Pokken Tournament DX/Machamp: Difference between revisions

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| '''Properties'''
| '''Properties'''
|-
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| Strike (projectile)
| Burst Wave
| 0
| 0
| -12
| -12
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Attack: Dynamic Fury'''</big>
|<big>'''<span style="color:#FC3D3C">Burst Attack: Dynamic Fury</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''<big>Y+B Grab</big>'''
|'''<big><span style="color:#00A858">Y+B Grab</span></big>'''
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| '''Attack Type'''
| '''Attack Type'''
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<br>
<br>
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{|border="4" cellpadding="4"  cellspacing="4"
|'''<big>j.Y+B / j.4Y+B Midair Grab</big>'''
|'''<big><span style="color:#00A858">j.Y+B Midair Grab</span></big>'''
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| '''Version'''
| '''Version'''
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| '''Block'''
| '''Block'''
|-
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| '''j.Y+B Midair Grab'''
| '''<span style="color:#00A858">j.Y+B Midair Grab</span>'''
| Grab
| Grab
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| Grab
| Grab
|-
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| '''j.4Y+B Midair Grab'''
| '''<span style="color:#00A858">j.4Y+B Midair Grab</span>'''
| Grab
| Grab
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| 117
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|<big>'''<span style="color:#019FED">X+A Counter Attack</span>'''</big>
|-
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| '''Version'''  
| '''Version'''  
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| '''Properties'''
| '''Properties'''
|-
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| '''X+A Counter Attack'''
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 80  
| 80  
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| 1-20F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| 1-20F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''[X+A] Counter Attack'''
| '''<span style="color:#019FED">[X+A] Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 100
| 100
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']X[ Release X'''</big>
|<big>'''<span style="color:#FC3D3C">]X[ Release X</span>'''</big>
|-
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| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
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| '''Level 1'''  
| '''<span style="color:#FC3D3C">Level 1</span>'''  
| Normal (strike)
| Normal (strike)
| 80
| 80
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| Charge Time: 120F, 1-23F High and Mid High invuln.
| Charge Time: 120F, 1-23F High and Mid High invuln.
|-
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| '''Level 2'''  
| '''<span style="color:#FC3D3C">Level 2</span>'''  
| Normal (strike)
| Normal (strike)
| 120  
| 120  
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| Charge Time: 480F, 1-23F High and Mid High invuln.
| Charge Time: 480F, 1-23F High and Mid High invuln.
|-
|-
| '''Level 3'''  
| '''<span style="color:#FC3D3C">Level 3</span>'''  
| Normal (strike)
| Normal (strike)
| 200
| 200
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|<big>'''<span style="color:#FC3D3C">nY</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|<big>'''<span style="color:#FC3D3C">sY</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY / nYY / sYY'''</big>
|<big>'''<span style="color:#019FED">fY / nYY / sYY</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|<big>'''<span style="color:#FC3D3C">bY</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|<big>'''<span style="color:#FC3D3C">j.Y</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|<big>'''<span style="color:#FC3D3C">Homing Attack</span>'''</big>
|-
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| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
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| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| Normal (strike)
| 40
| 40
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| N/A
| N/A
|-
|-
| '''XX Homing Attack 2 '''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 80 / 120
| 80 / 120
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| N/A
| N/A
|-
|-
| '''X[X] Homing Attack 2 '''
| '''<span style="color:#FC3D3C">X[X] Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 80 / 120
| 80 / 120
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|<big>'''<span style="color:#FC3D3C">j.X</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|<big>'''<span style="color:#FC3D3C">5Y</span>'''</big>
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| '''Version'''
| '''Version'''
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| '''Properties'''
| '''Properties'''
|-
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| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| Normal (strike)
| 30
| 30
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| +23 on Crit, Special Cancelable on Frame 18
| +23 on Crit, Special Cancelable on Frame 18
|-
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| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| Normal (strike)
| 64
| 64
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|<big>'''<span style="color:#FC3D3C">6Y</span>'''</big>
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| '''Version'''
| '''Version'''
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| '''Properties'''
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| '''6Y'''
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (strike)
| Normal (strike)
| 20
| 20
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| N/A
| N/A
|-
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| '''6YY'''
| '''<span style="color:#FC3D3C">6YY</span>'''
| Normal (strike)
| Normal (strike)
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| 36
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| N/A
| N/A
|-
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| '''6YYY'''
| '''<span style="color:#FC3D3C">6YYY</span>'''
| Normal (strike)
| Normal (strike)
| 60
| 60
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| N/A
| N/A
|-
|-
| '''6YYX / 6YYYX'''
| '''<span style="color:#019FED">6YYX / 6YYYX</span>'''
| Counter (strike)
| Counter (strike)
| 100
| 100
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|<big>'''<span style="color:#FC3D3C">8Y</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|<big>'''<span style="color:#FC3D3C">2Y</span>'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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|<big>'''j.Y'''</big>
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| '''Attack Type'''
| '''Attack Type'''
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|<big>'''5X'''</big>
|<big>'''<span style="color:#FC3D3C">5X</span>'''</big>
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| Normal (strike)
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| Normal (strike)
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| '''5X[X]'''
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| Normal (strike)
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|<big>'''6X'''</big>
|<big>'''<span style="color:#FC3D3C">6X</span>'''</big>
|-
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| '''Version'''
| '''Version'''

