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|<p>Fires an arc-shaped projectile that travels forward.</p> | |<p>Fires an arc-shaped projectile that travels forward.</p> | ||
<p>In Shield Forme, fires three small projectiles that travel forward.</p> | <p>In Shield Forme, fires three small projectiles that travel forward.</p> | ||
<p>When | <p>When Sharp, the projectile becomes larger, travels farther and faster, and has better priority.</p> | ||
<p>Pressing R transitions between stances.</p> | <p>Pressing R transitions between stances.</p> | ||
|}</div> | |}</div> | ||
Line 417: | Line 417: | ||
| 80 (20 / 15) | | 80 (20 / 15) | ||
| Mid | | Mid | ||
| 4, 7 / 5, 8 ( | | 4, 7 / 5, 8 (Sharp) | ||
| i11 | | i11 | ||
| 1 | | 1 | ||
| 56 | | 56 | ||
| Shift | | Shift | ||
| -8 | | -24 / -8 (Sharp) | ||
| Throw Blast | | Throw Blast | ||
|- | |- | ||
Line 440: | Line 440: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash creates a V-shaped projectile that quickly travels forward.</p> | |<p>Aegislash creates a V-shaped projectile that quickly travels forward.</p> | ||
<p>When | <p>When Sharp, the projectile increases in size.</p> | ||
<p>In Shield Forme, a gatling of shots fire in a straight line.</p> | <p>In Shield Forme, a gatling of shots fire in a straight line.</p> | ||
|}</div> | |}</div> | ||
Line 470: | Line 470: | ||
| 40% | | 40% | ||
| Mid High | | Mid High | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i19 | | i19 | ||
| 9 | | 9 | ||
| 105 | | 105 | ||
| Launch | | Launch | ||
| - | | -21 / -62 (Sharp) | ||
| Airborne on Frame 15, Air Actionable on Frame 33 | | Airborne on Frame 15, Air Actionable on Frame 33 | ||
|- | |- | ||
Line 488: | Line 488: | ||
| 55 | | 55 | ||
| 0 / Shift (Air Hit) | | 0 / Shift (Air Hit) | ||
| - | | -8 | ||
| 1-15F Counter Armor, Shield Forme bYR is 42-59F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 81, granting Attack Up for 420F | | 1-15F Counter Armor, Shield Forme bYR is 42-59F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 81, granting Attack Up for 420F | ||
|}</div> | |}</div> | ||
Line 494: | Line 494: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash does an upward swing and is launched into the air.</p> | |<p>Aegislash does an upward swing and is launched into the air.</p> | ||
<p>In Shield Forme, Aegislash shoots out a long-ranged aerial beam that lingers.</p> | <p>In Shield Forme, Aegislash shoots out a long-ranged aerial beam that lingers.</p> | ||
<p>Hitting an aerial opponent with the Shield Forme version deals more damage and will cause a Phase Shift.</p> | <p>Hitting an aerial opponent with the Shield Forme version deals more damage and will cause a Phase Shift.</p> | ||
Line 522: | Line 521: | ||
| 30% | | 30% | ||
| Mid High | | Mid High | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i19 | | i19 | ||
| 9 | | 9 | ||
| Until landing +27 | | Until landing +27 | ||
| - | | -46 | ||
| -24 | | -24 (j.Y, j.sY) / -14 (low j.bY) / -68 (all versions Sharp) | ||
| Air Actionable on Frame 23 | | Air Actionable on Frame 23 | ||
|}</div> | |}</div> | ||
Line 647: | Line 646: | ||
| 1 | | 1 | ||
| 61 | | 61 | ||
| | | 0 | ||
| -8 | | -8 | ||
| Throw Blast, 1-24F High invuln, Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 39 | | Throw Blast, 1-24F High invuln, Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 39 | ||
Line 660: | Line 659: | ||
| N/A | | N/A | ||
| 109 | | 109 | ||
| Shift ( | | Shift (+1 | ||
| -8 | | -8 | ||
| Airborne on Frame 31 | | Airborne on Frame 31 | ||
Line 673: | Line 672: | ||
| N/A | | N/A | ||
| 133 | | 133 | ||
| Shift ( | | Shift (+1) | ||
| +15 | | +15 | ||
| Airborne on Frame 31, Pierce, Guard Break, Transitions out of Shield Forme once complete, granting Attack Up for 600F | | Airborne on Frame 31, Pierce, Guard Break, Transitions out of Shield Forme once complete, granting Attack Up for 600F | ||
Line 702: | Line 701: | ||
|- | |- | ||
| Normal (strike) | | Normal (strike) | ||
| 90 / 100 (28) ( | | 90 / 100 (28) (Sharp) | ||
| Mid High, Mid (Lightning), Low (Shockwave) | | Mid High, Mid (Lightning), Low (Shockwave) | ||
| 4, 1 / 5, 1 ( | | 4, 1 / 5, 1 (Sharp) | ||
| i25 | | i25 | ||
| 9 | | 9 | ||
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|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p> | |<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p> | ||
<p>Can change the trajectory of the landing.</p> | <p>Can change the trajectory of the landing.</p> | ||
<p>When | <p>When Sharp, the move deals more damage and the lightning covers more ground.</p> | ||
<p>The amount of hits goes from 4 to 6 when | <p>The amount of hits goes from 4 to 6 when Sharp as well.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 753: | Line 752: | ||
| 0 | | 0 | ||
| Mid Low | | Mid Low | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i15 | | i15 | ||
| 5 | | 5 | ||
Line 767: | Line 766: | ||
| 2 | | 2 | ||
| High | | High | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i30 | | i30 | ||
| N/A | | N/A | ||
Line 781: | Line 780: | ||
| 4 | | 4 | ||
| Mid | | Mid | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i49 | | i49 | ||
