Line 60: | Line 60: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''X+A | |<big>'''X+A Counter Attack'''</big> | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 237: | Line 237: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''Burst X+A | |<big>'''Burst X+A Counter Attack'''</big> | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 292: | Line 292: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''Burst Attack: Shadow Drop'''</big> | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' |
Revision as of 21:54, 23 January 2022
Introduction
Gengar is a technical character with some of the game's best defensive and avoidance options that compliment his ghostly nature. Shadow stealth and permeate allow him to cancel out of attacks into invincibility, phase through airborne attacks and projectiles, and move away from a possible counter. Additionally, there are a number of attacks that utilize invincibility frames. He can also influence his direction mid jump by holding a direction, giving some limited airborne control. Additionally, Gengar has the ability to move freely in both high and low stances, both of which also have avoid properties. Gengar's field phase homing attack also avoids many projectiles, and he has a ghost dash.
Gengar also has the unique ability to steal directly from the opponent's synergy gauge using his grab, as well as being able to utilize Curse to build his own synergy gauge in duel phase. This compliments very well with his synergy burst which is one of, if not the, strongest burst modes in the entire game. Mega Gengar becomes almost an entirely different character, and mastering both modes is essential for success.
Despite these, Gengar is not without flaws and is widely considered the hardest character in the game to play. Gengar has a low health bar and a large synergy gauge, taking a long time to build without intentional synergy farming. His defensive options, while powerful, can be tricky to time and punished easily if not used correctly. Finally, Gengar's basic combo in the astonish loop requires fairly precise timing and optimal use requires different timing on each character. Once he gets going, however, Gengar is a force to be reckoned with.
Gengar has air control when jumping.
- Gengar can move forwards and backwards during a neutral jump.
- Gengar can increase the distance of a forward or backwards jump by holding the direction.
- Gengar can halt the distance of a forward or backwards jump by pressing the opposite direction.
Pressing R during 6Y, ]X[, 5A Shadow Ball, 6A Hypnosis, or j.A Astonish will cause Gengar to cancel whatever he's doing and sink into his own shadow. While hiding in his shadow, Gengar is Strike/Throw/Projectile invuln, and can move around freely. R can be held to continue hiding for an extended period, or until the input is released.
Shadow Stealth is a large part of what makes Gengar so incredibly dangerous. On offense, some of Gengar's best pressure enders can be freely cancelled, making a good challenge from the opponent nigh impossible with the right read. On defense, Gengar can use Shadow Sneak to slip through even the tiniest pressure gaps, forcing the opponent to run airtight offense or suffer the consequences.
Gengar #PTDX_GEN | |
---|---|
Vitals | |
HP | 510 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 250 CC |
Burst Mode Duration | 1080F (18 sec) |
Movement | |
Back Dash | FP 55F / DP 49F (1-20F Total invuln, Cancelable on Frame 41) |
Side Dash | 55F (5-40F Total invuln, Cancelable on Frame 43) |
Forward Dash | 37F (5-24F Total invuln, Cancelable on Frame 29) |
Unique Movement Options | Shadow Stealth, Permeate |
Stances | |
High Stance | Low invuln. on Frame 1, can move while active. |
Low Stance | High invuln. on Frame 1, can move while active. |
General Moves
Y+B Grab | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Grab | FP 100 / DP 90 | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+4) / DP Shift (Knockdown) | N/A | Field Grab heals 100 recoverable HP and X% Synergy Gauge Duel Grab heals 40 recoverable HP and X% Synergy Gauge |
Gengar grabs the opponent and drains them of both health and synergy meter. |
X+A Counter Attack | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X+A | Counter (Strike) | 60 | 20% | 3 | Mid Low | 5 | i35 | N/A | 55 | +4 | 0 | 1~28F Counter Armor, Crumples on Critical Hit, Destroys Projectiles |