Revision as of 11:20, 21 January 2022

Pokken Tournament DX

Introduction

Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.

If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.

But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.

But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.

Get ready to get your hands dirty!

Machamp
#PTDX_MCH
Pokken Machamp.png
Vitals
HP 660
Shield Health 600 SH (Normal)
Synergy Gauge 200 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP 37F / DP 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 46F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 33F (Cancelable on Frame 21)
Unique Movement Options Roll
Stances
High Stance High Red Armor on Frame 5
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Machamp Burst Mode.jpg
Burst Mode
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total invuln, Pierce, Destroys Projectiles while active

In Burst Mode, Machamp's Pokemon moves are always enhanced.

*Beaten by Machamp's 2XR.




Pokken Machamp Burst Attack 1.jpg Pokken Machamp Burst Attack 2.jpg Pokken Machamp Burst Attack 3.jpg


Burst Attack: Dynamic Fury
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 240 (58) 12 / 4* Mid BA (strike) i15 57 Knockdown 0 6-21F Total invuln, Pierce, Destroys Projectiles while active

Machamp punches the ground, erupting and creating a fissure.

Only goes into the full animation if the first rock in the row hits.

* The three rocks afterwards each have 4 Phase Shift Points.




Pokken Machamp Grab FP.jpg Pokken Machamp Grab DP.jpg

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 100 / DP 150 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift Grab




Pokken Machamp Midair Grab 1.jpg Pokken Machamp Midair Grab 2.jpg


j.Y+B Midair Grab
Version Attack Type Damage PSP Height Priority Impact Recovery Hit Adv Block
j.Y+B Midair Grab Grab 117 0 Mid High 1 i11 FP Until Landing +27 / DP until landing +13 FP Shift (Knockdown) / DP Knockdown Grab
j.4Y+B Midair Grab Grab 117 0 Mid High 1 FP i12 / DP i39 FP Until Landing +27 / DP until landing +13 FP Shift (Knockdown) / DP Knockdown Grab

Can grab both grounded and aerial opponents.

Can roll forward in the air by inputting back.




Pokken Machamp CA 1.jpg Pokken Machamp CA 2.jpg

X+A Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 80 1 per hit High 5 i27 77 FP Shift (+8) / DP +8 -8 1-20F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Counter Attack Counter (strike) 100 1 per hit High 6 i47 97 FP Shift (+8) / DP Launch -8 1-40F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Machamp Release X 1.png Pokken Machamp Release X 2.png Pokken Machamp Release X 3.png

]X[ Release X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (strike) 80 4 Mid 4 i23 9 67 Launch -16 Charge Time: 120F, 1-23F High and Mid High invuln.
Level 2 Normal (strike) 120 4 Mid 5 i23 9 67 Launch -16 Charge Time: 480F, 1-23F High and Mid High invuln.
Level 3 Normal (strike) 200 4 Mid 6 i23 9 63 Launch -8 Charge Time: 1200F, 1-23F High and Mid High invuln.

