User:Mathlete31415/sandbox: Difference between revisions

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===States of ukemi===
===States of ukemi===
x is the front ukemi advantage
x is the front ukemi advantage
Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
* Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
Defender is in grounded state, cannot block
** Defender is in grounded state, cannot block
Ukemi trap window [x-18 x-13]
* Ukemi trap window [x-18 x-13]
Defender is no longer in grounded state, cannot block, high crush
** Defender is no longer in grounded state, cannot block, high crush
End of ukemi trap window to end of ukemi [x-12 x-1]
* End of ukemi trap window to end of ukemi [x-12 x-1]
Defender is no longer in grounded state, can block, cannot act other than blocking
* Defender is no longer in grounded state, can block, cannot act other than blocking

Revision as of 20:28, 25 January 2022

Speed of each ukemi

Front ukemi is the fastest option for the defender. Back ukemi is 5 frames slower than front ukemi. Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps

Beginning of ukemi

The ukemi text appears 24 frames before the ukemi forward advantage. Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.

Ukemi traps

The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.

States of ukemi

x is the front ukemi advantage

  • Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
    • Defender is in grounded state, cannot block
  • Ukemi trap window [x-18 x-13]
    • Defender is no longer in grounded state, cannot block, high crush
  • End of ukemi trap window to end of ukemi [x-12 x-1]
  • Defender is no longer in grounded state, can block, cannot act other than blocking