Street Fighter 3: New Generation/Alex: Difference between revisions

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==Normal Moves==
==Normal Moves==
*Body Slam When close, b / f + MP / HP
*Body Slam When close, b / f + MP / HP
Hand Stamp d,d + P / K
*Hand Stamp d,d + P / K
==Special Moves==
==Special Moves==
Flash Chop qcf + P
*Flash Chop qcf + P
Power Bomb hcb + P when close
*Power Bomb hcb + P when close
Air Knee Smash f,d,df + K
*Air Knee Smash f,d,df + K
Air Stampede Charge d,u + K
*Air Stampede Charge d,u + K
Flying Cross Chop Jump u or uf, d + HP
*Flying Cross Chop Jump u or uf, d + HP
Chop f + MP
*Chop f + MP
Headbutt b + HP
*Headbutt b + HP
Sleeper Hold Headbutt a back-turned opponent
*Sleeper Hold Headbutt a back-turned opponent
Power Backdrop Power Bomb a back-turned opponent
*Power Backdrop Power Bomb a back-turned opponent
==Super Arts==
==Super Arts==
I Hyper Bomb Rotate 360 + P x1
*I Hyper Bomb Rotate 360 + P x1
II Boomerang Raid qcf,qcf + P x2
*II Boomerang Raid qcf,qcf + P x2
III S.A. III qcf,qcf + P x1
*III S.A. III qcf,qcf + P x1
=The Basics=
=The Basics=
==Combos==
==Combos==

Revision as of 02:43, 27 April 2022

Introduction

Moves List

Normal Moves

  • Body Slam When close, b / f + MP / HP
  • Hand Stamp d,d + P / K

Special Moves

  • Flash Chop qcf + P
  • Power Bomb hcb + P when close
  • Air Knee Smash f,d,df + K
  • Air Stampede Charge d,u + K
  • Flying Cross Chop Jump u or uf, d + HP
  • Chop f + MP
  • Headbutt b + HP
  • Sleeper Hold Headbutt a back-turned opponent
  • Power Backdrop Power Bomb a back-turned opponent

Super Arts

  • I Hyper Bomb Rotate 360 + P x1
  • II Boomerang Raid qcf,qcf + P x2
  • III S.A. III qcf,qcf + P x1

The Basics

Combos

  • (1) Jump-in, close MP/MK, qcf+LP - 3 Hits
  • (2) Jump-in, close MP/MK, qcf+LP, S.A. II - 8 Hits
  • Jump-in, close MP/MK, S.A. II - 7 Hits
  • Qcf+MP/HP, HCB+HP - 2 Hits
  • Qcf+MP/HP, Chokehold (B+Fierce) - ? Hits
  • Jumping Fierce, qcf+MP, HCB+HP - 3 Hits
  • Jumping Fierce, qcf+MP, Chokehold - ? Hits
  • Qcf+HP, Close MK, qcf+LP - 3 Hits
  • S.A. III, <any Flash Chop combo listed above>
  • Qcf+HP, S.A. III, <any Flash Chop combo listed above>
  • Qcf+MP/HP, S.A. I - 4 Hits
  • Qcf+HP, Close MK, qcf+LP, S.A. II - 8 Hits
  • Qcf+HP, Close MK, qcf+PP, S.A. II - 8 Hits
  • (6) Qcf+HP, Chokehold, S.A. II - ? Hits
  • (7) Jumping Fierce, Headbutt (B+Fierce) - 2 Hits
  • (8) Jumping Fierce, Close HP, S.A. II - 3 Hits
  • (9) Universal Overhead, S.A. II - 6 Hits
  • (10) Crouch HP (trades hits), DP+HK - 2 Hits

Advanced Strategy

Match-Ups