Template:OmegaSFIVFrameDataHeader: Difference between revisions

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! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name
! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name
! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=Input | hovertext=Input info}}
! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input
! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=Startup | hovertext=Startup info}}
! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=Startup | hovertext=Startup frames include the first active frame. A move with N startup frames will punish a -N attack.}}
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Active | hovertext=Active info}}
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Active | hovertext=The number of frames an attack hitbox is active. Multi-hit attacks are separated by * if there is no gap, or by (n) if there is an n-frame gap. Projectiles that move independently of the character do not have their active frames listed.}}
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Recovery | hovertext=Recovery info}}
! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | {{Tooltip| text=Recovery | hovertext=Recovery info}}
! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=On Block | hovertext=On Block info}}
! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | {{Tooltip| text=On Block | hovertext=On Block info}}

Revision as of 03:26, 21 March 2022

|- ! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name ! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Active ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Recovery ! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | On Block ! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | On Hit ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Hit Lv ! style="width:7%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Cancel ! style="width:32%; color:black; background-color:orange; border-width: 3px 3px 3px 1px" align="center" | Notes