| N/A | | N/A | ||
Line 792: | Line 791: | ||
{|border="1" | {|border="1" | ||
|<p>An advancing forward jab combo.</p> | |<p>An advancing forward jab combo.</p> | ||
<p>When | <p>When Sharp, the amount of hits goes from 1 to 2.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 861: | Line 860: | ||
| 0 | | 0 | ||
| Mid Low | | Mid Low | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i19 | | i19 | ||
| 9 | | 9 | ||
Line 875: | Line 874: | ||
| 4 | | 4 | ||
| Mid Low | | Mid Low | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i42 | | i42 | ||
| N/A | | N/A | ||
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| 3 | | 3 | ||
| Mid Low | | Mid Low | ||
| 4 / 5 ( | | 4 / 5 (Sharp) | ||
| i46 | | i46 | ||
| N/A | | N/A | ||
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| '''<span style="color:#FC3D3C">4Y</span>''' | | '''<span style="color:#FC3D3C">4Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 40 / 60 (15) ( | | 40 / 60 (15) (Sharp) | ||
| 20% | | 20% | ||
| 3 | | 3 | ||
| Mid Low, Mid | | Mid Low, Mid | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i11 | | i11 | ||
| 1 | | 1 | ||
| 45 | | 45 | ||
| +4 | | +4 | ||
| -16 / -4 ( | | -16 / -4 (Sharp) | ||
| Throw Blast, Launch on Crit | | Throw Blast, Launch on Crit | ||
|- | |- | ||
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{|border="1" | {|border="1" | ||
|<p>Advances forward and does a flip motion.</p> | |<p>Advances forward and does a flip motion.</p> | ||
<p>When | <p>When Sharp, the move gains an additional hit and becomes safer on block.</p> | ||
<p>Parry cancelable when | <p>Parry cancelable when not Sharp.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,023: | Line 1,022: | ||
| 3 | | 3 | ||
| Mid High | | Mid High | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i15 | | i15 | ||
| 71 | | 71 | ||
Line 1,033: | Line 1,032: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash whirlwinds upwards and lands back down to the ground.</p> | |<p>Aegislash whirlwinds upwards and lands back down to the ground.</p> | ||
<p>When | <p>When Sharp, the amount of hits goes from 3 to 5.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,060: | Line 1,059: | ||
| '''<span style="color:#FC3D3C">2Y</span>''' | | '''<span style="color:#FC3D3C">2Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 10 / 20 (8) ( | | 10 / 20 (8) (Sharp) | ||
| 0% | | 0% | ||
| 0 | | 0 | ||
| Low | | Low | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i11 | | i11 | ||
| 1 | | 1 | ||
Line 1,078: | Line 1,077: | ||
| 4 | | 4 | ||
| Mid | | Mid | ||
| 4 / 5 ( | | 4 / 5 (Sharp) | ||
| i32 / i31 ( | | i32 / i31 (Sharp) | ||
| N/A | | N/A | ||
| 74 | | 74 | ||
Line 1,089: | Line 1,088: | ||
{|border="1" | {|border="1" | ||
|<p>A quick low jab combo.</p> | |<p>A quick low jab combo.</p> | ||
<p>When | <p>When Sharp, the amount of hits goes from 1 to 2.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,121: | Line 1,120: | ||
| 3 (last hit only) | | 3 (last hit only) | ||
| High | | High | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i15 | | i15 | ||
| 5 | | 5 | ||
Line 1,134: | Line 1,133: | ||
| 20% | | 20% | ||
| 2 | | 2 | ||
| Mid | | Mid High | ||
| 3 / 4 ( | | 3 / 4 (Sharp) | ||
| i31 | | i31 | ||
| N/A | | N/A | ||
| Until landing +13 | | Until landing +13 | ||
| Launch | | Launch | ||
| - | | -21 | ||
| N/A | | N/A | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">j.YX</span>''' | | '''<span style="color:#FC3D3C">j.YX</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 60 / 70 (15) ( | | 60 / 70 (15) (Sharp) | ||
| 40% | | 40% | ||
| 4 | | 4 | ||
| Mid High | | Mid High | ||
| 4 / 5 ( | | 4 / 5 (Sharp) | ||
| i48 | | i48 | ||
| N/A | | N/A | ||
| Until landing +13 | | Until landing +13 | ||
| Knockdown | | Knockdown | ||
| - | | -1 | ||
| Transitions into Shield Forme once complete (Mist explodes on Frame 52) | | Transitions into Shield Forme once complete (Mist explodes on Frame 52) | ||
|}</div> | |}</div> | ||
Line 1,161: | Line 1,160: | ||
|<p>Aegislash throws Its shield, eventually returning back.</p> | |<p>Aegislash throws Its shield, eventually returning back.</p> | ||
<p>Can follow up by either sending the shield upward or lunging towards it.</p> | <p>Can follow up by either sending the shield upward or lunging towards it.</p> | ||
<p>When | <p>When Sharp, the amount of hits for all versions increases by one.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,201: | Line 1,200: | ||
| 73 | | 73 | ||
| 0 | | 0 | ||
| - | | -20 | ||
| Low invuln. on Frame 5, Parry/Dash/Special/Strong Attack Cancelable on Frame 25 | | Low invuln. on Frame 5, Parry/Dash/Special/Strong Attack Cancelable on Frame 25 | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">EN5X ( | | '''<span style="color:#FC3D3C">EN5X (Sharp)</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 82 (25) | | 82 (25) | ||
Line 1,215: | Line 1,214: | ||
| 73 | | 73 | ||
| 0 | | 0 | ||
| - | | -4 | ||
| Low invuln. on Frame 5, Dash/Special/Strong Attack Cancelable on Frame 25 | | Low invuln. on Frame 5, Dash/Special/Strong Attack Cancelable on Frame 25 | ||