[X+A] | Counter (Strike) | 90 | 20% | 3 | Mid Low | 6 | i55 | N/A | 75 | +16 | +12 | 1~48F Counter Armor, Crumples on Critical Hit, Destroys Projectiles |
Can be dash canceled by inputting a direction and R. |
]X[ Release X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 3 (Last Hit Only) | 20% (Last Hit Only) | Mid Low | 3 | i15 | 5 | 131 | Knockdown | -57 | Each hit is Jump/Shadow Stealth Canceable |
Gengar attacks with a flurry of punches. At the end of the punches, Gengar laughs and receives 12.5 CC of Synergy. In Burst Mode, Gengar doesn't have access to this move. |
Shadow Stealth | |
Total Frames | Properties |
31 / 56 (If Held) | 1~17F Intangibility, 1~42F Intangibility if held |
Gengar submerges itself into the ground, becoming invincible during this time. Gengar can cancel 6Y, ]X[ Release X, Shadow Ball, Hypnosis, or Astonish into Shadow Stealth. Holding R increases Shadow Stealth's duration. Can move while active. |
j.R Permeate | |
Recovery | Properties |
Until Landing +36 | 5~39F Intangibility, Attack/Special Cancelable on Frame 21 |
Gengar vanishes while midair, becoming invincible during this time. Holding j.R increases Permeate's duration. Gengar moves during Permeate if done from a forward, backward, left, or right jump. |
Burst Only
Burst Y+B Grab | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Grab | FP 140 / DP 150 | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+4) / DP Shift | N/A | Field Grab heals 100 recoverable HP and X% Synergy Gauge Duel Grab heals 40 recoverable HP and X% Synergy Gauge |
Gengar grabs the opponent and drains them of both health and synergy meter. |
Burst X+A Counter Attack | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X+A | Counter (Strike) | 100 | N/A | 4 | Mid Low | 5 | i27 | N/A | 63 | Knockdown | -8 | 1~20F Counter Armor, Destroys Projectiles |
[X+A] | Counter (Strike) | 140 | N/A | 4 | Mid | 6 | i47 | N/A | 83 | Knockdown | +12 | 1~40F Counter Armor, Destroys Projectiles, Armor Pierces |
Can be dash canceled by inputting a direction and R. Fully charging also gives it additional hits. |
Burst Attack: Shadow Drop | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Grab | 240 | N/A | Shift | Low | Grab | i17 | 1 | 50 | Knockdown | N/A | 1~18F Invulnerability, Armor Pierces |
Mega Gengar conjures up a shadow and disperses it on the ground. Considered a grab, but can be avoided by using moves that go over Lows or jumping. Removes active Support Pokemon upon activation. |
Field Phase Attacks
nY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 30 | 20% | Mid Low | DNI | i27 | 9 | 55 | 0 | -8 | Does not interact with other projectiles, Special/fY Cancelable on Frame 41 |
Gengar fires a ring-shaped projectile that chases the opponent. |
sY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 30 | 20% | Special Mid | DNI | i31 | 9 | 61 | +4 | -4 | Does not interact with other projectiles, Special/fY cancelable on frame 51, Low Invulnerability on Frame 9 |
Gengar cartwheels to the side, firing out a projectile that chases the opponent. |
fY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | N/A | Low | S+ | i23 | 5 | 67 | Shift (+4) | -12 | Low Invulnerability on Frame 5, Airborne on Frame 6, 23~43F Intangibility |
Gengar jumps into the ground and attacks with a Gengar-shaped shadow. |
bY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | N/A | Mid | S+ | i27 | 9 | 75 | Shift (+8) | -16 | Destroys Projectiles, Low Invulnerability on Frame 9 |
Gengar surrounds itself with an eerie dome. |
j.Y / j.[Y] | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
No Charge | Normal (Projectile) | 40 | 0 | Mid | 7 | i23 | 9 | Until Landing +27 | -12 | -24 | N/A |
Mid Charge | Normal (Projectile) | 60 | 0 | Mid | 8 | i50 | 9 | Until Landing +27 | -6 | -14 | N/A |
Full Charge | Normal (Projectile) | 80 | 0 | Mid | 9 | i77 | 9 | Until Landing +27 | 0 | -12 | N/A |
Gengar halts in the air and throws out a ring of flames at the opponent. In Burst, Gengar lands 1 frame sooner than usual Can cancel into j.R. |
j.X | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | N/A | Mid High | 5 | i27 | 7 | Until Landing +27 | Shift (Knockdown) | -33* | Trajectory can be angled upwards or downwards, 7~22F Intangibility, Special Cancelable |
