Pokken Tournament DX/Shadow Mewtwo: Difference between revisions

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[[File:Pokken_Shadow_Mewtwo_Burst_Mode.png|left|border]]
[[File:Pokken_Shadow_Mewtwo_Burst_Mode.png|left|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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<br>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_jR.png|left|border]]
[[File:Pokken_Shadow_Mewtwo_Burst_Attack.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst Attack: Dark Nova</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Midair Dash'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Recovery'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| N/A
| Normal (projectile)
| N/A
| 226 (80)
| N/A
| 12
| N/A
| Mid
| N/A
| S+
| i23
| 87
| Knockdown
| -20
| 9-63F Total invuln, Airborne on Frame 21, Pierce
|}</div>
<div>
{|border="1"
|<p>Releases a fullscreen wave of dark energy.</p>
<p>Only goes through the full animation if done close enough.</p>
<p>If done from too far away, the opponent will be launched.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_jR.png|left|border]]
<div>
====j.R Midair Dash====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Recovery'''
| '''Properties'''
|-
| FP Until landing +27 / DP Until landing +13
| FP Until landing +27 / DP Until landing +13
| N/A
| N/A
| Air Actionable on Frame 7
| Air Actionable on Frame 7
|}</div>
|}</div>
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<br>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_Grab_FP_1.png|border]]
[[File:Pokken_Shadow_Mewtwo_Grab_FP_1.png|border]]
[[File:Pokken_Shadow_Mewtwo_Grab_FP_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_Grab_FP_2.png|border]]
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[[File:Pokken_Shadow_Mewtwo_Grab_DP_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_Grab_DP_2.png|border]]
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Grab
| Grab
| FP 60(100)* / DP 90(150)*
| FP 60, 100 (Burst) / DP 90, 150 (Burst)
| 12
| 12
| Ground only
| Ground only
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| 49
| 49
| FP Shift (+8) / DP Shift
| FP Shift (+8) / DP Shift
| Grab
|}</div>
<div>
{|border="1"
|<p>*Deals additional damage when in Burst Mode.</p>
|}</div>
|}</div>
<br>
<br>
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[[File:Pokken_Shadow_Mewtwo_CA_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_CA_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 143: Line 159:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 80
| 80
| 40%
| 3
| 3
| Mid High
| Mid High
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| 1-28F Counter Armor, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| 1-28F Counter Armor, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''[X+A] Counter Attack'''
| '''<span style="color:#019FED">[X+A] Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 91
| 91
| 40%
| 3
| 3
| Mid High
| Mid High
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<br>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Attack: Dark Nova'''</big>
|-
| '''Attack Type'''
| '''Damage'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| Normal (projectile)
| 226 (80)
| 12
| Mid
| S+
| i23
| 87
| Knockdown
| -20
| 9-63F Total invuln, Airborne on Frame 21, Pierce
|}</div>
<div>
{|border="1"
|<p>Releases a fullscreen wave of dark energy.</p>
<p>Only goes through the full animation if done close enough.</p>
<p>If done from too far away, the opponent will be launched.</p>
|}</div>
<br>
<br>
<br>
==Field Phase Attacks==
==Field Phase Attacks==
<br>
<br>
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[[File:Pokken_Shadow_Mewtwo_nY_3.png|border]]
[[File:Pokken_Shadow_Mewtwo_nY_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''nY'''
| '''<span style="color:#FC3D3C">nY</span>'''
| Normal (projectile)
| Normal (projectile)
| 12 each / 20 each (Burst)
| 12 each / 20 each (Burst)
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| Special / fY Cancelable on Frame 35
| Special / fY Cancelable on Frame 35
|-
|-
| '''nY (Miracle Eye)'''
| '''<span style="color:#FC3D3C">nY (Miracle Eye)</span>'''
| Normal (projectile)
| Normal (projectile)
| 12 (10) each / 20 (10) each (Burst)
