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==General Moves== | ==General Moves== | ||
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[[File:Pokken_Lucario_Burst_Mode.png|left|border]] | |||
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{|border="4" cellpadding="4" cellspacing="4" | |||
|<big>'''Burst Mode'''</big> | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''PSP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Total Frames''' | |||
| '''Hit Adv.''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |||
| Burst Wave | |||
| 0 | |||
| -12 | |||
| Mid | |||
| BA (projectile) | |||
| i18 | |||
| 48 | |||
| +8 | |||
| 0 | |||
| 1-48F Total invuln, Pierce | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>• Can Midair Dash with j.R.</p> | |||
<p>• Duel Phase Grab deals additional damage.</p> | |||
<p>• Homing Attack 2 is replaced with a flurry of punches.</p> | |||
<p>• 5YY is replaced with a flurry of punches.</p> | |||
<p>• 5X's PSP goes from 2 on each hit, to 1 on each hit.</p> | |||
<p>• 5X crumples the opponent instead of launching.</p> | |||
<p>• 5XX is available.</p> | |||
<p>• 6X / 6[X] is replaced with a pair of aura swords.</p> | |||
<p>• Force Palm receives a followup attack.</p> | |||
<p>• Aura Sphere becomes enhanced (each level).</p> | |||
<p>• Extreme Speed receives a followup attack.</p> | |||
<p>• Aura Sphere: Midair can cancel into Midair Dash.</p> | |||
|}</div> | |||
<br> | <br> | ||
<br> | <br> |
Revision as of 17:52, 15 January 2022
Introduction
Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.
However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.
Lucario #PTDX_LUC | |
---|---|
Vitals | |
HP | 600 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 780F (13 sec) |
Movement | |
Back Dash | 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25) |
Side Dash | 41F (5-14F Projectile invuln, Cancelable on Frame 25) |
Forward Dash | 25F (Cancelable on Frame 17) |
Unique Movement Options | Midair Dash (Burst) |
Stances | |
High Stance | Charges Synergy Gauge (0.5CC/tick) |
Low Stance | High invuln. on Frame 1 |
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
• Can Midair Dash with j.R. • Duel Phase Grab deals additional damage. • Homing Attack 2 is replaced with a flurry of punches. • 5YY is replaced with a flurry of punches. • 5X's PSP goes from 2 on each hit, to 1 on each hit. • 5X crumples the opponent instead of launching. • 5XX is available. • 6X / 6[X] is replaced with a pair of aura swords. • Force Palm receives a followup attack. • Aura Sphere becomes enhanced (each level). • Extreme Speed receives a followup attack. • Aura Sphere: Midair can cancel into Midair Dash. |
Y+B Grab | ||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block |
Grab | FP 80 / DP 90 / DP Burst 150* | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+8) / DP Shift | Grab |
* In Burst Mode, Duel Phase Grab damage is increased. |
X+A / [X+A] Counter Attack | |||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
X+A Counter Attack | Counter (Strike) | 60 | 50% | 3 | Mid Low | 5 | i35 | 61 | +12 | -8 | 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit |
[X+A] Counter Attack | Counter (Strike) | 90 | 50% | 3 | Mid Low | 6 | i50 | 81 | Crumple | +4 | 1-48F Counter Armor, Destroys Projectiles, Crumples on Critical Hit |
Lucario is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. Crumples if Its a critical hit. Fully charging also gives it a larger hitbox. |
