Street Fighter 3: New Generation/Alex: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
*Guilty Bomb When close, b / f + MP / HP
*Body Slam When close, b / f + MP / HP
*Impact Claw When close, b / f + MK / HK
Hand Stamp d,d + P / K
*Universal Overhead d,d + P / K
 
==Special Moves==
==Special Moves==
*Pyro-Kinesis/Cryo-Kinesis qcf + P
Flash Chop qcf + P
*Cyber Lariet f,d,df + P
Power Bomb hcb + P when close
*Moonsault Knee Drop hcb + K
Air Knee Smash f,d,df + K
*Psycho Headbutt qcb + P
Air Stampede Charge d,u + K
 
Flying Cross Chop Jump u or uf, d + HP
Chop f + MP
Headbutt b + HP
Sleeper Hold Headbutt a back-turned opponent
Power Backdrop Power Bomb a back-turned opponent
==Super Arts==
==Super Arts==
*Resurrection - If Gill has a full meter and he dies, he gets resurrected (can be done only once per round)
I Hyper Bomb Rotate 360 + P x1
 
II Boomerang Raid qcf,qcf + P x2
III S.A. III qcf,qcf + P x1
=The Basics=
=The Basics=
==Combos==
==Combos==
*https://youtu.be/AQl7tyWffzY
*(1) Jump-in, close MP/MK, qcf+LP - 3 Hits
*(2) Jump-in, close MP/MK, qcf+LP, S.A. II - 8 Hits
*Jump-in, close MP/MK, S.A. II - 7 Hits
*Qcf+MP/HP, HCB+HP - 2 Hits
*Qcf+MP/HP, Chokehold (B+Fierce) - ? Hits
*Jumping Fierce, qcf+MP, HCB+HP - 3 Hits
*Jumping Fierce, qcf+MP, Chokehold - ? Hits
*Qcf+HP, Close MK, qcf+LP - 3 Hits
*S.A. III, <any Flash Chop combo listed above>
*Qcf+HP, S.A. III, <any Flash Chop combo listed above>
*Qcf+MP/HP, S.A. I - 4 Hits
*Qcf+HP, Close MK, qcf+LP, S.A. II - 8 Hits
*Qcf+HP, Close MK, qcf+PP, S.A. II - 8 Hits
*(6) Qcf+HP, Chokehold, S.A. II - ? Hits
*(7) Jumping Fierce, Headbutt (B+Fierce) - 2 Hits
*(8) Jumping Fierce, Close HP, S.A. II - 3 Hits
*(9) Universal Overhead, S.A. II - 6 Hits
*(10) Crouch HP (trades hits), DP+HK - 2 Hits
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=

Revision as of 02:43, 27 April 2022

Introduction

Moves List

Normal Moves

  • Body Slam When close, b / f + MP / HP

Hand Stamp d,d + P / K

Special Moves

Flash Chop qcf + P Power Bomb hcb + P when close Air Knee Smash f,d,df + K Air Stampede Charge d,u + K Flying Cross Chop Jump u or uf, d + HP Chop f + MP Headbutt b + HP Sleeper Hold Headbutt a back-turned opponent Power Backdrop Power Bomb a back-turned opponent

Super Arts

I Hyper Bomb Rotate 360 + P x1 II Boomerang Raid qcf,qcf + P x2 III S.A. III qcf,qcf + P x1

The Basics

Combos

  • (1) Jump-in, close MP/MK, qcf+LP - 3 Hits
  • (2) Jump-in, close MP/MK, qcf+LP, S.A. II - 8 Hits
  • Jump-in, close MP/MK, S.A. II - 7 Hits
  • Qcf+MP/HP, HCB+HP - 2 Hits
  • Qcf+MP/HP, Chokehold (B+Fierce) - ? Hits
  • Jumping Fierce, qcf+MP, HCB+HP - 3 Hits
  • Jumping Fierce, qcf+MP, Chokehold - ? Hits
  • Qcf+HP, Close MK, qcf+LP - 3 Hits
  • S.A. III, <any Flash Chop combo listed above>
  • Qcf+HP, S.A. III, <any Flash Chop combo listed above>
  • Qcf+MP/HP, S.A. I - 4 Hits
  • Qcf+HP, Close MK, qcf+LP, S.A. II - 8 Hits
  • Qcf+HP, Close MK, qcf+PP, S.A. II - 8 Hits
  • (6) Qcf+HP, Chokehold, S.A. II - ? Hits
  • (7) Jumping Fierce, Headbutt (B+Fierce) - 2 Hits
  • (8) Jumping Fierce, Close HP, S.A. II - 3 Hits
  • (9) Universal Overhead, S.A. II - 6 Hits
  • (10) Crouch HP (trades hits), DP+HK - 2 Hits

Advanced Strategy

Match-Ups