| 12 (10) each / 20 (10) each (Burst)
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[[File:Pokken_Shadow_Mewtwo_sY_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_sY_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''sY'''
| '''<span style="color:#FC3D3C">sY</span>'''
| Normal (projectile)
| Normal (projectile)
| 48 each
| 48 each
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| +42
| +42
| +22
| +22
| fY Cancelable on Frame 45, Miracle Eye Cancelable on Frame 49, Cancelable into other Specials on Frame 53,
| fY Cancelable on Frame 45, Miracle Eye Cancelable on Frame 49, Cancelable into other Specials on Frame 53  
|-
|-
| '''sY (Miracle Eye)'''
| '''<span style="color:#FC3D3C">sY (Miracle Eye)</span>'''
| Normal (projectile)
| Normal (projectile)
| 40 (10)
| 40 (10)
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[[File:Pokken_Shadow_Mewtwo_fY.png|left|border]]
[[File:Pokken_Shadow_Mewtwo_fY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY / nYY / sYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY / nYY / sYY'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''fY'''
| '''<span style="color:#FC3D3C">fY</span>'''
| Normal (strike)
| Normal (strike)
| 110
| 110
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| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
| '''fY (projectile)'''
| '''<span style="color:#FC3D3C">fY (projectile)</span>'''
| Normal (projectile)
| Normal (projectile)
| 110
| 110
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[[File:Pokken_Shadow_Mewtwo_bY_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_bY_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Block'''
| '''Block'''
|-
|-
| '''bY'''
| '''<span style="color:#FC3D3C">bY</span>'''
| Normal (projectile)
| Normal (projectile)
| 30
| 30
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| -16
| -16
|-
|-
| '''bY (Miracle Eye)'''
| '''<span style="color:#FC3D3C">bY (Miracle Eye)</span>'''
| Normal (projectile)
| Normal (projectile)
| 40 (15)
| 40 (15)
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[[File:Pokken_Shadow_Mewtwo_jY_FP_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_jY_FP_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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[[File:Pokken_Shadow_Mewtwo_Homing_Attack_3.png|border]]
[[File:Pokken_Shadow_Mewtwo_Homing_Attack_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| Normal (strike)
| 50
| 50
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| +8
| +8
| -8
| -8
| Airborne on Frame 23, Block or Jump Cancelable on Frame 1
| Throw Blast, Airborne on Frame 23, Block or Jump Cancelable on Frame 1
|-
|-
| '''XX Homing Attack 2'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 40  
| 40  
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| Airborne
| Airborne
|-
|-
| '''XXX Homing Attack 3'''
| '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Normal (strike)
| Normal (strike)
| 70
| 70
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| N/A
| N/A
|-
|-
| '''XX[X] Homing Attack 3'''
| '''<span style="color:#FC3D3C">XX[X] Homing Attack 3</span>'''
| Normal (strike)
| Normal (strike)
| 110
| 110
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{|border="1"
{|border="1"
|<p>Shadow Mewtwo homes in on the opponent and does an uppercut followed by a kick (or flurry of kicks in Burst Mode), ending with a tornado of dark energy.</p>
|<p>Shadow Mewtwo homes in on the opponent and does an uppercut followed by a kick (or flurry of kicks in Burst Mode), ending with a tornado of dark energy.</p>
<p>Throw Blast.</p>
<p>If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*</p>
<p>If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*</p>
<p>* In Burst Mode, the frame window is reduced to 34 frames.</p>
<p>* In Burst Mode, the frame window is reduced to 34 frames.</p>
Line 523: Line 503:
<br>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_jX_FP_1.png|border]]
[[File:Pokken_Shadow_Mewtwo_jX_FP_1.png|border]]
[[File:Pokken_Shadow_Mewtwo_jX_FP_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_jX_FP_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_jX_FP_3.png|border]]
[[File:Pokken_Shadow_Mewtwo_jX_FP_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''j.X'''