|- | |- | ||
Line 1,235: | Line 1,234: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash spins forward and returns to Its original location.</p> | |<p>Aegislash spins forward and returns to Its original location.</p> | ||
<p>* When | <p>* When Sharp, the move gains 3 additional hits and becomes safer on block.</p> | ||
<p>Parry cancelable when | <p>Parry cancelable when not Sharp.</p> | ||
<br> | <br> | ||
<br> | <br> | ||
Line 1,272: | Line 1,271: | ||
| 0 | | 0 | ||
| Special Mid | | Special Mid | ||
| 4 / 5 ( | | 4 / 5 (Sharp) | ||
| i19 | | i19 | ||
| 9 | | 9 | ||
Line 1,297: | Line 1,296: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash lunges forward, attacking with the sharp end.</p> | |<p>Aegislash lunges forward, attacking with the sharp end.</p> | ||
<p>When | <p>When Sharp, the amount of hits go from 1 to 2.</p> | ||
<p>Both Just Frame versions can be done by pressing forward and X on the same frame.</p> | <p>Both Just Frame versions can be done by pressing forward and X on the same frame.</p> | ||
<p>* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.</p> | <p>* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.</p> | ||
<p>** When | <p>** When Sharp, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,329: | Line 1,328: | ||
| Mid High | | Mid High | ||
| 5 | | 5 | ||
| | | i43 | ||
| 9 | | 9 | ||
| 71 | | 71 | ||
Line 1,380: | Line 1,379: | ||
| Low invuln. on Frame 15, Pierce | | Low invuln. on Frame 15, Pierce | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">EN4X ( | | '''<span style="color:#FC3D3C">EN4X (Sharp)</span>''' | ||
| Normal (strike), Normal (projectile) | | Normal (strike), Normal (projectile) | ||
| 40 (10), 40 (10) (projectile) | | 40 (10), 40 (10) (projectile) | ||
Line 1,397: | Line 1,396: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash slams the ground with an attack that counter pierces.</p> | |<p>Aegislash slams the ground with an attack that counter pierces.</p> | ||
<p>When | <p>When Sharp, fires an arc-shaped projectile that also counter pierces.</p> | ||
<p>Reduces the duration of buffs by 1 second per use.</p> | <p>Reduces the duration of buffs by 1 second per use.</p> | ||
|}</div> | |}</div> | ||
Line 1,422: | Line 1,421: | ||
|- | |- | ||
| Normal (strike) | | Normal (strike) | ||
| 60 / 80 (20) ( | | 60 / 80 (20) (Sharp) | ||
| 30% | | 30% | ||
| 4 | | 4 | ||
| Mid | | Mid | ||
| 4 / 5 ( | | 4 / 5 (Sharp) | ||
| i27 | | i27 | ||
| 1 | | 1 | ||
| 61 | | 61 | ||
| Crumple | | Crumple | ||
| -4 / 0 ( | | -4 / 0 (Sharp) | ||
| Throw Blast, Airborne on Frame 16, Launch on Crit | | Throw Blast, Airborne on Frame 16, Launch on Crit | ||
|}</div> | |}</div> | ||
Line 1,437: | Line 1,436: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash slams the ground with Its shield.</p> | |<p>Aegislash slams the ground with Its shield.</p> | ||
<p>When | <p>When Sharp, the move deals more damage and the amount of hits goes from 1 to 2.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,476: | Line 1,475: | ||
| High invuln. on Frame 1 | | High invuln. on Frame 1 | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">EN2X ( | | '''<span style="color:#FC3D3C">EN2X (Sharp)</span>''' | ||
| Normal (strike), Normal (projectile) | | Normal (strike), Normal (projectile) | ||
| 81 (23) | | 81 (23) | ||
Line 1,493: | Line 1,492: | ||
{|border="1" | {|border="1" | ||
|<p>Aegislash moves forward by doing multiple slashes to the ground.</p> | |<p>Aegislash moves forward by doing multiple slashes to the ground.</p> | ||
<p>When | <p>When Sharp, the move gains an additional hit.</p> | ||
<p>The hit at the end of | <p>The hit at the end of EN2X creates a lingering projectile.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,518: | Line 1,517: | ||
|- | |- | ||
| Normal (strike) | | Normal (strike) | ||
| 50 / 70 (20) ( | | 50 / 70 (20) (Sharp) | ||
| 20% | | 20% | ||
| 0 | | 0 | ||
| Mid High, Mid (Lightning), Low (landing) | | Mid High, Mid (Lightning), Low (landing) | ||
| 4, 1 / 5, 1 ( | | 4, 1 / 5, 1 (Sharp) | ||
| i25 | | i25 | ||
| 9 | | 9 | ||
Line 1,533: | Line 1,532: | ||
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p> | |<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p> | ||
<p>Can change the trajectory of the landing.</p> | <p>Can change the trajectory of the landing.</p> | ||
<p>When | <p>When Sharp, the move deals more damage and the lightning covers more ground.</p> | ||
<p>The amount of hits goes from 4 to 6 when | <p>The amount of hits goes from 4 to 6 when Sharp as well.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,567: | Line 1,566: | ||
| '''<span style="color:#FC3D3C">5A Fury Cutter</span>''' | | '''<span style="color:#FC3D3C">5A Fury Cutter</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 30% / 0% ( | | 30% / 0% (Sharp) | ||
| 80 (20) / 30 (15) ( | | 80 (20) / 30 (15) (Sharp), 50 (25) (Rainbow)* | ||
| 4 | | 4 | ||
| Mid Low | | Mid Low | ||
Line 1,576: | Line 1,575: | ||
| 51 | | 51 | ||
| +4 | | +4 | ||
| -8 / -4 ( | | -8 / -4 (Sharp) | ||