Gengar vanishes, then lunges forward headfirst in the air. Special cancelable (even after a Phase Shift). *Frame Data on block varies on how high it hits the opponent's shield. The lower it hits the more advantageous it is and vice versa. |
Homing Attack | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 30 | 0 | Mid | 5 | i25 | 1 | 59 | +5 | -8 | 1~24F Mid-High Invulnerability, Throw Blast |
XX Homing Attack 2 | Normal (Strike) | 60 | N/A | Mid | 5 | i56 | N/A | 94 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (Strike) | 90 | N/A | Mid | 5 | i80 | N/A | 118 | Shift (+8) | Break (+22) | Armor Pierces, Guard Breaks |
Gengar homes in on the opponent and punches them, then follows up with a body slam. Can be canceled with block or jump. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. |
Burst Only
Burst nY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 90 | 20% per hit | Mid Low | DNI | i16 | 5 | 47 | +4 | -9 | Does not interact with other projectiles, Special/fY Cancelable on Frame 41 |
Mega Gengar fires three projectiles in each direction. |
Burst sY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 60 | 20% per hit | Special Mid | DNI | i20 | 9 | 61 | +2 | -7 | Does not interact with other projectiles, Special/fY cancelable on frame 51 |
Mega Gengar dashes to the side, throwing out a ring of flames that chases the opponent. |
Burst fY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 160 | N/A | Low (Initial Hit), Mid | DNI | i23 | 5 | 67 | Shift (Launch) | -8 | Does not interact with other projectiles, Armor Pierces |
Gengar fires a laser that shoots upwards. |
Burst j.X | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal | 80 | N/A | Mid High | 5 | i27 | 7 | Until Landing +27 | Shift (Knockdown) | -33* | Trajectory can be angled upwards or downwards, 7~22F Intangibility, Special Cancelable, Destroys Projectiles |
Gengar vanishes, then rapidly spins ahead in the air. Special cancelable (even after a Phase Shift). *Frame Data on block varies on how high it hits the opponent's shield. The lower it hits the more advantageous it is and vice versa. |
Burst Homing Attack | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Burst Homing Attack 1 | Normal (Strike) | 60 | 0 | Mid | 6 | i17 | 1 | 76 | 0 | -8 | 1-24F Mid-High Invulnerability, Throw Blast |
XX Burst Homing Attack 2 | Normal (Strike) | 80 | N/A | Mid | 6 | i70 | N/A | 104 | Shift (+8) | -8 | N/A |
X[X] Burst Homing Attack 2 | Normal (Strike) | 120 | N/A | Mid | 6 | i94 | N/A | 128 | Shift (+8) | Break (+26) | Armor Pierces, Guard Breaks |
Mega Gengar homes in on the opponent and does a multi-hit claw swipe before finishing with an upwards claw. Can be canceled with block or jump. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Duel Phase Weak Attacks
2Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 40 | N/A | 0 | Low | 3 | i11 | 1 | 51 | +8 | -4 | Throw Blast, High Invulnerable on Frame 1 |
A quick two-hit tongue swipe. |
5Y / 5YY | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (Strike) | 30 | 10% | 0 | Mid Low | 3 | i15 | 5 | 37 | +4 | -4 | Special Cancelable on Frame 21 |
5YY | Normal (Strike) | 60 | 20% | 4 | Mid Low | 3 | i36 | N/A | 68 | +4 | -8 | Special Cancelable on Frame 44 |
Gengar jabs the opponent with Its tongue. |
6Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 40 | 20% | 0 | High | 3 | i23 | 9 | 45 | +12 | -4 | Special Cancelable on Frame 33, Airborne / Low Invulnerable on Frame 9, Special / Shadow Stealth Cancelable |
Gengar leaps ahead and whips the opponent with Its tongue. In Burst Mode, Gengar doesn't have access to this move. |
6YX | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20% | 4 | Mid | 4 | i47 | N/A | 83 | Launch | -8 | Permeate Cancelable |
A followup attack from 6Y that launches the opponent. In Burst Mode, Gengar doesn't have access to this move. |
8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 50 | 20% | 3 | Mid | 12 | i19 | 5 | 65 | Launch | -12 | 1~4F Mid-High Invulnerability, 5~31F Full Invulnerability, Airborne on Frame 5 |
Gengar morphs into a tornado. Can move while active. |
j.Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 | 0 | 0 | Mid High | 3 | i11 | N/A | Until Landing +13 | +24 | +12 | Special Cancelable on Frame 12 |
Gengar spins around in the air, surrounding itself with a ring of flames. |
Burst Only
Burst 2Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20% (Last Hit Only) | 0 | Low | 3 | i11 | 1 | 45 | +8 | +4 | Throw Blast, 1~45F High Invulnerability |