| '''<span style="color:#FC3D3C">j.X</span>'''
| Normal (strike)
| Normal (strike)
| 80  
| 80  
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| Shift (Knockdown)
| Shift (Knockdown)
| -8
| -8
| Destroys Projectiles while active
| Throw Blast, Destroys Projectiles while active
|-
|-
| '''Burst j.X'''
| '''<span style="color:#FC3D3C">Burst j.X</span>'''
| Normal (strike) / Normal (projectile)
| Normal (strike) / Normal (projectile)
| 113  
| 113  
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| Shift (Launch)
| Shift (Launch)
| +1
| +1
| N/A
| Throw Blast
|-
|-
| '''j.[X]'''
| '''<span style="color:#FC3D3C">j.[X]</span>'''
| Normal (strike)
| Normal (strike)
| 100
| 100
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| Shift (Knockdown)
| Shift (Knockdown)
| -4
| -4
| Pierce, Destroys Projectiles while active
| Throw Blast, Pierce, Destroys Projectiles while active
|-
|-
| '''Burst j.[X]'''
| '''<span style="color:#FC3D3C">Burst j.[X]</span>'''
| Normal (strike) / Normal (projectile)
| Normal (strike) / Normal (projectile)
| 151
| 151
| Mid High / Mid
| Mid High / Mid (Pillar)
| 6 / S+
| 6 / S+ (Pillar)
| i44 / i54
| i44 / i54 (Pillar)
| 1
| 1
| Until landing +44
| Until landing +44
| Shift (Launch)
| Shift (Launch)
| +5
| +5
| Pierce
| Throw Blast, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Shadow Mewtwo homes in on the opponent and divekicks.</p>
|<p>Shadow Mewtwo homes in on the opponent and divekicks.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
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[[File:Pokken_Shadow_Mewtwo_5YY_2.png|border]]
[[File:Pokken_Shadow_Mewtwo_5YY_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|<big>'''5Y'''</big>
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| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| Normal (strike)
| 30
| 30
| 20%
| 0
| 0
| High
| High
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| Special Cancelable on Frame 22
| Special Cancelable on Frame 22
|-
|-
| '''Burst 5Y'''
| '''<span style="color:#FC3D3C">Burst 5Y</span>'''
| Normal (strike)
| Normal (strike)
| 30
| 30
| 20%
| 0
| 0
| Mid Low
| Mid Low
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| Special Cancelable on Frame 18
| Special Cancelable on Frame 18
|-
|-
| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| Normal (strike)
| 64
| 64
| 20%
| 4
| 4
| Mid
| Mid
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| Special Cancelable on Frame 51
| Special Cancelable on Frame 51
|-
|-
| '''Burst 5YY'''
| '''<span style="color:#FC3D3C">Burst 5YY</span>'''
| Normal (strike)
| Normal (strike)
| 64
| 64
| 20%
| 4
| 4
| Mid
| Mid
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[[File:Pokken_Shadow_Mewtwo_6Y_3.png|border]]
[[File:Pokken_Shadow_Mewtwo_6Y_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| '''Properties'''
| '''Properties'''
|-
|-
| '''6Y'''
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (strike) / Normal (projectile)  
| Normal (strike) / Normal (projectile)  
| 102  
| 102  
| 10% / 20% (Pillar)
| 4
| 4
| Mid
| Mid
| 5 / 7 (projectile)
| 5 / 7 (Pillar)
| i15 / i27 (projectile)
| i15 / i27 (Pillar)
| 9
| 9
| 63
| 63
| Launch / None (projectile)
| Launch / N/A (Pillar)
| -8 / +9 (projectile)
| -8 / +9 (Pillar)
| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
Line 719: Line 705:
| Normal (projectile)
| Normal (projectile)
| 49 (18)
| 49 (18)
| 10%, 10%, 10%
| 0
| 0
| Mid
| Mid
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{|border="1"
{|border="1"
|<p>An uppercut that spawns a pillar on the other side of the stage.</p>
|<p>An uppercut that spawns a pillar on the other side of the stage.</p>
<p>The pillar has no hitstun when it hits grounded opponents unless Shadow Mewtwo is in Burst Mode or has an Attack buff.</p>
<p>The pillar has no hitstun when it hits grounded opponents.</p>
<p>Using Miracle Eye detonates the pillar and launches the opponent.</p>
<p>Using Miracle Eye detonates the pillar and launches the opponent.</p>
|}</div>
|}</div>
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[[File:Pokken_Shadow_Mewtwo_8YY.png|border]]
[[File:Pokken_Shadow_Mewtwo_8YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Version'''
| '''Version'''