j.R Midair Dash | |
Recovery | Properties |
FP Until Landing +27 / DP Until Landing +13 | N/A |
Only usable in Burst Mode. Lucario jets forward, able to cancel into aerials afterwards. |
L+R Aura Blast | ||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 182 (20) | N/A | DP Shift | Mid Low | 12 | i15 | 72 | Knockdown | +4 | Invul on Frame 5, Pierces Armor |
Lucario rushes towards the opponent. |
Field Phase Attacks
nY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 20 | 10% | Special Mid | 6 | i15 | 5 | 55 | -16 | -22 | Special/Follow-Up Cancelable on Frame 26 |
Throws out a small sphere of aura that has little tracking to it. |
sY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 40 | 0 | Special Mid | 9 | i19 | 9 | 67 | Shift (-10) | -24 | N/A |
Lucario hops to the side and throws out a horizontal arc-shaped projectile. |
fY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 60 | 0 | Mid Low | 6, 7 (Second Shot) | i19 | 9 | 70 | Shift (Knockdown) | -10 | N/A |
Jumps forward, throwing out two diagonal waves of Aura. Holding forward + a sideways direction allows Lucario to slightly angle himself as he moves. |
bY | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Counter (Projectile) | 80 | 0 | Special Mid | 10 | i23 | N/A | 75 | Shift (Knockdown) | -24 | 1~16F Counter Armor, Airborne on Frame 17, Low Invul on Frame 20 |
Lucario forms a circle of aura that expands over time. |
j.Y | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 40 | 0 | Mid | 7 | i15 | 5 | Until Landing +27 | -18 / -8 (Burst) | -28 / -18 (Burst) | N/A |
Kicks out a vertical wave of aura. Launches the opponent if they got hit in the air. |
j.X | ||||||||||
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 90 | 0 | Mid High | 5 | i26 | 9 | Until Landing +27 | Shift (Knockdown) | -9 | N/A |
After doing a quick flip, Lucario divekicks to the ground. |
Homing Attack | |||||||||||
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 30 | 0 | Mid Low | 3 | i21 | 1 | 47 | +8 | 0 | Throw Crush |
XX Homing Attack 2 | Normal (Strike) | 30 / 60 (Burst) | 0 | Mid | 4 | i38 | N/A | 80 | +4 | -4 | N/A |
XXX Homing Attack 3 | Normal (Strike) | 60 | N/A | Mid | 5 | i79 | N/A | 109 | Shift (+12) | -8 | N/A |
XX[X] Homing Attack 3 | Normal (Strike) | 90 | N/A | Mid | 5 | i104 | N/A | 134 | Shift (+12) | +30 | Guard Breaks, Pierces Armor |
Lucario homes in on the opponent and strikes with a flurry of attacks. Startup can be canceled with block or jump. If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3. *In Burst Mode, the sweep is replaced with a flurry of punches. |
Duel Phase Weak Attacks
2Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 30 | 40% | 0 | Low | 3 | i11 | 1 | 29 | +4 | -4 | Special Cancelable on Frame 14, High Invul Frame 1, Throw Crush |
A quick, low-grounded aura pulse. |
5Y | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
5Y | Normal (Strike) | 20 | 20% | 0 | Mid Low | 3 | i15 | 5 | 35 | 0 | -4 | Special Cancelable on Frame 18 |
5YY | Normal (Strike) | 20 / 90 (Burst) | 10% | 0 | Mid Low / Mid (Burst) | 3 | i25 | N/A | 51 | +4 | -8 | Special Cancelable on Frame 28 |
5YYY | Normal (Strike) | 40 | 10% | 3 | Mid Low | 4 | i53 | N/A | 78 | +8 | -4 | Special Cancelable on Frame 55 |
Lucario jabs with Its paw. *In Burst Mode, 5YY is replaced with a flurry of punches. The second and third hits are not a true blockstring |
6Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 30 | 20% | 0 | Mid Low | 3 | i11 | 1 | 45* | 0 | -12 | Throw Crush, High Invul on Frame 5 |
