Template:AttackData-P+: Difference between revisions

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! style="width:16.7%" | {{Tooltip | text=Damage            | hovertext=Base damage done by this attack without scaling.}}
! style="width:10%" | {{Tooltip | text=Damage            | hovertext=Base damage done by this attack without scaling.}}
! style="width:16.6%" | {{Tooltip | text=Startup            | hovertext=The number of frames that initiate before at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:10%" | {{Tooltip | text=Startup            | hovertext=The number of frames that initiate before at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Active Frames      | hovertext=The amount of frames this move will have a hitbox.}}
! style="width:10%" | {{Tooltip | text=Active Frames      | hovertext=The amount of frames this move will have a hitbox.}}
! style="width:16.7%" | {{Tooltip | text=Recovery (Iasa)    | hovertext=The amount of frames before the player is actionable after a move's final hitbox.}}
! style="width:10%" | {{Tooltip | text=Recovery (Iasa)    | hovertext=The amount of frames before the player is actionable after a move's final hitbox.}}
! style="width:16.7%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}}
! style="width:10%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}}
! style="width:16.7%" | {{Tooltip | text=Shield Stun        | hovertext=The amount of frames in which a character shielding is unactionable after being hit}}
! style="width:10%" | {{Tooltip | text=Shield Stun        | hovertext=The amount of frames in which a character shielding is unactionable after being hit}}
! style="width:16.7%" | {{Tooltip | text=Advantage          | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.&#010;If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}}
! style="width:10%" | {{Tooltip | text=Advantage          | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.&#010;If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}}
! style="width:16.7%" | {{Tooltip | text=BKB                | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}}
! style="width:10%" | {{Tooltip | text=BKB                | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}}
! style="width:16.7%" | {{Tooltip | text=KBG                | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}}
! style="width:10%" | {{Tooltip | text=KBG                | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}}
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Revision as of 23:31, 28 March 2022

|- style="line-height:1em"

! style="width:10%" | Damage ! style="width:10%" | Startup ! style="width:10%" | Active Frames ! style="width:10%" | Recovery (Iasa) ! style="width:10%" | Landing (L-Cancel) ! style="width:10%" | Shield Stun ! style="width:10%" | Advantage ! style="width:10%" | BKB ! style="width:10%" | KBG |- | - | - | - | - | - | - | - | - | - |-

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Usage