Revision as of 20:32, 23 January 2022

Pokken Tournament DX

Introduction

Shadow Mewtwo is a volatile character who is the prominent glass cannon of the roster. He uses his own health during all special attacks, with the only exception being Psywave itself. Known to be as strong as the player is, Shadow Mewtwo is extremely volatile with a game focused on controlling the opponent with mixups and solid offense.

SM2’s FP is very strong given threatening tools at round start to claim center stage control, thus creating a good start on his agenda to get a shift with his opponent on the outskirts (meaning near the wall in Duel). Usually at longer ranges, the focus is more towards stage position / collecting synergy crystals although his projectiles are still strong. Specifically, sY and jY which control movement fairly well. Close in to midrange, he has fY, Slash, Homing and Zen. The first three being main options that make one second guess trying to contest, as each has a certain property or two that is pretty good:: high priority, tracking, and / or cancelability. Zen is just there kinda as a slower fY in some cases, but less minus and a tad slower (shrug).

In 2D, SM2 has strong tools in neutral. More of a personal opinion, but he has one of the best neutral game out of the roster, with few beating him. His game here is mainly as the (whiff) Punisher. Tickling toes with 2Y, giving the cold shoulder (6X) to those who you don’t like and just throwing some of that dark physic energy at them (Blast fireballs). His reactive anti air game is pretty good with 8Y and 8A, although getting crafty with a 2X or Teleport crossunder isn’t something to shy away from to gain a better position.

SM2's Burst Mode can be very intimidating, although it isn't for long. His meter gauge is 100cc, the lowest in the game thus making him tied with a few other characters for fastest Burst gain. However, he solely takes the cake when it comes to shortest Burst time at 8 seconds. A huge thing to note is that he doesn't use his own HP for any Special attacks whilst in Burst! Use that to your advantage! Underneath the surface he has some changes to his moveset that allow him to confirm into a threatening Burst Attack: Dark Nova. About his Dark Nova, it has a very large hitbox and deals lots of chip. The closer the opponent is to the center of the hitbox, the more damage it does. It's more commonly used as a punish tool, but there are many ways to confirm it so feel free to explore what you can do with it.

Shadow Mewtwo
#PTDX_SM2
Pokken Shadow Mewtwo.png
Vitals
HP 480 HP
Shield Health 480 SH (Weak)
Synergy Gauge 100 CC
Burst Mode Duration 480F (8 sec)
Movement
Back Dash FP 27F / DP 29F (1-8F Strike and Throw invuln, Cancelable on FP Frame 23 / DP Frame 25)
Side Dash 37F (5-14F Projectile invuln, Cancelable on Frame 27)
Forward Dash 21F (Cancelable on Frame 17)
Unique Movement Options Midair Dash, Teleport
Stances
High Stance Charges Synergy Gauge (2.5CC/sec)
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Shadow Mewtwo Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Strike (projectile) 0 -12 Mid BA(projectile) i18 48 +8 0 1-48F Total invuln, Pierce

Pokemon moves no longer consume HP on use.

Certain moves become enhanced.




Pokken Shadow Mewtwo Burst Attack.png

Burst Attack: Dark Nova

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (projectile) 226 (80) 12 Mid S+ i23 87 Knockdown -20 9-63F Total invuln, Airborne on Frame 21, Pierce

Releases a fullscreen wave of dark energy.

Only goes through the full animation if done close enough.

If done from too far away, the opponent will be launched.




Pokken Shadow Mewtwo jR.png

j.R Midair Dash

Recovery Properties
FP Until landing +27 / DP Until landing +13 Air Actionable on Frame 7

Shadow Mewtwo dashes forward in the air.




Pokken Shadow Mewtwo Grab FP 1.png Pokken Shadow Mewtwo Grab FP 2.png Pokken Shadow Mewtwo Grab DP 1.png Pokken Shadow Mewtwo Grab DP 2.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 60, 100 (Burst) / DP 90, 150 (Burst) 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift




Pokken Shadow Mewtwo CA 1.png Pokken Shadow Mewtwo CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 80 40% 3 Mid High 5 i35 73 +4 -8 1-28F Counter Armor, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Counter Attack Counter (strike) 91 40% 3 Mid High 6 i55 93 Launch +4 1-48F Counter Armor, Pierce, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Shadow Mewtwo nY 1.png Pokken Shadow Mewtwo nY 2.png Pokken Shadow Mewtwo nY 3.png

nY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 12 each / 20 each (Burst) Special Mid 6 i15 5 59 -6 / -2 (Burst) -18 / -14 (Burst) Special / fY Cancelable on Frame 35
nY (Miracle Eye) Normal (projectile) 12 (10) each / 20 (10) each (Burst) Mid S i51 N/A 39 +67 +63 N/A

Creates three orbs that travel in a straight line.

Using Miracle Eye causes the orbs to increase in size and track down the opponent.

In Burst Mode, the amount of orbs increases to five.




Pokken Shadow Mewtwo sY 1.png Pokken Shadow Mewtwo sY 2.png

sY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 48 each Special Mid 7 i53 9 65 +42 +22 fY Cancelable on Frame 45, Miracle Eye Cancelable on Frame 49, Cancelable into other Specials on Frame 53
sY (Miracle Eye) Normal (projectile) 40 (10) Mid S i11 N/A 39 +20 +0

Shadow Mewtwo dodges to the side and creates arrow-like projectiles that travel in a straight line.