Advances forward with a multi-hit grounded claw swipe. |
Burst 5Y / 5YY | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Burst 5Y | Normal (Strike) | 40 | 10% | 0 | Mid Low | 3 | i15 | 5 | 49 | 0 | -4 | Special Cancelable on Frame 28 |
Burst 5YY | Normal (Strike) | 50 | 20% | 2 | Mid Low | 3 | i44 | N/A | 84 | +8 | -4 | Special Cancelable on Frame 60 |
Mega Gengar slashes the opponent with Its claw. 5Y has three hits. Each hit can be special canceled. |
Burst 8Y / 8[Y] | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Burst 8Y | Normal | 80 | 20% | 4 | Mid | 12 | i23 / i52 | 9 | 65 | Launch | -8 | 1~24F Mid-High Invulnerability, Destroys Projectiles |
Burst 8[Y] | Normal (Strike) | 80 | 20% | 4 | Mid | 12 | i52 | 9 | 94 | Launch | -8 | 1~53F Mid-High Invulnerability, Destroys Projectiles |
Mega Gengar spawns a tornado that launches the oppponent. Inputting 7Y places the tornado closer to Mega Gengar. Inputting 9Y places the tornado farther away from Mega Gengar. Charging 8Y spawns three tornadoes |
Duel Phase Strong Attacks
2X / 2XX | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (Strike) | 20 | 0 | 0 | Low | 4 | i19 | 9 | 53 | Knockdown | -16 | 1~43F High Invulnerability |
2XX | Normal (Strike) | 90 | 20% | 4 | Mid Low | 4 | i40 | N/A | 74 | Launch | -12 | 1~29F High Invulnerability |
Gengar sweeps Its leg, causing a knockdown on the opponent. In the follow up, Gengar shoves the opponent, launching them. |
5X / 5[X] | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (Strike) | 60 | 20% | 3 | Mid Low | 5 | i31 | 5 | 65 | +4 | -12 | Special Cancelable on Frame 35, 5~23F Invulnerability |
5[X] | Normal (Strike) | 60 | 20% | 3 | Mid Low | 5 | i51 | 5 | 85 | Crumple | +4 | Special Cancelable on Frame 55, 5~27F Invulnerability, Armor Pierces |
Gengar disappears, then reappears with a punching attack. Inputting 4X causes Gengar to reappear behind Its location. Inputting 6X causes Gengar to reappear in front of Its location. |
8X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20% (First Hit), 10% (Second Hit) | 0 | Mid High | 4 | i35 | 1 | 83 | Launch | +4 | 3~29F Invulnerability, Low Invulnerability on Frame 1, Throw Blast |
Gengar disappears, then reappears from above. Attacking with two kicks. Inputting 7X causes Gengar to reappear behind Its location. Inputting 9X causes Gengar to reappear in front of Its location. |
j.X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20% | 0 | Mid High | 4 | i23 | 6 | Until Landing +13 | +8* | -8* | 6~22F Invulnerability, Special Cancelable |
Gengar vanishes, then lunges forward headfirst in the air. Can be angled upwards or downwards. *Frame advantage is variable depending on where it hits the opponent's shield and if Gengar performs j.2/8X. |
Burst Only Strong Attacks
Burst 2X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 120 | 0 | 2 | Low | S+ | i27 | 9 | 67 | Knockdown | -8 | 1~49F High Invulnerability, Destroys Projectiles |
Mega Gengar fires a grounded laser that causes a knockdown on the opponent. |
Burst 5X / 5[X] | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (Strike) | 100 | 20% | 4 | Mid Low | 12 | i19 | 9 | 67 | +12 | 0 | 15~35F Invulnerability |
5[X] | Normal (Strike) | 140 | 20% | 4 | Mid Low | 12 | i48 | 9 | 96 | Launch | +8 | 44~64F Invulnerability, Armor Pierces |
Mega Gengar rapidly spins forward. |
Burst 8X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 120 | 50% | 4 | Mid | S+ | i35 | 1 | 78 | Launch | -8 | 9~29F Invulnerability, Low Invulnerability on Frame 1, Throw Blast |
Mega Gengar disappears, the reappears from above. Fires a laser to the ground that erupts into a vertical pillar. Invincible from 52-57 upon landing. Inputting 7X causes Gengar to reappear behind Its location. Inputting 9X causes Gengar to reappear in front of Its location. |
Burst j.X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 120 | 20% (Last Hit Only) | 0 | Mid High | 4 | i23 | 6 | Until Landing +13 | +8* | -8* | 6~22F Invulnerability, Destroys Projectiles |
Gengar vanishes, then rapidly spins ahead in the air. Special cancelable (even after a Phase Shift). Can be angled upwards or downwards *Frame advantage is variable depending on where it hits the opponent's shield and if Gengar performs j.2/8X. |
Pokemon Moves