Lucario advances forward, throwing out a quick palm thrust. *Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames |
6YY / 6Y:Y | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
6YY | Normal (Strike) | 80 | 40% | 5 | Mid Low | 4 | i42 | N/A | 80 | Knockdown | -16 | N/A |
6Y:Y | Normal (Strike) | 110 | 30% | 5 | Mid Low | 5 | i43 | N/A | 81 | Knockdown | -12 | N/A |
A followup blast of aura that knocks the opponent down. Gains additional hits if the input is delayed. Neither follow up is a true blockstring from 6Y |
8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 40 | 10% | 3 | High | 6 | i15 | 5 | 42 | +4 | 0 | 5~16F High and Mid-High Invul |
Throws out a sphere of aura at an upwards angle. |
j.Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 30 | 0 | 0 | Mid High | 3 | i9 | 1 | Until Landing +13 | +30 | +6 | Throw Crush |
Lucario kicks out Its leg in the air. |
Duel Phase Strong Attacks
2X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 30% | 3 | Low | 4 | i15 | 5 | 45 | Launch | -8 | High Invul Frame 1 |
Lucario sweeps the opponent with Its leg, launching the opponent. |
5X/5XX | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (Strike) | 40, 60 | 20%, 10% | 2, 2 | Mid | 4 | i19 | 9 | 51 | Launch | -8 | Destroys Projectiles |
5X (Burst) | Normal (Strike) | 44, 60 | 10%, 10% | 1, 1 | Mid | 4 | i19 | 9 | 51 | Crumple | -8 | Destroys Projectiles |
5XX (Burst) | Normal (Strike) | 40 | 10% | 2 | Mid | 4 | i45 | N/A | 75 | Launch | -12 | Destroys Projectiles |
A vertical wave of aura that has two hits. 5XX is only usable in Burst Mode |
6X / 6[X] | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (Strike) | 40 | 20% | 3 | Mid Low | 4 | i19 | 9 | 45 | +4 | -4 | Special Cancelable on Frame 21 |
6[X] | Normal (Strike) | 100 | 30% (10% per hit) | 3 (last hit only) | Mid Low | 5 | i31 | 9 | 57 | Launch | +8 | Special Cancelable on Frame 42 |
6X (Burst) | Normal (Strike) | 60 | 30% | 3 | Mid | 4 | i19 | 9 | 45 | +4 | -4 | Destroys Projectiles, Special Cancelable on Frame 21 |
6[X] (Burst) | Normal (Strike) | 100 | 40%* | 3 (last hit only) | Mid | 5 | i31 | 9 | 57 | Launch | +8 | Destroys Projectiles, Special Cancelable on Frame 42 |
Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords. Charging 6X gives it additional hits, making it safer on block. *The scaling on Burst 6[X] is: 10%, 10%, 20%. |
8X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 30% | 4 | Mid High | 4 | i23 | 1 | 46 | +12 / Launch | -4 | Throw Crush, Launches on Crit, Airborne on Frame 9, Low Invul on Frame 5, 13~22F Mid Low Invul |
A cartwheel kick that advances Lucario forward. |
j.X | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20% | 0 | Mid High | 4 | i26 | 9 | Until Landing +18 | +20 | 0 | N/A |
After doing a quick flip, Lucario divekicks to the ground. |
Pokemon Moves
4A / 4[A] Force Palm | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Force Palm | Normal (Strike) | 140 | 40% | 5 | Mid Low | 6 | i23 | 9 | 62 | Knockdown | -8 | Destroys Projectiles |
4[A] Force Palm | Normal (Strike) | 200 | N/A | Shift | Mid Low | 6 | i43 | 9 | 82 | Launch | +4 | Destroys Projectiles |
Lucario charges, then release a multihit blast of aura. |
Burst 4AA Force Palm: Followup | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | N/A | Shift | Mid | 5 | i55, i75 (After 4[A]) | N/A | 95, 115 (After 4[A]) | Launch | -12 | N/A |
Only usable in Burst Mode. A followup shoulder tackle that instantly Phase Shifts. |
