Street Fighter 3: New Generation/Dudley: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
*Lever Crusher - When close, b / f + MP
'''Lever Crusher'''
*Dynamite Throw - When close, b / f + HP
*When close, b / f + MP
*Jumping Elbow - d,d + P / K
 
'''Dynamite Throw'''
*When close, b / f + HP
 
'''Jumping Elbow'''
*d,d + P / K


==Special Moves==
==Special Moves==
*Jet Upper - f,d,df + P
'''Jet Upper'''
*Machine Gun Blow - hcf + P
*f,d,df + P
*Ducking - hcf + K
*Ducking Straight - Press P during Ducking
* Ducking Upper - Press K during Ducking


*Cross Counter - hcb + P (Only counters high or mid attacks)
'''Machine Gun Blow'''
*hcf + P
 
'''Ducking'''
*hcf + K
 
'''Ducking Straight'''
*Press P during Ducking
 
'''Ducking Upper'''
*Press K during Ducking
 
'''Cross Counter'''
*hcb + P (Only counters high or mid attacks)


==Super Moves==
==Super Moves==
'''I Rocket Uppercut'''
*qcf,qcf + P
'''II Rolling Thunder'''
*qcf,qcf + P (mash Punch Buttons for more hits)(Hold F + 3 Punches to duck 1 time during super and reach opponent at long range)
'''III Corkscrew Blow'''
*qcf,qcf + P
=The Basics=
=The Basics=
==Combos==
==Combos==

Revision as of 03:48, 27 April 2022

Introduction

Moves List

Normal Moves

Lever Crusher

  • When close, b / f + MP

Dynamite Throw

  • When close, b / f + HP

Jumping Elbow

  • d,d + P / K

Special Moves

Jet Upper

  • f,d,df + P

Machine Gun Blow

  • hcf + P

Ducking

  • hcf + K

Ducking Straight

  • Press P during Ducking

Ducking Upper

  • Press K during Ducking

Cross Counter

  • hcb + P (Only counters high or mid attacks)

Super Moves

I Rocket Uppercut

  • qcf,qcf + P

II Rolling Thunder

  • qcf,qcf + P (mash Punch Buttons for more hits)(Hold F + 3 Punches to duck 1 time during super and reach opponent at long range)

III Corkscrew Blow

  • qcf,qcf + P

The Basics

Combos

  • Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits
  • Jump-in, close HK, hcf+MP - 6 Hits
  • Jump-in, close HK, Fierce SA.III - 7 Hits
  • (1) Jump-in, close HK, S.A. II - 10 Hits
  • (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits
  • (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits
  • Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits
  • (5) Jump-in, Close MK, close HK, SA.I - ? Hits
  • Jump-in, Close MK, close HK, S.A. II - 11 Hits
  • Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits
  • (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits
  • Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits
  • (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits
  • F+ HK, Close MK, S.A. II - 10 Hits
  • Crouching HK, Jumping HP
  • (8) Crouching HK, hcf+MK,K, SA.I - ? Hits
  • (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits
  • Universal Overhead, SA.III - 6 Hits
  • Universal Overhead, S.A. II

Advanced Strategy

Match-Ups