]A[ Sludge Bomb | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Grounded | Counter (Strike) | 20 Per Hit | N/A | 0 | Mid Low | 1 | i23 | N/A | 81 | +4 / Launch (Burst Only) | -4 | 1~17F Counter Armor, 90F Charge Time, Applies "Attack Down" Debuff |
Aerial | Counter (Strike) | 20 Per Hit | N/A | 0 | Mid High | 1 | i23 | N/A | 81 | FP 0 / DP +4 | FP -8 / DP -4 | 1~17F Counter Armor, 90F Charge Time, Applies "Attack Down" Debuff |
Gengar spins around and spews out three pools of sludge. Can move while active. If the opponent walks over a puddle, they receive an Attack debuff. The Attack debuff lasts for 5 seconds. The puddles deal no damage or hitstun. In Burst Mode, the puddles increase in size. |
2A Curse | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 15 per hit | N/A | 0 | Low | DNI | i15 | 5 | 68 | Knockdown | -8 | 9~51F Invulnerability |
20 HP Recoil on use (3 additional recoil damage per hit on the opponent). Gengar submerges into the ground, turning into a pool that deals damage. Can move while active. Only the final hit deals hitstun. If the opponent is crumpled the rest of the hits deal hitstun. In Burst Mode, all hits of Curse deal hitstun. Cannot KO the opponent. |
4A / 4[A] Shadow Punch | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Shadow Punch | Normal (Strike) | 20, 60 | 40% | 0, 2 | Mid Low | 5, 12 (Shadow Punch) | i23 | 9 | 71 | Knockdown | +1~8* | Destroys Projectiles |
4[A] Shadow Punch | Normal (Strike) | 20, 60 | 20% | 0, 2 | Mid Low | 5, 12(Shadow Punch) | i42 | 9 | 90 | Launch | +2 / +12 | Destroys Projectiles, Armor Pierces |
Gengar winds up and punches, creating two portals near the opponent. Giant fists spawn from the portals and proceed to punch. Charging this move causes both the punch and giant fists to counter pierce. The location of where the giant fists spawn depend on if the move was charged or not. Not charging causes the giant fists to spawn in front and knockdown the opponent. Charging causes the giant fists to spawn behind and launch the opponent. |
5A / 5[A] Shadow Ball | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Shadow Ball | Normal (Projectile) | 50 | 0 | 3 | Special Mid | 8 | i23 | 9 | 59 | +4 | -8 | Shadow Stealth Cancelable |
5[A] Shadow Ball | Normal (Projectile) | 90 | 10% per hit | 0 | Mid Low | 9 | i53 | N/A | 79 | +8 | 0 | Shadow Stealth Cancelable |
Gengar charges up a Shadow Ball and throws it straight forward. Charging Shadow Ball gives it three hits and travel at a much slower pace. A charged Shadow Ball disappears if Gengar grabs or does Hypnosis. |
5A / 5[A] Shadow Ball | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Shadow Ball | Normal (Projectile) | 90 | 0 | 3 | Mid Low | 8 | i23 | 9 | 59 | Launch | 0 | Shadow Stealth Cancelable |
5[A] Shadow Ball | Normal (Projectile) | 120 | 10% per hit | 0 | Mid Low | 9 | i53 | N/A | 79 | +20 | +12 | Shadow Stealth Cancelable |
Gengar charges up a Shadow Ball and throws it straight forward. Charging Shadow Ball gives it three hits and travel at a much slower pace. A charged Shadow Ball disappears if Gengar grabs, does Hypnosis, or Shadow Drop. |
6A Hypnosis | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Grab | 60 | 30% | 3 | Ground Only | 1 | i27 | N/A | 65 | FP Shift (Knockdown) / DP +24 | N/A | 5~24F Invulnerability, Shadow Stealth Cancelable |
Gengar disappears, then reappears with a grab attack of psychic energy. Can also combo into grab or Shadow Drop in Duel Phase. Landing Hypnosis causes Gengar to swap sides with the opponent. In Burst Mode, Gengar stays in place when landing Hypnosis. |
j.A Astonish (Face) | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 35 | 10% (Second Hit Only) | 1 per hit | Mid | DNI | i30 | 9 | N/A | Launch | -12* | Shadow Stealth Cancelable |
Gengar creates a shadow of itself that launches the opponent. Gengar then disappears and becomes invincible from frame 36-66. *Frame disadvantage is based on whether or not Gengar commits to the follow up or cancels with Shadow Stealth. |
j.A Astonish (Divekick) | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20% | 0 | Mid High | FP 5 / DP 4 | i66 | N/A | Until Landing +28 (FP) / +20 (DP) | Knockdown | FP -12 / DP -4 | N/A |
Gengar reappears and divekicks down to the ground. |
Combos
Notable Players
- Kemo (EU): Twitter
- madluk (NA): Twitter
- ouji (JP): Twitter
- SirSpudd (NA): Twitter
- Tarutaro (JP): Vods