5A Aura Sphere | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Level One | Normal (Projectile) | 40 | 20% | 3 | Special Mid | 8 | i19 | 9 | 69 | -12 | -24 | N/A |
Level Two | Normal (Projectile) | 57 | 20% per hit | 1 per hit | Special Mid | 8 | i27 | N/A | 77 | 0 | -8 | N/A |
Level Three | Normal (Projectile) | 72 | 20% per hit | 1 per hit | Mid Low | 9 | i50 | N/A | 100 | +8 / Launch (Field) | -4 | N/A |
Lucario fires a sphere of aura that increases in power when charged. Impact frame is from when the button is released not from when it makes contact |
Burst 5A Aura Sphere | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Level One | Normal (Projectile) | 60 | 20% per hit | 2 per hit | Mid Low | 8 | i19 | 9 | 77 | 0 | -12 | N/A |
Level Two | Normal (Projectile) | 120 | 20% per hit | 1 per hit | Mid Low | 9 | i50 | 9 | 108 | -2* (Duel) / Launch (Field) | -12 | N/A |
Level Three | Normal (Projectile) | 120 | 0 | 2 per hit | Mid Low | S+ | i78 | 9 | 137 | Shift (Duel) / Launch (Field) | -22 | N/A |
Only usable in Burst Mode. Can cancel into j.R by pressing B. Can cancel into aerials afterwards. *Level Two's frame advantage on hit depends on distance. The closer you are, the more negative it is. |
6A Bone Rush | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 0 | 3 | Mid Low | 5 | i15 | 5 | 56 | -8 | -16 | Deletes Projectiles |
Lucario lunges forward with a bone-shaped aura weapon. |
6AY/X Bone Rush Downward Swing | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 100 | 40% | 5 | Mid | 6 | i40 | N/A | 72 | Knockdown | -4 | 17-40F Mid Low Invul, Airborne Frame 23, Deletes Projectiles |
A downward swing followup that knocks the opponent to the ground. |
6AA Bone Rush Upward Swing | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20% | 4 | Mid | 5 | i30 | N/A | 68 | +8 | -12 | Airborne on frame 30, Deletes Projectiles |
An upward swing followup that knocks the opponent back. Juggles airborne opponents |
8A Extreme Speed | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 100 | 0 | 2, 3 | Mid High | 5 | i11 | N/A | 82 | Launch | -51 | 1~11F Counter Armor, Airborne on frame 13 |
Lucario blasts upwards with a powerful kick |
Burst 8AA Extreme Speed: Followup | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 60 | 0 | Shift | Mid High | 6 | i56 | N/A | 100 | Launch | -24 | 1~11F Counter Armor, Airborne on frame 13 |
Only usable in Burst Mode. A Followup ring of aura Not a true blockstring from Extreme Speed |
j.A / j.[A] Aura Sphere: Midair | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.A | Normal (Projectile) | 60 | 20% | 3 | Mid | 8 | i21 | 9 | Until Landing +13 (Duel) / +27 (Field) | -8 (Duel) / -28 (Field) | -20 (Duel) / 38 (Field) | N/A |
j.[A] | Normal (Projectile) | 15 each | 20% each | 1 each hit | Mid | 7 | i43 (Duel) / i75 (Field) | N/A | Until Landing +13 (Duel) / +27 (Field) | -3 (Duel) / -24 (Field) | -20 (Duel) / -43 (Field) | N/A |
An aerial version of Aura Sphere that is fired downwards. Can be charged to fire multiple smaller spheres of aura in a wide spread. In Field Phase, the small spheres of aura chase down the opponent. In Burst Mode, can cancel into j.R by pressing B. Frame Advantage assumes Lucario is directly next to the opponent. |
Combos
Notable Players
- AuraMaster (EU): Twitter
- Bolimar (NA): Twitter
- Deitylight (NA): Twitter
- Flegar (NA): Twitter
- JigglerJoggler (NA): Twitter
- LCF (EU)
- Toasty (NA): Twitter
- Zyflair (NA): Twitter