Using Miracle Eye transforms the projectiles into mirrors that absorb enemy projectiles.

The arrows rotate as they travel forward, and the position of the Mirrors is dependent on the rotation of the arrows when Miracle Eye is used.

Travels slightly forward, and has increased duration in Burst Mode.




Pokken Shadow Mewtwo fY.png

fY / nYY / sYY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (strike) 110 Mid Low 4 i19 9 63 Shift (Launch) -8 Destroys Projectiles while active
fY (projectile) Normal (projectile) 110 Mid 8 i27 N/A N/A Shift (Launch) -8 N/A

A vertical sword attack that spews flames that travel forward.




Pokken Shadow Mewtwo bY 1.png Pokken Shadow Mewtwo bY 2.png

bY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
bY Normal (projectile) 30 Mid 7 i35 9 69 +12 -16
bY (Miracle Eye) Normal (projectile) 40 (15) Mid 9 i11 N/A 39 Shift (+8) +6

Shadow Mewtwo throws out a pillar that heads towards the opponent.

Using Miracle Eye expands the pillar.




Pokken Shadow Mewtwo jY FP 1.png Pokken Shadow Mewtwo jY FP 2.png

j.Y

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (projectile) 20 each Mid High 6 i19 9 Until landing +35 -7 -22 Special Cancelable on Frame 25

Throws three orbs that chase down the opponent.

In Burst Mode, j.Y throws out five orbs.




Pokken Shadow Mewtwo Homing Attack 1.png Pokken Shadow Mewtwo Homing Attack 2 1.png Pokken Shadow Mewtwo Homing Attack 2 2.png Pokken Shadow Mewtwo Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 50 Mid 6 i17 1 53 / 49 (Burst) +8 -8 Throw Blast, Airborne on Frame 23, Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 40 Mid 4 i43 / i41 (Burst) N/A 74 +8 -4 Airborne
XXX Homing Attack 3 Normal (strike) 70 Mid 4 i77 / i75 (Burst) N/A 111 / 113 (Burst) Shift (+8) -8 N/A
XX[X] Homing Attack 3 Normal (strike) 110 Mid 4 i97 / i95 (Burst) N/A 131 / 133 (Burst) Shift (+8) +30 Guard Break, Pierce

Shadow Mewtwo homes in on the opponent and does an uppercut followed by a kick (or flurry of kicks in Burst Mode), ending with a tornado of dark energy.

If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*

* In Burst Mode, the frame window is reduced to 34 frames.




Pokken Shadow Mewtwo jX FP 1.png Pokken Shadow Mewtwo jX FP 2.png Pokken Shadow Mewtwo jX FP 3.png

j.X

Version Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 80 Mid High 5 i24 1 Until landing +44 Shift (Knockdown) -8 Throw Blast, Destroys Projectiles while active
Burst j.X Normal (strike) / Normal (projectile) 113 Mid High / Mid 5 / S+ i24 / i34 1 Until landing +44 Shift (Launch) +1 Throw Blast
j.[X] Normal (strike) 100 Mid High 6 i44 1 Until landing +44 Shift (Knockdown) -4 Throw Blast, Pierce, Destroys Projectiles while active
Burst j.[X] Normal (strike) / Normal (projectile) 151 Mid High / Mid (Pillar) 6 / S+ (Pillar) i44 / i54 (Pillar) 1 Until landing +44 Shift (Launch) +5 Throw Blast, Pierce

Shadow Mewtwo homes in on the opponent and divekicks.




Duel Phase Weak Attacks




Pokken Shadow Mewtwo 5Y 1.png Pokken Shadow Mewtwo 5Y 2.png Pokken Shadow Mewtwo 5YY 1.png Pokken Shadow Mewtwo 5YY 2.png

5Y

5Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 30 20% 0 High 3 i15 5 49 0 / +4 (Miracle Eye) -8 / -4 (Miracle Eye) Special Cancelable on Frame 22
Burst 5Y Normal (strike) 30 20% 0 Mid Low 3 i15 5 45 0 / +4 (Miracle Eye) -8 / -4 (Miracle Eye) Special Cancelable on Frame 18
5YY Normal (strike) 64 20% 4 Mid 3 i40 N/A 78 +8 / +12 (Miracle Eye) -12 / -8 (Miracle Eye) Special Cancelable on Frame 51
Burst 5YY Normal (strike) 64 20% 4 Mid 3 i36 N/A 79 +8 / +12 (Miracle Eye) -6 / +2 (Miracle Eye) Special Cancelable on Frame 47

A series of quick strikes with dark energy.