| Launch on Crit ( | | Launch on Crit (Sharp), 5AX Cancelable (Sharp) | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">EN5AA / EN5A:A Fury Cutter</span>''' | | '''<span style="color:#FC3D3C">EN5AA / EN5A:A Fury Cutter</span>''' | ||
Line 1,609: | Line 1,608: | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>A three hit slashing attack that increases in power when | |<p>A three hit slashing attack that increases in power when Sharp.</p> | ||
<p>When | <p>When Sharp, can followup into 5AA and 5AAA. Damage and block data change as well, since the amount of hits drops from three to two.</p> | ||
<p>A Just Frame can be landed before 5AA and 5AAA comes out, increasing the damage.</p> | <p>A Just Frame can be landed before 5AA and 5AAA comes out, increasing the damage.</p> | ||
<p>* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p> | <p>* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p> | ||
Line 1,648: | Line 1,647: | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Only usable when | |<p>Only usable when Sharp.</p> | ||
<p>Aegislash slams onto the ground.</p> | <p>Aegislash slams onto the ground.</p> | ||
<p>A Just Frame can be landed before the move comes out, increasing the damage.</p> | <p>A Just Frame can be landed before the move comes out, increasing the damage.</p> | ||
<p>If 5A/5AA was blocked, | <p>If 5A/5AA was blocked, i15s will clash with 5AX.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> |
Revision as of 20:10, 2 February 2022
Introduction
Aegislash is a unique character with two stances for varied styles of play. His sword forme is great for playing safe up close and getting big damage off punishing the opponent, while the shield forme has a fitting, defensive playstyle consisting of many ranged options and continuous counter armor. Aegislash can use his strengths to do a lot of damage all at once, or he can utilize resets to set the pace and to slowly chip away at the opponent and their defenses.
Trouble for Aegislash generally comes from another character’s pressure or when he cannot easily switch stances. Switching between sword and shield formes often makes Aegislash’s options better, but when that comfort gets taken away, he can crumble without careful play. After losing momentum, Aegislash can often require taking risks to gain back ground, but these risks do have a large payoff. As a whole, Aegislash can be an exceptionally rewarding character to play.
Aegislash begins the match in Sword Forme, brandishing his shield in one hand. Here, Aegislash has access to the bulk of his moveset, and most Sword Forme attacks are well suited to close quarters combat. When under the effects of a Buff in Sword Forme, Aegislash's blade glows and he becomes Sharp, which grants all Normal Attacks additional hits as well as a modest amount of chip damage.
By performing certain attacks or pressing R after others, Aegislash fits into his shield and transitions into Shield Forme, losing the ability to block but gaining passive Counter Armor. Transitioning into Shield Forme heals 10 Recoverable HP, but removes all Buffs. Shield Forme significantly neuters Aegislash's movement but grants him access to a number of powerful attacks that encourage defensive play. Most Shield Forme attacks either automatically transition back into Sword Forme, or allow Aegislash to do so by tapping R. Aegislash can also transition out of Shield Form by jumping (41F total, 3-31F Airborne, Attack Up (self) for 420F once complete) or pressing a direction and R, performing a vanishing dash (SF R/6R lasts for 61F and is 5-45F Strike/Throw/Projectile invuln, SF sR/4R lasts for 81F and is 1-51F Strike/Throw/Projectile invuln)
Aegislash #PTDX_AEG | |
---|---|
Vitals | |
HP | 510 HP |
Shield Health | 480 SH (Weak) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 33F (1-8F Strike and Throw invuln, Cancelable on Frame 29) |
Side Dash | 41F (5-14F Projectile invuln, Cancelable on Frame 37) |
Forward Dash | 25F (1-12 Projectile Counter Armor, Cancelable on Frame 21) |
Unique Movement Options | None |
Stances | |
High Stance | Charges Synergy Gauge (2CC/tick) |
Low Stance | High and Low invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
In Sword Forme, Aegislash is always Sharp until Burst Mode ends. |
Burst Attack: Underworld Ruler
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Burst L+R Underworld Ruler | Normal (strike) | 210 (35) | 12 | Mid Low | BA (strike) | i11 | 107 | Shift | -4 | 6-53F Total invuln, Pierce, Destroys Projectiles while active, Attack Up for 420F |
Burst Shield Forme L+R Underworld Ruler | Counter (projectile) | 220 (41) | 12 | Mid Low | S+ | FP i23 / DP i15 | FP 117 / DP 109 | Knockdown | -4 | (FP 1-18F Counter Armor, 19-61F Total invuln. / DP 1-10F Counter Armor, 11-53F Total invuln), Pierce, Attack Up for 600F, Transitions out of Shield Forme once complete |
Multiple swords that surround Aegislash, whirling around many times. Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme. |
Shield Forme: Auto-Parry
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (Wave) | 0 | 0 | Mid | BA (projectile) | i22 | 48 | +5 | -12 | (FP 1-7F Counter Armor, 8-48F Strike/Throw/Projectile invuln. / DP 1-18F Counter Armor, 19-44F Strike/Throw/Projectile invuln), Pierce, Attack Up for 180F, Transitions out of Shield Forme once complete |
Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry. The parry knocks back the opponent with a counter-piercing blast that deals no damage. |
6R Parry
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
Counter (Wave) | 0 | 20% | 0 | Mid | BA (projectile) | i1 | 41 / 40 (Parry) | Varies* | 1-11F Strike Counter Armor, 3-40F Projectile invuln (Parry), Pierce, 1-4F Gain Synergy if attack is parried. |
Aegislash puts Its shield up. If a non-piercing physical attack comes in contact, Aegislash performs a Parry. The Parry knocks back the opponent and deals a specific amount of hitstun. * The hitstun depends on if a Light or Heavy Attack was parried. Field Phase Parry: Light = +12 Heavy = +20 Duel Phase Parry: Light = +24 Heavy = +16 |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
Grab | FP 80 / DP 120 | 12 | Ground only | 1 | i11 | 45 | FP Shift (+16) / DP Shift | FP Speed Up for 330F |
Uniquely low endlag among universal grabs, able to be plus on tech if it hits late. |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 (15) | 50% | 3 | Mid High | 5 | i39 | 69 | +4 | -4 | 1-32F Counter Armor, Stun on Crit, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, Transitions into Shield Forme once complete (Mist explodes on Frame 71) |
[X+A] Charged Counter Attack | Counter (strike) | 90 (23) | 50% | 3 | Mid High | 6 | i59 | 89 | Stun | +8 | 1-52F Counter Armor, Pierce, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17, Transitions into Shield Forme once complete (Mist explodes on Frame 91) |
Field Phase Attacks
nY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
nY | Normal (projectile) | 40 (10) | 30% | Special Mid | 6 / 7 (Sharp) | i23 | 9 | 51 | 0 | -12 | Special/sY/fY/bY Cancelable on Frame 31, nYR is Airborne on Frame 34 and transitions into Shield Forme on Frame 63 (Mist explodes on Frame 54) |
Shield Forme nY | Counter (projectile) | 27 | 10% each | Special Mid | 7 | i23 | N/A | 59 | -2 | -16* | 1-22F Counter Armor, Shield Forme fY Cancelable on Frame 36, Shield Forme nYR is 41-58F Strike/Throw/Projectile invuln. and transitions out of Shield Forme on Frame 80, granting Attack Up for 420F |
Fires an arc-shaped projectile that travels forward. In Shield Forme, fires three small projectiles that travel forward. When Sharp, the projectile becomes larger, travels farther and faster, and has better priority. Pressing R transitions between stances. |
sY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (strike) | 60 (15) | 40% | Special Mid | 3 / 4 (Sharp) | i19 | 9 | 73 | 0 | -8 | Low invuln. on Frame 1, Dash/Special/fY/bY Cancelable on Frame 23, sYR is Airborne on Frame 26 and transitions into Shield Forme on Frame 55 (Mist explodes on Frame 46) |
Shield Forme sY | Counter (projectile) | 40 | 30% | Mid High | S+ | i23 | N/A | 79 | Stun | -12 | 1-22F Counter Armor, Shield Forme sYR is 60-77F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 99, granting Attack Up for 420F |
Charged - Shield Forme s[Y] | Counter (projectile) | 40 | 30% | Mid High | S+ | i43 | N/A | 99 | Stun | -12 | 1-42F Counter Armor, Shield Forme sYR is 80-97F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 119, granting Attack Up for 420F |
Aegislash spins to the side in a boomerang fashion. In Shield Forme, Aegislash shoots out a long-ranged stunning beam that lingers. Holding sY will change the trajectory to be wider or fire an extra beam. |
fY
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
fY | Normal (strike), Normal (projectile) | 80 (20 / 15) | Mid | 4, 7 / 5, 8 (Sharp) | i11 | 1 | 56 | Shift | -24 / -8 (Sharp) | Throw Blast |
Shield Forme fY | Counter (projectile) | 60 | Special Mid | S+ | i31 | N/A | 99 | Shift (Launch) | -24 | 1-30F Counter Armor, Transitions out of Shield Forme on hit, granting Attack Up for 420F |
Aegislash creates a V-shaped projectile that quickly travels forward. When Sharp, the projectile increases in size. In Shield Forme, a gatling of shots fire in a straight line. |
bY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (strike) | 60 (15) | 40% | Mid High | 3 / 4 (Sharp) | i19 | 9 | 105 | Launch | -21 / -62 (Sharp) | Airborne on Frame 15, Air Actionable on Frame 33 |
Shield Forme bY | Counter (projectile) | 30 / 54 (Air Hit) | 30% / N/A (Air Hit) | Mid High | S+ | i15 | N/A | 55 | 0 / Shift (Air Hit) | -8 | 1-15F Counter Armor, Shield Forme bYR is 42-59F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 81, granting Attack Up for 420F |
Aegislash does an upward swing and is launched into the air. In Shield Forme, Aegislash shoots out a long-ranged aerial beam that lingers. Hitting an aerial opponent with the Shield Forme version deals more damage and will cause a Phase Shift. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 60 (15) | 30% | Mid High | 3 / 4 (Sharp) | i19 | 9 | Until landing +27 | -46 | -24 (j.Y, j.sY) / -14 (low j.bY) / -68 (all versions Sharp) | Air Actionable on Frame 23 |
Aegislash spins forwards then returns to Its original location. Can change the trajectory by inputting any direction. |
Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 36 (9) | 20%, 20% | Mid | 6 | i17 | 1 | 45 | +8 | -4 | Throw Blast, Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 31, nYR is Airborne on Frame 24 and transitions into Shield Forme on Frame 53 (Mist explodes on Frame 44) |
XX Homing Attack 2 | Normal (strike) | 24 (10) | 0% | Mid | 6 | i36 | N/A | 78 | +4 | -8 | Airborne on Frame 38 |
XXX Homing Attack 3 | Normal (strike) | 24 (11) | N/A | Mid | 6 | i71 | N/A | 109 | Shift (+8) | -4 | Airborne |
XX[X] Charged Homing Attack 3 | Normal (strike) | 50 | N/A | Mid | 6 | i95 | N/A | 133 | Shift (+8) | +24 | Airborne, Pierce, Guard Break |
Aegislash homes in on the opponent, bashing them with Its shield. Pressing R during Homing Attack 1 transitions into Shield Forme. If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3. |
Shield Forme Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
SF X Homing Attack 1 | Normal (strike) | 40 | 20% | Mid | 5 | i25 | 1 | 61 | 0 | -8 | Throw Blast, 1-24F High invuln, Block/Jump Cancelable on Frame 1, Special Cancelable on Frame 39 |
SF XX Homing Attack 2 | Normal (strike) | 56 | N/A | Mid | 6 | i56 | N/A | 109 | Shift (+1 | -8 | Airborne on Frame 31 |
SF X[X] Charged Homing Attack 2 | Normal (strike) | 90 | N/A | Mid | 6 | i80 | N/A | 133 | Shift (+1) | +15 | Airborne on Frame 31, Pierce, Guard Break, Transitions out of Shield Forme once complete, granting Attack Up for 600F |
Aegislash homes in on the opponent and attacks with a shield flip. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 90 / 100 (28) (Sharp) | Mid High, Mid (Lightning), Low (Shockwave) | 4, 1 / 5, 1 (Sharp) | i25 | 9 | Until landing +49 | Shift (Knockdown) | -16 |
Aegislash dives into the ground and electrocutes the ground upon impact. Can change the trajectory of the landing. When Sharp, the move deals more damage and the lightning covers more ground. The amount of hits goes from 4 to 6 when Sharp as well. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 20 (6) | 10% | 0 | Mid Low | 3 / 4 (Sharp) | i15 | 5 | 41 | +4 | -4 | Special/6X Cancelable on Frame 19 |
5YY | Normal (strike) | 18 (6) | 10% | 2 | High | 3 / 4 (Sharp) | i30 | N/A | 54 | +4 | -8 | Special/6X Cancelable on Frame 34 |
5YYY | Counter (strike) | 24 (11) | 20% | 4 | Mid | 3 / 4 (Sharp) | i49 | N/A | 87 | Launch | -12 | Special Cancelable on Frame 53, Transitions into Shield Forme once complete(Mist explodes on Frame 75) |
An advancing forward jab combo. When Sharp, the amount of hits goes from 1 to 2. |
Shield Forme 5Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 40 | 20% | 3 | Mid Low | S+ | i23 | 59 | -6 | -16 | 1-23F Counter Armor, Special Cancelable on Frame 31, Shield Forme 5YR is 36-53F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 67, granting Attack Up for 420F |
Aegislash shoots a long-ranged horizontal beam angled the ground. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 20 (5) | 0% | 0 | Mid Low | 3 / 4 (Sharp) | i19 | 9 | 45 | 0 | -4 | 5-41F High invuln, +8 on Crit |
6YY | Normal (strike) | 30 (11) | 20% | 4 | Mid Low | 3 / 4 (Sharp) | i42 | N/A | 74 | +4 | -8 | 5-68F High invuln. |
6Y~Y | Normal (strike) | 40 (13) | 20% | 3 | Mid Low | 4 / 5 (Sharp) | i46 | N/A | 78 | Launch | -8 | 5-72F High invuln. |
An arm thrust combo that pushes Aegislash forward. Hold forward after 6Y to extend the High invuln up to 73F, during which the input for 6YY can be delayed. |
Shield Forme 6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 54 | 10% each | 1 each hit | Special Mid | 7 | i31 | 73 | -6 | -12 | 1-31F Counter Armor, Shield Forme 6YR is 50-67F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 81, granting Attack Up for 420F |
Fires three small projectiles that travel forward. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. |
4Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4Y | Normal (strike) | 40 / 60 (15) (Sharp) | 20% | 3 | Mid Low, Mid | 3 / 4 (Sharp) | i11 | 1 | 45 | +4 | -16 / -4 (Sharp) | Throw Blast, Launch on Crit |
Shield Forme 4Y | Counter (projectile) | 30 / 54 (Air hit) | 30% | 3 | Mid High | S+ | i15 | N/A | 55 | -4 / Launch (Air Hit) | -8 | 1-15F Counter Armor, Shield Forme 4YR is 28-45F Strike/Throw/Projectile invuln. and transitions out of Shield Forme on Frame 59 |
Advances forward and does a flip motion. When Sharp, the move gains an additional hit and becomes safer on block. Parry cancelable when not Sharp. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (strike) | 65 / 82 (25) | 30% | 3 | Mid High | 3 / 4 (Sharp) | i15 | 71 | Launch | -20 | 5-15F High/Mid High invuln, Airborne on Frame 16, Counter Armor on Frame 61, Transitions into Shield Forme once complete (Mist explodes on Frame 59) |
Aegislash whirlwinds upwards and lands back down to the ground. When Sharp, the amount of hits goes from 3 to 5. |
2Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2Y | Normal (strike) | 10 / 20 (8) (Sharp) | 0% | 0 | Low | 3 / 4 (Sharp) | i11 | 1 | 39 | +2 | -8 | Throw Blast, High/Low invuln. on Frame 1, Launch on Crit |