Machamp cuffs Its fists together and swings upwards.

Damage and distance is increased the longer Its charged.




Field Phase Attacks




Pokken Machamp nY.jpg
nY
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 30 Special Mid 6 i15 5 42 +2 -8 Special / fY cancelable on Frame 29

A fist-shaped projectile that travels in a straight line.




Pokken Machamp sY.jpg
sY
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 20 each Special Mid 6 i23 9 69 +10 -8 fY cancelable on Frame 59

Machamp dodges to the side and throws out three fist-shaped projectiles.

fY cancelable.




Pokken Machamp fY.jpg
fY / nYY / sYY
Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 60 Special Mid 8 i27 61 Shift (+8) -6 1-16F Counter Armor

Machamp crosses Its arms and lets out an X-shaped projectile forward.




Pokken Machamp bY 1.jpg Pokken Machamp bY 2.jpg

bY
Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Properties
Normal (projectile) 50 Mid 3* i30 65 Launch -6 10-35F Airborne

Machamp jumps in the air and throws a boulder downwards.

Upon coming in contact with the ground, the boulder explodes.

*Boulder explosion has S priority.

Can change the trajectory to be thrown left or right.




Pokken Machamp jY FP.jpg
j.Y
Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 120 Mid 9 i28 9 Until landing +27 Launch -2

Machamp halts movement in the air and fires a large set of fists.




Pokken Machamp Homing Attack 1.jpg Pokken Machamp Homing Attack 2.jpg

Homing Attack
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 5 i17 1 50 +8 -4 N/A
XX Homing Attack 2 Normal (strike) 80 / 120 Mid 5 i52 N/A 82 / 102 +8 -4 N/A
X[X] Homing Attack 2 Normal (strike) 80 / 120 Mid 5 i72 N/A 82 / 102 +8 -4 Guard Break, Pierce

Machamp homes in on the opponent and punches twice.

Homing Attack 1 Throw Blasts.

Homing Attack 1 Can be canceled with block or jump.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Pokken Machamp jX FP 1.jpg Pokken Machamp jX FP 2.jpg

j.X
Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 80 Mid High 6 i11 2 Until landing +27 Shift (+4) -10

Machamp rolls into a ball and homes in on the opponent in the air.

Getting in range of the opponent (or after a set distance), Machamp lands on top of the opponent.




Duel Phase Weak Attacks





Pokken Machamp 5Y.jpg Pokken Machamp 5YY.jpg

5Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 30 0 High 3 i15 5 37 0 -4 +23 on Crit, Special Cancelable on Frame 18
5YY Normal (strike) 64 4 Mid 4 i37 N/A 63 +4 -4 Special Cancelable on Frame 45
5Y can combo into 2A on crit.





Pokken Machamp 6Y.jpg Pokken Machamp 6YY.jpg Pokken Machamp 6YYY.jpg Pokken Machamp 6YYX.jpg

6Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 20 0 Mid Low 3 i11 1 35 -4 -8 N/A
6YY Normal (strike) 36 3 Mid 4 i30 N/A 54 -4 -8 N/A
6YYY Normal (strike) 60 4 Mid 5 i58 33 92 Launch -12 N/A
6YYX / 6YYYX Counter (strike) 100 4 Mid Low 6 i56 / i100 N/A 88 / 132 +12 +8 35-55F / 66-99F Counter Armor

A quick jab that leads into a string of attacks.

6Y Throw Blasts.

Has the most range of Machamp's weak attacks.

6YY does not combo into 6YYY/6YYX.




Pokken Machamp 8Y.jpg
8Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 3 High 4 i15 5 37 +8 +4 5-16F High and Mid High invuln, Special Cancelable on Frame 18

Machamp flexes on the opponent.