Pokken Shadow Mewtwo 6Y 1.png Pokken Shadow Mewtwo 6Y 2.png Pokken Shadow Mewtwo 6Y 3.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Hit Adv Block Properties
6Y Normal (strike) / Normal (projectile) 102 10% / 20% (Pillar) 4 Mid 5 / 7 (Pillar) i15 / i27 (Pillar) 9 63 Launch / N/A (Pillar) -8 / +9 (Pillar) Destroys Projectiles while active
6Y (Miracle Eye) Normal (projectile) 49 (18) 10%, 10%, 10% 0 Mid 8 i11 N/A 23 Launch +37 N/A

An uppercut that spawns a pillar on the other side of the stage.

The pillar has no hitstun when it hits grounded opponents.

Using Miracle Eye detonates the pillar and launches the opponent.




Pokken Shadow Mewtwo 8Y.png Pokken Shadow Mewtwo 8YY.png

8Y

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8Y Normal (strike) 54 0 High 3 i15 9 55 +4 -12 5-16F High and Mid High invuln.
8YY Normal (strike) 60 4 High 5 i57 N/A 85 Launch +10 Airborne on Frame 48
8Y[Y] Normal (strike) 60 4 High 6 i77 N/A 105 Shift +10 Airborne on Frame 68

Shadow Mewtwo does a flurry of vertical kicks.




Pokken Shadow Mewtwo 2Y.png Pokken Shadow Mewtwo 2YY.png

2Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 20 0 Low 3 i11 1 41 0 -8 1-41F High invuln, Special Cancelable on Frame 18
2YY Normal (strike) 27 2 Low 3 i11 N/A 58 0 -8 1-58F High invuln. during Burst, Special Cancelable on Frame 35

A short string of two low sword attacks.

2Y Throw Blasts.




Pokken Shadow Mewtwo jY DP 1.png Pokken Shadow Mewtwo jY DP 2.png

j.Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.Y Normal (strike) 20 per hit 0, 1, 1 Mid High 3 i11 1 Until landing +23 (+13 on hit) +24 -8 Special Cancelable on Frame 13
Burst j.Y Normal (strike) 40 3 Mid High 3 i11 1 Until landing +23 (+13 on hit) +28 -6 Special Cancelable on Frame 13

Shadow Mewtwo surrounds itself with dark energy.

Throw Blast.

In Burst Mode, j.Y is replaced with a quick downwards kick.



Duel Phase Strong Attacks




Pokken Shadow Mewtwo 5X.png Pokken Shadow Mewtwo 5XX.png

5X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
5X Normal (strike) 30 0 Mid Low 5 i19 9 51 Crumple -12
5XX Normal (strike) 60 4 Mid 5 i44 N/A 82 Launch -12

A horizontal sword slash followed by a double-sword attack that covers both sides.




Pokken Shadow Mewtwo 6X.png
6X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 2 Mid Low 5 i19 9 53 +8 / +12 (Miracle Eye) -4 / +2 (Miracle Eye) Destroys Projectiles while active, +12 on Crit, Special Cancelable on Frame 24, Jump Cancelable on Frame 28

Shadow Mewtwo shoulder tackles the opponent.

cr.6X can combo into i15s with Miracle Eye, and can combo into i11s without it.




Pokken Shadow Mewtwo 4X.png
4X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 / 80 (Burst) 4 Mid Low 5 i27 9 67 Crumple -4 Destroys Projectiles while active, Dash Cancelable on Frame 13 and Frame 42 / 46 (Burst)

Throws out multiple shadow punches.




Pokken Shadow Mewtwo 8X 1.png Pokken Shadow Mewtwo 8X 2.png

8X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (projectile) 60 4 Mid Low S+ i27 1 59 +12 -8 Airborne on Frame 5, Crumple on Crit
Burst 8X Normal (strike) 100 4 Mid 4 i27 1 57 Launch +8 Airborne on Frame 5

A bolt of electricity.

Throw Blast.

In Burst Mode, 8X is replaced with an advancing overhead punch.




