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===Performing 8 Way Run Attacks while moving in any direction=== | ===Performing 8 Way Run Attacks while moving in any direction=== | ||
Although it is the fastest way to perform them while standing still, 8 Way Run moves don’t actually require a double tapped directional input as the movelist would suggest. 8 Way Run moves only require the player to be in an 8 Way Run state, then press the appropriate direction and attack button. For example, if a player does {{Icon-SC|6}}{{Icon-SC|6}}{{Icon-SC|3}}{{Icon-SC|2}}{{Icon-SC|B}}, the resulting move will be {{Icon-SC|2}}{{Icon-SC|22}}{{Icon-SC|B}}. A more accurate way to describe the input for {{Icon-SC|2}}{{Icon-SC|22}}{{Icon-SC|B} would be: 8 Way Run state + {{Icon-SC|2}}{{Icon-SC|+}}{{Icon-SC|B} . Many characters strongest whiff punishers are 8 Way Run moves, such as Nightmare’s {{Icon-SC|6}}{{Icon-SC|6}}{{Icon-SC|B}}. This technique allows you to perform this move while sidestepping and backstepping. | Although it is the fastest way to perform them while standing still, 8 Way Run moves don’t actually require a double tapped directional input as the movelist would suggest. 8 Way Run moves only require the player to be in an 8 Way Run state, then press the appropriate direction and attack button. For example, if a player does {{Icon-SC|6}}{{Icon-SC|6}}{{Icon-SC|3}}{{Icon-SC|2}}{{Icon-SC|B}}, the resulting move will be {{Icon-SC|2}}{{Icon-SC|22}}{{Icon-SC|B}}. A more accurate way to describe the input for {{Icon-SC|2}}{{Icon-SC|22}}{{Icon-SC|B}} would be: 8 Way Run state + {{Icon-SC|2}}{{Icon-SC|+}}{{Icon-SC|B} . Many characters strongest whiff punishers are 8 Way Run moves, such as Nightmare’s {{Icon-SC|6}}{{Icon-SC|6}}{{Icon-SC|B}}. This technique allows you to perform this move while sidestepping and backstepping. | ||
Revision as of 13:32, 12 January 2022
Performing 8 Way Run Attacks while moving in any direction
Although it is the fastest way to perform them while standing still, 8 Way Run moves don’t actually require a double tapped directional input as the movelist would suggest. 8 Way Run moves only require the player to be in an 8 Way Run state, then press the appropriate direction and attack button. For example, if a player does , the resulting move will be
. A more accurate way to describe the input for
would be: 8 Way Run state +
{{Icon-SC|B} . Many characters strongest whiff punishers are 8 Way Run moves, such as Nightmare’s
. This technique allows you to perform this move while sidestepping and backstepping.
Post GI Strategy
Abare
Abare is the concept of attacking while at minus frames. This concept is not unique to Soulcalibur, but it is worth mentioning as an especially valid option in Soulcalibur 6 because the presence of GI (and evasion) means it’s a moderate risk for the player with advantage to use an attack. Moves with evasion, such as tech crouching and tech jumping attacks, can be great to interrupt your opponents mixup or evade highs/low attacks. The frame advantage from fast attacks is also quite small, so mashing a fast attack while at minus frames will eliminate the opponent’s slower, more threatening mixup options. Mashing at minus frames will also condition the opponent to use frame trap options, which in turn can allow the defender to capitalize on the use of guard impact.