2YX | Counter (strike) | 30 (13) | 30% | 4 | Mid | 4 / 5 (Sharp) | i32 / i31 (Sharp) | N/A | 74 | Launch | -16 | Airborne on Frame 26, Counter Armor on Frame 48, Transitions into Shield Forme once complete (Mist explodes on Frame 52) |
A quick low jab combo. When Sharp, the amount of hits goes from 1 to 2. |
j.Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.Y | Normal (strike) | 10, 10, 10, 20 (3) | 40% | 3 (last hit only) | High | 3 / 4 (Sharp) | i15 | 5 | Until landing +13 | +2 | +4 | N/A |
j.YY | Normal (strike) | 30 (8) | 20% | 2 | Mid High | 3 / 4 (Sharp) | i31 | N/A | Until landing +13 | Launch | -21 | N/A |
j.YX | Normal (strike) | 60 / 70 (15) (Sharp) | 40% | 4 | Mid High | 4 / 5 (Sharp) | i48 | N/A | Until landing +13 | Knockdown | -1 | Transitions into Shield Forme once complete (Mist explodes on Frame 52) |
Aegislash throws Its shield, eventually returning back. Can follow up by either sending the shield upward or lunging towards it. When Sharp, the amount of hits for all versions increases by one. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (strike) | 56 | 20%, 20% | 2, 2 | Special Mid | 4 | i19 | 9 | 73 | 0 | -20 | Low invuln. on Frame 5, Parry/Dash/Special/Strong Attack Cancelable on Frame 25 |
EN5X (Sharp) | Normal (strike) | 82 (25) | 0%, 20%, 10%, 10%, 20% | 0, 2, 0, 0, 2 | Special Mid | 5 | i19 | 9 | 73 | 0 | -4 | Low invuln. on Frame 5, Dash/Special/Strong Attack Cancelable on Frame 25 |
Shield Forme 5X | Normal (strike) | 60 | 40% | 4 | Mid | 4 | i23 | 1 | 59 | Launch | -8 | 1-19F High invuln, Special Cancelable on Frame 29, Shield Forme 5XR is 32-48F Strike/Throw/Projectile invuln and transitions out of Shield Forme on Frame 62, granting Attack Up for 420F |
Aegislash spins forward and returns to Its original location. * When Sharp, the move gains 3 additional hits and becomes safer on block. Parry cancelable when not Sharp.
In Shield Forme, Aegislash attacks with a shield flip. Pressing R transitions out of Shield Forme. Switching forms grants an Attack buff that lasts for 7 seconds. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X / 6:X | Normal (strike) | 20 (6){30 (8)} | 0% | 0 | Special Mid | 4 / 5 (Sharp) | i19 | 9 | 61 | -8* | -20** | +18 on Crit, Destroys Projectiles while active |
6XX / 6X:X | Normal (strike) | 40{50} | 20% | 4 | Mid | N/A | i50 | N/A | 90 | Launch | N/A | N/A |
Aegislash lunges forward, attacking with the sharp end. When Sharp, the amount of hits go from 1 to 2. Both Just Frame versions can be done by pressing forward and X on the same frame. * Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block. ** When Sharp, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block. |
Shield Forme 6X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 30% | 4 | Mid High | 5 | i43 | 9 | 71 | Launch | +4 | Airborne on Frame 5, Transitions out of Shield Forme once complete, granting Attack Up for 420F |
Aegislash does a cartwheel in the air before striking the opponent from above. Can move while active. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 7 seconds. |
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4X | Normal (strike) | 60 | 40% | 4 | Mid | 4 | i31 | 9 | 71 | Launch | -16 | Low invuln. on Frame 15, Pierce |
EN4X (Sharp) | Normal (strike), Normal (projectile) | 40 (10), 40 (10) (projectile) | 20%, 20% (projectile) | 0, 4 (projectile) | Mid, Mid (projectile) | 5, 8 (projectile) | i31 | 9 | 71 | Launch | -8 | Low invuln. on Frame 15, Pierce |
Aegislash slams the ground with an attack that counter pierces. When Sharp, fires an arc-shaped projectile that also counter pierces. Reduces the duration of buffs by 1 second per use. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 / 80 (20) (Sharp) | 30% | 4 | Mid | 4 / 5 (Sharp) | i27 | 1 | 61 | Crumple | -4 / 0 (Sharp) | Throw Blast, Airborne on Frame 16, Launch on Crit |
Aegislash slams the ground with Its shield. When Sharp, the move deals more damage and the amount of hits goes from 1 to 2. |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (strike) | 60 | 30% | 4 | Low | 4 | i15 | 5 | 61 | Launch | -8 | High invuln. on Frame 1 |
EN2X (Sharp) | Normal (strike), Normal (projectile) | 81 (23) | 0%, 0%, 30%, 10% (projectile) | 4 | Low x3, Mid Low (projectile) | 5, 8 (projectile) | i15 | 5 | 61 | Launch | -4 | High invuln. on Frame 1 |
Aegislash moves forward by doing multiple slashes to the ground. When Sharp, the move gains an additional hit. The hit at the end of EN2X creates a lingering projectile. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 50 / 70 (20) (Sharp) | 20% | 0 | Mid High, Mid (Lightning), Low (landing) | 4, 1 / 5, 1 (Sharp) | i25 | 9 | Until landing +49 | Launch | -8 |
Aegislash dives into the ground and electrocutes the ground upon impact. Can change the trajectory of the landing. When Sharp, the move deals more damage and the lightning covers more ground. The amount of hits goes from 4 to 6 when Sharp as well. |
Pokemon Moves
5A Fury Cutter
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Fury Cutter | Normal (strike) | 30% / 0% (Sharp) | 80 (20) / 30 (15) (Sharp), 50 (25) (Rainbow)* | 4 | Mid Low | 5 | i23 | 9 | 51 | +4 | -8 / -4 (Sharp) | Launch on Crit (Sharp), 5AX Cancelable (Sharp) |
