Street Fighter X Tekken/Notation: Difference between revisions

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== Motion Notation ==
== Motion Notation ==
Also, there are some motions for the joystick that will be referred to by the common nicknames used for them. Here's a listing of the ones that may be most commonly used in this guide:
The following is a list of common input notations and how they are performed. All inputs assume the player is facing right (P1 Side).






* QCF (Quarter Circle Forward) / 236 / {{Qcf}} :
** Down, Down/Towards, Towards  ({{Down}}{{Downright}}{{Right}})


* QCF (Quarter Circle Forward):
* QCB (Quarter Circle Back) / 214 / {{Qcb}} :
{{ qcf}} Down, Down/Towards, Towards
** Down, Down/Back, Back  ({{Down}}{{Downleft}}{{Left}})


* QCB (Quarter Circle Back):
* DP (Dragon Punch) / 623 / {{Dp}} :
{{ qcb}} Down, Down/Back, Back
** Towards, Down, Down/Towards  ({{Right}}{{Down}}{{Downright}})


* DP (Dragon Punch):
* RDP (Reverse Dragon Punch) / 421 / {{Rdp}} :
{{ dp}} Towards, Down, Down/Towards
** Back, Down, Down/Back  ({{Left}}{{Down}}{{Downleft}})


* RDP (Reverse Dragon Punch):
* HCF (Half Circle Forward) / 41236 / {{Hcf}}:
{{ rdp}} Back, Down, Down/Back
** Back, Down/Back, Down, Down/Towards, Towards  ({{Left}}{{Downleft}}{{Down}}{{Downright}}{{Right}})


* HCF (Half Circle Forward):
* HCB (Half Circle Back) / 63214 / {{Hcb}} :
{{ hcf}} Back, Down/Back, Down, Down/Towards, Towards
** Towards, Down/Towards, Down, Down/Back, Back  ({{Right}}{{Downright}}{{Down}}{{Downleft}}{{Left}})


* HCB (Half Circle Back):
* 360 (360 Degree Motion) / {{360}} :
{{ hcb}} Towards, Down/Towards, Down, Down/Back, Back
** Rotate the joystick in a full circle in any direction
 
** As a shortcut, Half Circle (forward or back) + one additional upward direction counts as a 360
* 360 (360 Motion):
{{ 360}} Rotate the joystick in a full circle in any direction


[[Category:Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 18:26, 17 April 2022

Motion Notation

The following is a list of common input notations and how they are performed. All inputs assume the player is facing right (P1 Side).


  • QCF (Quarter Circle Forward) / 236 / Qcf.png :
    • Down, Down/Towards, Towards (Down.gifDownright.gifRight.gif)
  • QCB (Quarter Circle Back) / 214 / Qcb.png :
    • Down, Down/Back, Back (Down.gifDownleft.gifLeft.gif)
  • DP (Dragon Punch) / 623 / Dp.png :
    • Towards, Down, Down/Towards (Right.gifDown.gifDownright.gif)
  • RDP (Reverse Dragon Punch) / 421 / Rdp.png :
    • Back, Down, Down/Back (Left.gifDown.gifDownleft.gif)
  • HCF (Half Circle Forward) / 41236 / Hcf.png:
    • Back, Down/Back, Down, Down/Towards, Towards (Left.gifDownleft.gifDown.gifDownright.gifRight.gif)
  • HCB (Half Circle Back) / 63214 / Hcb.png :
    • Towards, Down/Towards, Down, Down/Back, Back (Right.gifDownright.gifDown.gifDownleft.gifLeft.gif)
  • 360 (360 Degree Motion) / 360.png :
    • Rotate the joystick in a full circle in any direction
    • As a shortcut, Half Circle (forward or back) + one additional upward direction counts as a 360