Pokken Shadow Mewtwo 2X 1.png Pokken Shadow Mewtwo 2X 2.png

2X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 60 3 Low 4 i15 5 55 Launch -12* 1-55F High invuln.
Burst 2X Normal (strike) 100 3 Low 5 i15 5 55 Launch +4 1-55F High invuln.

A sliding motion.

In Burst Mode, 2X gains four extra hits, dealing more damage.

* Becomes safer on block if done at a distance.




Pokken Shadow Mewtwo jX DP.png Pokken Shadow Mewtwo jX DP 3.png

j.X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 60 0 Mid High 5 i21 9 Until landing +30 +20 -4 Deletes Projectiles while active
Burst j.X Normal (strike) / Normal (projectile) 115 3 Mid High / Mid 5 / S+ i21 9 Until landing +45 Launch -8 N/A
j.[X] Normal (strike) 80 0 Mid High 5 i41 9 Until landing +30 +20 +2 Pierce, Deletes Projectiles while active
Burst j.[X] Normal (strike) / Normal (projectile) 135 3 Mid High / Mid 6 / S+ i41 9 Until landing +45 Launch -4 Pierce / Pierce

Shadow Mewtwo divekicks to the ground.

In Burst Mode, a pillar spawns upon landing.



Pokemon Moves




Pokken Shadow Mewtwo 5A Level 1.png Pokken Shadow Mewtwo 5A Level 2.png Pokken Shadow Mewtwo 5A Level 3.png

5A Psywave
Total Frames Properties
86 Psywave Followup Cancelable on Frame 12

Shadow Mewtwo charges Psywave, which can lead into multiple actions.

Psywave has three levels. The level is based on how long Psywave was charged.

Shadow Mewtwo enters Psywave Level 1 by charging for 12-16F, or for more than 56F.

Shadow Mewtwo enters Psywave Level 2 by charging for 17-36F.

Shadow Mewtwo enters Psywave Level 3 by charging for 37-56F.




Pokken Shadow Mewtwo 5AA Level 1.png Pokken Shadow Mewtwo 5AA Level 2.png Pokken Shadow Mewtwo 5AA Level 3.png

5A~A Psywave: Blast
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (projectile) 57 (16) 2 High 8 i22 12 66 -2 -12 10 HP Recoil
Level 2 Normal (projectile) 81 (24) 3 Mid High 8 i27 N/A 71 +6 -6 20 HP Recoil
Level 3 Normal 120 (30) 4 Mid S i47 N/A 95 Launch -12 30 HP Recoil

A blast of energy that powers up based on the amount of time charged.

Level One Blast is a two-hit slow moving projectile.

Level Two Blast is a three-hit projectile with increased speed.

Level Three Blast is a one-hit projectile with an even faster speed that launches the opponent.




Pokken Shadow Mewtwo 5AY.png Pokken Shadow Mewtwo 5AYY 2.png Pokken Shadow Mewtwo 5AYYY.png

5A~Y Psywave: Slash
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5AY Normal (Strike) 20 (6) / 30 (8) / 40 (11)* 0 High 4 i26 16 64 +4 -16 10 HP Recoil, Destroys Projectiles while active, Psywave Followup Cancelable on Frame 20
5AYY Normal (strike) 20 (6) 0 Mid 5 i46 N/A 88 Launch -16 10 HP Recoil, Airborne on Frame 53, Destroys Projectiles while active
5AYYY Normal (strike) 54 (16) / 72 (21) / 90 (28)* 4 Mid High 6 i77 N/A 121 Knockdown -12 20 HP Recoil, Airborne, Destroys Projectiles while active

Advances forward with a slashing motion.

*Shadow Mewtwo advances farther during 5A~Y, and does more damage with both 5A~Y and 5A~YYY, based on the level of the charge.

Canceling into Psywave Followups from 5AY treats Shadow Mewtwo's Psywave charge as the level he was when he performed 5AY.




Pokken Shadow Mewtwo 5AX Level 1.png Pokken Shadow Mewtwo 5AX Level 2.png Pokken Shadow Mewtwo 5AX Level 3.png

5A~X Psywave: Vortex
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Level 1 Counter (projectile) 118 (22) 5 Mid S+ i38 96 Launch -8 40 HP Recoil, 12-52F Counter Armor, Airborne on Frame 23, Pierce
Level 2 Counter (projectile) 136 (24) 5 Mid S+ i43 101 Launch -8 40 HP Recoil, 17-57F Counter Armor, Airborne on Frame 28, Pierce
Level 3 Counter (projectile) 154 (27) 5 Mid S+ i63 121 Launch +4 40 HP Recoil, 37-77F Counter Armor, Airborne on Frame 48, Pierce

Consumes 5CC of Synergy if blocked or whiffed.