EN5AA / EN5A:A Fury Cutter | Normal (strike) | 30 (15){70 (20)} / 60 (30){72 (36)} (Rainbow)* | 0% | 0 | Mid | 5 | i44 | N/A | 74 | Launch | -8 | 5AX Cancelable |
EN5AAA / EN5AA:A Fury Cutter | Normal (strike) | 54 (30){63 (35)} / 99 (54){109 (60)} (Rainbow)* | N/A | 12 | Mid | 5 | i23 | N/A | 105 | FP Shift (Knockdown) / DP Shift (Launch) | -12 | N/A |
A three hit slashing attack that increases in power when Sharp. When Sharp, can followup into 5AA and 5AAA. Damage and block data change as well, since the amount of hits drops from three to two. A Just Frame can be landed before 5AA and 5AAA comes out, increasing the damage. * Form changing 8 times grants "Rainbow Slashes" which add an additional hit. |
EN5AX / EN5A:X Fury Cutter
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 50 (25){60 (30)} | 20% | 4 | Mid | 5 | i62 / i83 (EN5AAX) | 90 / 111 (EN5AAX) | Launch | -8 | Pierce |
Only usable when Sharp. Aegislash slams onto the ground. A Just Frame can be landed before the move comes out, increasing the damage. If 5A/5AA was blocked, i15s will clash with 5AX. |
Shield Forme 5A Shadow Sneak
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
SF 5A Shadow Sneak | Counter (projectile) | 60 (15) | 30% | 3 | Mid | None | i43 | 81 | Launch | -8 | 1-18F Counter Armor, Transitions out of Shield Forme once complete, granting Attack Up for 390F |
SF 5[A] Charged Shadow Sneak | Counter (projectile) | 80 (20) | 30% | 3 | Mid | None | i63 | 101 | Launch | -4 | 1-38F Counter Armor, Pierce, Transitions out of Shield Forme once complete, granting Attack Up for 390F |
Aegislash spawns a shadow that chases down the opponent. Once underneath the opponent, the shadow erupts from the ground. Charging Shadow Sneak allows it to counter pierce. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 6.5 seconds. |
6A Iron Head
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Iron Head | Normal (strike) | 80 (20) | 30% | 3 | Special Mid | 5 | i27 | 9 | 65 | FP Shift (+4) / DP (+4) | -4 | Airborne on Frame 5, 6AR can transition into Shield Forme on Frame 40 and FP Frame 58 / DP Frame 53 |
6[A] Charged Iron Head | Normal (strike) | 90 (23) | 30% | 3 | Special Mid | 5 | i47 | 9 | 85 | FP Shift (Launch) / DP Launch | +4 | Airborne on Frame 5, Pierce, 6AR can transition into Shield Forme on Frame 69 and FP Frame 78 / DP Frame 73 |
Aegislash preps itself by flipping backwards before charging forward headfirst. Pressing R before or after the attack transitions into Shield Forme. Mist always explodes 3F later. |
Shield Forme 6A Flash Cannon
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 119 | 40% | 5 | Mid Low | S+ | i39 | 93 | Launch | -24 | 1-38F Counter Armor, Pierce, Transitions out of Shield Forme once complete, granting Attack Up for 270F |
Aegislash fires a long-ranged laser. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 4.5 seconds. |
4A King's Shield
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
4A King's Shield | Counter | N/A | N/A | N/A | N/A | N/A | N/A | 75 | N/A | N/A | 5-25F Counter Armor, Transitions into Shield Forme once complete (Mist explodes on Frame 51) |
4A King's Shield (Attack) | Counter (strike) | 60 (15) | 40% | 3 | Mid | BA (strike) | i33 | 69 | Stun | +4 | 5-6F Counter Armor, 7-33F Strike/Throw/Projectile invuln, Pierce, Transitions into Shield Forme once complete (Mist explodes on Frame 33), Attack Down for 540F on hit |
Aegislash goes into a counter armor state from frame 5-26. Transitions into Shield Forme once complete. Countering an opponent's attack will make Aegislash invincible. Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces. This attack will give the opponent an Attack debuff that lasts for 9 seconds. |
Shield Forme 4A Sacred Sword
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (strike) | 110 (29) | 0% | 3 | Mid Low | 5 | i15 | 61 | Knockdown | -12 | 1-21F Counter Armor, Destroys Projectiles while active, Transitions out of Shield Forme once complete, granting Attack Up for 390F |
Slashes the opponent, laying down a wave of Mist that lasts for 10 seconds. The next time Aegislash goes into Shield Forme, the Mist explodes. The Mist is a Mid Low projectile with a priority of None that deals 90 (30) Damage, 0 PSP, and launches the opponent. Transitions out of Shield Forme once complete. Grants Aegislash an Attack buff that lasts for 6.5 seconds. |
j.A Gyro Ball
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 80 (30) (Faster) / 120 (40) / 160 (60) (Slower) | 10% each | 3 | Mid High | 4 (Faster) / 5 / 6 (Slower) | i26 | 9 | Until landing +27 | Launch | -8 (Faster) / -4 / 0 (Slower) |
Aegislash spins rapidly in the air and makes a slow descent downwards. Can halt/increase the distance depending if the forward or backward input is held. If the opponent has Speed Down, the move deals less damage and becomes more unsafe on block. If the opponent has Speed Up, the move deals more damage and becomes safer on block. |
Combos
Notable Players
- Euclase (NA): Twitter
- Haruyuki (JP): Vods
- Kalon (NA): Twitter
- Twixxie (NA): Twitter
- Wingtide (EU): Twitter