Universal anti-air.




Pokken Machamp 2Y.jpg
2Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 40 0 Low / High 3 i11 1 30 +8 -4

Machamp punches both high and low.

Throw Blast.





Pokken Machamp jY DP.jpg
j.Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20 per hit 0/1/1/1 High 3 i11 1 Until landing +13 +16 +8

Machamp punches a maximum of four times in the air.

Throw Blast.




Duel Phase Strong Attacks




Pokken Machamp 5X.jpg Pokken Machamp 5XX 1.jpg Pokken Machamp 5XX 2.jpg

5X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 40 0 Mid Low 4 i19 9 47 +8 -4 N/A
5XX Normal (strike) 120 5 Mid 6 i46 N/A 76 Launch -8 N/A
5X[X] Normal (strike) 160 12 Mid 6 i61 N/A 91 Shift +8 Pierce

A double hit hammer swing followed by a pulverizing punch.





Pokken Machamp 6X 2.jpg Pokken Machamp 6X 1.jpg

6X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6X Normal (strike) 60 3 Mid Low 6 i27 1 57 Knockdown -8
6[X] Normal (strike) 100 4 Mid Low 6 i45 1 75 Launch 0

Machamp charges forward with a shoulder tackle.

Throw Blast.

Can be charged to increase in speed and distance.







Pokken Machamp 4X.jpg Pokken Machamp 4XY.jpg Pokken Machamp 4XX.jpg

4X
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
4X Counter (strike) 40 0 Mid 5 i27 61 +4 -12 1-18F Counter Armor
4XY Counter (strike) 24 3 Mid High 5 i59 97 +12 +4 N/A
4XX Counter (strike) 36 3 Mid 5 i52 98 Launch -16 N/A

An armored shoulder press that can be followed up with a two-hitting jab or a powerful launcher.





Pokken Machamp 8X.jpg
8X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 150 12 Mid High 6 i27 1 75 Shift -12 Low invuln. on Frame 5, Airborne on Frame 15, 17-26F Mid Low invul.

A dropkick that instantly Phase Shifts.

Throw Blast.

Can move while active.




Pokken Machamp 2X.jpg Pokken Machamp 2XX.jpg Pokken Machamp 2XR.jpg Pokken Machamp 2XRX.png

2X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 40 3 Low 4 i19 9 53 Knockdown -16 9-18F High invuln
2XX Normal (strike) 72 1 Mid 4 i38 N/A 76 Launch -16 1-41F High invuln
2XR N/A N/A N/A N/A N/A N/A N/A 46 N/A N/A 1-46F High invuln, 17-31F Projectile invuln, 2XRX Cancelable on Frame 27
2XRX Counter (strike) 80 4 Mid 5 i47 N/A 68 +8 +4 27-33F Counter Armor, Launch on Crit

Machamp kneels and strikes with two arms.

2XRX also launches on air hit




Pokken Machamp jX DP 1.jpg Pokken Machamp jX DP 2.jpg

j.X
Attack Type Damage PSP Height Priority Impact Recovery Hit Adv Block Properties
Counter 60 3 Mid 6 i22 Until landing +22 +14-20* +8 1-20F Counter Armor, 1-21F High invuln. when landing

Machamp spins in the air and is given counter armor for a short time.

Afterwards, Machamp's body slams to the ground.




Pokemon Moves




Pokken Machamp 5A 1.jpg Pokken Machamp 5A 2.jpg

5A Bulk Up / Cross Chop
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Bulk Up N/A N/A N/A N/A N/A N/A N/A 51 N/A N/A N/A
5A Cross Chop (Enhanced) Normal (strike) 150 (38) 5 High 6 i23 9 67 0 -24 Airborne on Frame 17, 41-56F High invuln, Destroys Projectiles while active

Machamp gets pumped and starts to turn red.

The next Pokemon move Machamp performs will be enhanced and use Bulk Up.