Creates a vortex that increases in size and damage by charging Psywave.




Pokken Shadow Mewtwo 2A 1.png Pokken Shadow Mewtwo 2A 2.png

2A / 5A~R / 5A~B Teleport
Version Total Frames Properties
2A / 5A~R Teleport 37 20 HP Recoil, 1-26F Total invuln.
5A~B Teleport (Air) FP 97 / DP 85 20 HP Recoil, 27-47F Total invuln, Airborne on Frame 33, Air Actionable on Frame 53

A frame 1 invincible Teleport that can change trajectory, and teleports Shadow Mewtwo into the air when used as a Psywave Followup.

Inputting 1A/4B teleports Shadow Mewtwo backwards.

Inputting 2A/5B teleport Shadow Mewtwo in place.

Inputting 3A/6B teleports Shadow Mewtwo forwards.




Pokken Shadow Mewtwo 6A.png
6A Zen Headbutt
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal 80 (20) 4 Mid Low 3 i23 9 65 +8 -4 30 HP Recoil, Destroys Projectiles from 15-22F and while active

Shadow Mewtwo lunges forward with a headbutt.




Pokken Shadow Mewtwo 4A.png
4A Miracle Eye
Total Frames Properties
39 20 HP Recoil

Shadow Mewtwo flashes an image of an eye, altering the properties of certain moves.

Moves such as 2Y, 5Y, and 6X become safer on block when canceled with Miracle Eye.




Pokken Shadow Mewtwo 8A.png Pokken Shadow Mewtwo 8AA 1.png Pokken Shadow Mewtwo 8AAA 1.png

8A Psystrike
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal 57 (18) / 7{14}* / 35{70}* 0 / 0* / 12* Mid 6 i15 1 79 Launch -24 40 / 10* / 0* HP Recoil, 1-15F Red Armor, Destroys Projectiles while active

Shadow Mewtwo conjures a wave of energy upwards.

Throw Blast.

*On hit, you can press A twice more to perform two successive followups, the third of which Phase Shifts. Each of these followups also have Just Frame versions, which double their damage when executed correctly.

The Just Frame version of 8AA can be done by pressing A right before the screen transitions.

The Just Frame version of 8AAA can be done by pressing A when Shadow Mewtwo hits the opponent with Its tail.




Pokken Shadow Mewtwo jA.png Pokken Shadow Mewtwo jAA.png Pokken Shadow Mewtwo jAY 1.png Pokken Shadow Mewtwo jAY 3.png Pokken Shadow Mewtwo jAX.png

j.A Reflect
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A Reflect N/A N/A N/A N/A N/A N/A N/A FP Until landing +27 / DP Until landing +13 N/A N/A 20 HP Recoil, 1-31F Counter Armor, Reflector Followup Cancelable on Frame 10
j.AA Reflect: Flamethrower Normal (projectile) 92 (30) 4 High S+ i11 10 FP Until landing +27 / DP Until landing +13 FP Shift / DP +49 FP -11 / DP -5
j.AY Reflect: Thunder Normal (projectile) 100 (25) 4 Mid S+ i62 10 FP Until landing +27 / DP Until landing +13 FP +70 / DP +89 +24 10 HP Recoil
j.AX Reflect: Earthquake Normal (strike) 120 (32) 4 Low 5 i37 18 Until landing +57 Launch +4 20 HP Recoil

Can cancel into three unique Pokemon moves only usable from Reflect.

Flamethrower carries Shadow Mewtwo's momentum through the air and causes it to shoot a large blast of flame.

Thunder halts the momentum of Reflect's jump and casts a bolt of thunder from above after a certain amount of time that disappears if Shadow Mewtwo grabs.

Earthquake causes Shadow Mewtwo to strike the ground with its fist.




Pokken Shadow Mewtwo Release A.png
]A[ Recover
Total Frames Properties
73 Charge Time: 90F, Heals 60 recoverable HP, Airborne on Frame 11

Shadow Mewtwo briefly pauses and heals 60 recoverable HP.

Combos

Notable Players




  • InTheGroove (CA)






External Resources


Pokken Arena: Shadow Mewtwo

Frame Data: Shadow Mewtwo