 5? | ||
Damage | Stun | Attack | Parry | Block | ||
16? | 7? | - | A? | 3? | ||
|
2HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
7? | 5? | 17? | -4? | -2? | ||
Damage | Stun | Attack | Parry | Block | ||
23?? | 13? | - | A? | -6? | ||
|
2LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 3? | 7? | 1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
3? | 3? | - | L? | 1? | ||
|
2MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 5? | 17? | -3? | -2? | ||
Damage | Stun | Attack | Parry | Block | ||
15? | 3? | - | L? | -4? | ||
|
2HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 5? | 26? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 3? | - | L? | -14? | ||
|
Jumping Normals
8LP
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
5? | - | - | - | - |
Damage | Stun | Attack | Parry | Block |
10? | 7? | - | H? | - |
j.LP
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
4? | - | - | - | - |
Damage | Stun | Attack | Parry | Block |
8? | 7? | - | H? | - |
8MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 5? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
17? | 11? | - | H? | - | ||
|
j.MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 5? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
17? | 11? | - | H? | - | ||
|
8HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
7? | 3? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 15? | - | H? | - | ||
|
j.HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 4? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 15? | - | H? | - | ||
|
8LK
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
5? | - | - | - | - |
Damage | Stun | Attack | Parry | Block |
8? | 7? | - | H? | - |
j.LK
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
4? | 10? | - | - | - |
Damage | Stun | Attack | Parry | Block |
8? | 5? | - | H? | - |
8MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 6? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
16? | 9? | - | H? | - | ||
|
j.MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 6? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
16? | 9? | - | H? | - | ||
|
8HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
7? | 5? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 13? | - | H? | - | ||
|
j.HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
6? | 4? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
22? | 13? | - | H? | - | ||
|
Target Combos
Throws
LPLK (mash)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 1? | 21? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
27? | 12? | - | - | - | ||
|
4LPLK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 1? | 21? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
19? | 14? | - | - | - | ||
|
6LPLK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 1? | 21? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 8? | - | - | - | ||
|
Universal Overhead
MPMK
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
15? | 8? | 7? | 0 ~ +7? | 1 ~ +8? |
Damage | Stun | Attack | Parry | Block |
7? | 3? | - | H? | -5 ~ 0? |
Special Moves
236P
LP | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
11? | - | 38? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
10? | 3? | - | H? | -11? | |||
| |||||||
MP | Startup | Active | Recovery | Hit | Cr. Hit | ||
11? | - | 38? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
1? | - | - | H? | -11? | |||
| |||||||
HP | Startup | Active | Recovery | Hit | Cr. Hit | ||
11? | - | 38? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
10? | 3? | - | H? | -11? | |||
|
623P
LP | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
2? | 8? | 26? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
26? | 11? | - | A? | -17? | |||
| |||||||
MP | Startup | Active | Recovery | Hit | Cr. Hit | ||
3? | 14? | 28? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
28? | 15? | - | A? | -24? | |||
| |||||||
HP | Startup | Active | Recovery | Hit | Cr. Hit | ||
3? | 21? | 32? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
32? | 15? | - | A? | -31? | |||
|
214K
LK | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
6? | 7? | 14? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
19? | 9? | - | H? | -5? | |||
| |||||||
MK | Startup | Active | Recovery | Hit | Cr. Hit | ||
6? | 14? | 15? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
23? | 13? | - | H? | -6? | |||
| |||||||
HK | Startup | Active | Recovery | Hit | Cr. Hit | ||
6? | 17? | 15? | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
27? | 15? | - | H? | -7? | |||
|
214K (air)
LK | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
7? | 4? | - | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
27? | 9? | - | H? | - | |||
| |||||||
MK | Startup | Active | Recovery | Hit | Cr. Hit | ||
7? | 6? | - | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
40? | 13? | - | H? | - | |||
| |||||||
HK | Startup | Active | Recovery | Hit | Cr. Hit | ||
7? | 8? | - | - | - | |||
Damage | Stun | Attack | Parry | Block | |||
40? | 13? | - | H? | - | |||
|
Super Arts
236236P (SA1)
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
1? | 34? | 45? | - | - |
Damage | Stun | Attack | Parry | Block |
69? | 6? | - | A? | -38? |
236236K (SA2)
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
2? | 36? | 61? | - | - |
Damage | Stun | Attack | Parry | Block |
67? | - | - | A? | -80? |
236236K (SA3)
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
2? | 9? | 27? | - | - |
Damage | Stun | Attack | Parry | Block |
51? | 16? | - | H? | -11? |