When enhanced, Machamp flings itself fullscreen, attacking with a cross-armed formation.





Pokken Machamp 6A 1.jpg Pokken Machamp 6A 2.jpg

6A Submission
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
6A Submission Grab FP 100 / DP 120 0 Ground Only 1 i26 64 FP Shift (Knockdown) / DP Knockdown Grab Block or Jump cancelable on Frame 17
6A Submission (Enhanced) Grab FP 150 / DP 180 0 Throw 1 i26 64 FP Shift (Knockdown) / DP Knockdown Grab 1-16F Counter Armor, Block or Jump cancelable on Frame 17

Machamp starts running at the opponent to grab them.





Pokken Machamp 4A.jpg
4A Karate Chop
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Karate Chop Normal (strike) 80 (20) 5 High 5 i19 9 45 FP Shift (+4) / DP +4 -4 5-18F Destroys Projectiles
4A Karate Chop (Enhanced) Normal (strike) 120 (30) 5 High 6 i19 9 45 FP Shift (+8) / +8 +4 5-18F Destroys Projectiles, Crumple on Crit

Machamp advances forward and karate chops the opponent.

When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block.





Pokken Machamp 8A 3.jpg Pokken Machamp 8A 1.jpg Pokken Machamp 8A 2.jpg

8A Heavy Slam
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Heavy Slam Normal (strike), Normal (strike), Normal (projectile) 94 (25) 0, 2, 1 Air, Mid, Low 5, 5, S+ i11, i41, i47 1 87 Launch 0 Low invuln. on Frame 1, Airborne on Frame 12
8A Heavy Slam (Enhanced) Normal (strike), Normal (strike), Normal (projectile) 134 (35) 0, 2, 1 Air, Mid, Low 6, 6, S+ i11, i41, i47 1 87 Launch +8 Low invuln. on Frame 1, Airborne on Frame 12

Machamp leaps into the air and comes crashing down with a shockwave.

Throw Blast.

Can change the trajectory by inputting 7A or 9A.

Rising i11 hitbox only hits airborne opponents, is i41 most of the time.

When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block.

Rising and Descending hitboxes are strikes, but the landing shockwave is actually a Low hitting projectile with S+ priority.





Pokken Machamp 2A 1.jpg Pokken Machamp 2A 2.jpg


2A Close Combat
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2A Close Combat Normal (strike) 180 (49) 12 Mid Low 5 i23 9 151 Launch -28 Destroys Projectiles while active
2A Close Combat (Enhanced) Normal (strike) 230 (62) 12 Mid Low 5 i23 9 151 Launch -28 Destroys Projectiles while active

Machamp steps forward and attacks with a flurry of punches.

Finishes it off with one final blow that instantly Phase Shifts.

When enhanced, Close Combat increases in damage.





Pokken Machamp jA 1.jpg Pokken Machamp jA 2.jpg

j.A Wake-Up Slap
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
j.A Wake-Up Slap Normal (projectile) 60 (15) -3 Mid High S+ i19 9 FP Until landing +27 / DP Until landing +13 FP Shift (0) / DP +8 FP -14 / DP 0
j.A Wake-Up Slap (Enhanced) Normal (projectile) 90 (27) -6 Mid High S+ i19 9 FP Until landing +27 / DP Until landing +13 FP Shift (0) / DP +8 FP -14 / DP 0

Machamp claps Its hands in the air, emitting a shockwave that becomes larger when enhanced.

Wake-Up Slap can never bring an opponent's PSP total below 0.




Pokken Machamp Release A.jpg

]A[ Scary Face
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 0 0 Mid S+ i35 65 FP Shift(+8) / DP +12 -8 Charge Time: 100F, 1-25F Counter Armor, Crumple on Crit, Speed Down on opponent for 390F

Machamp lets out a yell and emits a large shadow around itself.

Combos

Machamp Combo Sheet

Notable Players








  • The Muscle (NA)



External Resources


Pokken Arena: Machamp

Frame Data: Machamp