User:NiteLiteFGC/The King of Fighters '98 Combo Hack: Difference between revisions
NiteLiteFGC (talk | contribs) (And a new page is born! Includes introduction, system changes, and Kyo's specifcs.) |
NiteLiteFGC (talk | contribs) (Added an infobox, an extra system change, made the page easier to look at, and added Benimaru's specifics) |
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== The King of Fighters '98: Combo Hack == | == The King of Fighters '98: Combo Hack == | ||
{{Infobox Game | |||
| gamename = The King of Fighters '98: Combo Hack | |||
| abbreviation = kof98cb | |||
| version = 1.0(?) | |||
| developer = Unknown | |||
| system = Neo Geo | |||
| netcode = Rollback (via Fightcade) | |||
}} | |||
=== Introduction === | === Introduction === | ||
Line 16: | Line 25: | ||
- EX Characters (except the Orochi forms of CYS and Omega Rugal) can no longer be selected on the CSS. Instead, they are accessed by Taunting. | - EX Characters (except the Orochi forms of CYS and Omega Rugal) can no longer be selected on the CSS. Instead, they are accessed by Taunting. | ||
- The AI in Arcade Mode and Training Mode has been adjusted to be very difficult and adept in the combo system. Good luck! | |||
=== Character Specifics === | === Character Specifics === | ||
This page will list both any moveset changes the character might have received and if the characters have moves that coincide with the new combo system. | This page will list both any moveset changes the character might have received and if the characters have moves that coincide with the new combo system. | ||
==== Kyo Kusanagi ==== | ---- | ||
==== Kyo Kusanagi [[File:Portrait_KOF98UM_Kyo.png]] ==== | |||
-EX Kyo's [[File:Rdp.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]] is available to regular Kyo as [[File:Dp.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]] | -EX Kyo's [[File:Rdp.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]] is available to regular Kyo as [[File:Dp.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]] | ||
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-[[File:Kof.sp.png]], [[File:Qcf.png]]+[[File:Kof.lp.png]], [[File:Qcf.png]]+[[File:Kof.sp.png]], [[File:Hcb.png]]+[[File:Kof.lk.png]], [[File:Qcb.png]][[File:Hcf.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]], [[File:Dp.png]]+[[File:Kof.sp.png]], [[File:Rdp.png]]+[[File:Kof.lk.png]], [[File:D.png]]+[[File:Kof.lk.png]], [[File:Kof.sk.png]] Throw (1 Meter Required, Corner Only) | -[[File:Kof.sp.png]], [[File:Qcf.png]]+[[File:Kof.lp.png]], [[File:Qcf.png]]+[[File:Kof.sp.png]], [[File:Hcb.png]]+[[File:Kof.lk.png]], [[File:Qcb.png]][[File:Hcf.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]], [[File:Dp.png]]+[[File:Kof.sp.png]], [[File:Rdp.png]]+[[File:Kof.lk.png]], [[File:D.png]]+[[File:Kof.lk.png]], [[File:Kof.sk.png]] Throw (1 Meter Required, Corner Only) | ||
---- | |||
==== Benimaru Nikaido [[File:Portrait_KOF98UM_Benimaru.png]] ==== | |||
-[[File:Dp.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]] is now Air OK | |||
===== Hard Knockdown Moves ===== | |||
-[[File:Qcf.png]][[File:Qcf.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]] | |||
===== OTGs ===== | |||
-[[File:D.png]]+[[File:Kof.lk.png]] | |||
-[[File:D.png]]+[[File:Kof.sk.png]] | |||
-[[File:F.png]]+[[File:Kof.lk.png]] | |||
-[[File:Qcb.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]] | |||
===== Command Grabs ===== | |||
-[[File:Hcb.png]][[File:F.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]] | |||
-[[File:Hcb.png]][[File:Hcb.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]] | |||
===== Sample Combos ===== | |||
-[[File:Kof.sp.png]], [[File:F.png]]+[[File:Kof.lk.png]], [[File:Qcb.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]], [[File:Qcf.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]] | |||
-[[File:Kof.sp.png]], [[File:F.png]]+[[File:Kof.lk.png]], [[File:Qcb.png]]+[[File:Kof.sp.png]], [[File:Qcb.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]], [[File:Qcf.png]][[File:Qcf.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]], [[File:D.png]]+[[File:Kof.lk.png]], [[File:Hcb.png]][[File:F.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]] (1 Meter Required) | |||
-[[File:Kof.sp.png]], [[File:F.png]]+[[File:Kof.lk.png]], [[File:Qcb.png]]+[[File:Kof.sp.png]], [[File:Qcb.png]]+[[File:Kof.lk.png]]/[[File:Kof.sk.png]], [[File:Qcf.png]][[File:Qcf.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]], [[File:D.png]]+[[File:Kof.lk.png]], [[File:Hcb.png]][[File:F.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]], [[File:Hcb.png]][[File:Hcb.png]]+[[File:Kof.lp.png]]/[[File:Kof.sp.png]] (2 Meters Required) |
Revision as of 10:13, 19 April 2022
The King of Fighters '98: Combo Hack
The King of Fighters '98: Combo Hack (kof98cb) | |
---|---|
[[File:{{{image}}}|center|300px]] | |
Version |
1.0(?) |
Developers |
Unknown |
Systems |
Neo Geo |
Online Play |
Rollback (via Fightcade) |
Introduction
The King of Fighters '98: Combo Hack (ROM name: kof98cb) is a ROM Hack of The King of Fighters '98 that modifies the game in specific ways to enable longer and flashier combos. You can play this hack with Fightcade, where it has rollback netcode, a training mode script, and even a ranked ladder.
System Changes
- Most Special Moves can now be cancelled into other Special Moves and Air Command Normals.
- The same applies to some Super Special Moves.
- Hilariously, this cancel system applies to both players, so you can act out of hitstun if you're good at timing inputs.
- Some moves have an OTG property, meaning they can hit players who are lying on the ground.
- After landing an OTG move that doesn't launch, you can follow up with a Normal Throw or a non-hit Command Grab.
- EX Characters (except the Orochi forms of CYS and Omega Rugal) can no longer be selected on the CSS. Instead, they are accessed by Taunting.
- The AI in Arcade Mode and Training Mode has been adjusted to be very difficult and adept in the combo system. Good luck!
Character Specifics
This page will list both any moveset changes the character might have received and if the characters have moves that coincide with the new combo system.
Kyo Kusanagi 
-EX Kyo's +
/
is available to regular Kyo as
+
/
-+
is a new move, separate from
+
Hard Knockdown Moves
OTGs
Command Grabs
-N/A
Sample Combos
-,
+
,
+
,
+
,
+
,
+
/
(1 Meter Required)
-,
+
,
+
,
+
,
+
/
,
+
,
+
,
+
,
Throw (1 Meter Required, Corner Only)