m (Scanman moved page Dudley(SF3NG) to Street Fighter 3: New Generation/Dudley: moving NG Dudley page to be a subpage) |
No edit summary |
||
Line 2: | Line 2: | ||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
'''Lever Crusher''' | |||
*When close, b / f + MP | |||
'''Dynamite Throw''' | |||
*When close, b / f + HP | |||
'''Jumping Elbow''' | |||
*d,d + P / K | |||
==Special Moves== | ==Special Moves== | ||
'''Jet Upper''' | |||
*f,d,df + P | |||
*Cross Counter | '''Machine Gun Blow''' | ||
*hcf + P | |||
'''Ducking''' | |||
*hcf + K | |||
'''Ducking Straight''' | |||
*Press P during Ducking | |||
'''Ducking Upper''' | |||
*Press K during Ducking | |||
'''Cross Counter''' | |||
*hcb + P (Only counters high or mid attacks) | |||
==Super Moves== | ==Super Moves== | ||
'''I Rocket Uppercut''' | |||
*qcf,qcf + P | |||
'''II Rolling Thunder''' | |||
*qcf,qcf + P (mash Punch Buttons for more hits)(Hold F + 3 Punches to duck 1 time during super and reach opponent at long range) | |||
'''III Corkscrew Blow''' | |||
*qcf,qcf + P | |||
=The Basics= | =The Basics= | ||
==Combos== | ==Combos== |
Revision as of 03:48, 27 April 2022
Introduction
Moves List
Normal Moves
Lever Crusher
- When close, b / f + MP
Dynamite Throw
- When close, b / f + HP
Jumping Elbow
- d,d + P / K
Special Moves
Jet Upper
- f,d,df + P
Machine Gun Blow
- hcf + P
Ducking
- hcf + K
Ducking Straight
- Press P during Ducking
Ducking Upper
- Press K during Ducking
Cross Counter
- hcb + P (Only counters high or mid attacks)
Super Moves
I Rocket Uppercut
- qcf,qcf + P
II Rolling Thunder
- qcf,qcf + P (mash Punch Buttons for more hits)(Hold F + 3 Punches to duck 1 time during super and reach opponent at long range)
III Corkscrew Blow
- qcf,qcf + P
The Basics
Combos
- Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits
- Jump-in, close HK, hcf+MP - 6 Hits
- Jump-in, close HK, Fierce SA.III - 7 Hits
- (1) Jump-in, close HK, S.A. II - 10 Hits
- (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits
- (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits
- Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits
- (5) Jump-in, Close MK, close HK, SA.I - ? Hits
- Jump-in, Close MK, close HK, S.A. II - 11 Hits
- Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits
- (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits
- Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits
- (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits
- F+ HK, Close MK, S.A. II - 10 Hits
- Crouching HK, Jumping HP
- (8) Crouching HK, hcf+MK,K, SA.I - ? Hits
- (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits
- Universal Overhead, SA.III - 6 Hits
- Universal Overhead, S.A. II