Pokken Tournament DX/Suicune: Difference between revisions

From SuperCombo Wiki
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[[File:Pokken_Suicune_nY_1.png|left|border]]
[[File:Pokken_Suicune_nY_1.png|border]]
[[File:Pokken_Suicune_nY_2.png|border]]
[[File:Pokken_Suicune_nY_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''nY'''
|<big>'''nY'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (projectile)
| 38 / 53
| 38 / 28 (Scatter)
| Special Mid
| Special Mid / Mid (Scatter)
| 6
| i19
| i19
| -10
| 9
| 56
| -11
| -18
| -18
| Scatters on Frame 40 or on hit, Special Cancelable on Frame 29, fY Cancelable on Frame 39
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A multihit water ball projectile that travels in a straight line.</p>
|<p>A multihit water ball projectile that travels in a straight line.</p>
<p>After a certain distance, the projectile scattershots into multiple small hits.</p>
<p>After a certain distance, the projectile scatters into multiple small hits.</p>
<p>Special / fY cancelable.</p>
|}</div>
|}</div>
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[[File:Pokken_Suicune_sY_1.png|left|border]]
[[File:Pokken_Suicune_sY_1.png|border]]
[[File:Pokken_Suicune_sY_2.png|border]]
[[File:Pokken_Suicune_sY_2.png|border]]
[[File:Pokken_Suicune_sY_3.png|border]]
[[File:Pokken_Suicune_sY_3.png|border]]
[[File:Pokken_Suicune_sYY.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''sY'''
|<big>'''sY'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''sY'''
| Normal (projectile)
| 20
| 20
| Special Mid
| Special Mid
| 6
| i23
| i23
| +3
| 9
| -16
| 63
| +3 / 0 (s[Y])
| -16 / -10 (s[Y])
| N/A
|-
| '''sYY'''
| Normal (projectile)
| 20 each
| Special Mid
| 6
| i62
| N/A
| 115
| +1 / -1 (s[Y])
| -20 / -11 (s[Y])
| fY Cancelable on Frame 105
|}</div>
|}</div>
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<p>After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.</p>
<p>After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.</p>
<p>Holding sY causes the projectile to remain shape, and track down the opponent at a slower speed.</p>
<p>Holding sY causes the projectile to remain shape, and track down the opponent at a slower speed.</p>
|}</div>
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[[File:Pokken_Suicune_sYY.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''sYY'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 20 each
| Special Mid
| i23
| +28
| -20
|}</div>
<div>
{|border="1"
|<p>Suicune dodges a second time to the side.</p>
<p>sYY creates two water ball projectiles.</p>
<p>sYY creates two water ball projectiles.</p>
<p>After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.</p>
<p>Holding  sYY causes the projectile to remain shape, and track down the opponent at a slower speed.</p>
<p>fY cancelable.</p>
|}</div>
|}</div>
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{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''fY'''
|<big>'''fY / nYY / sYYY'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (projectile)
| 80
| 80
| M
| Mid
| 8
| i19
| i19
| 9
| 55
| Shift (Launch)
| Shift (Launch)
| -8
| -9
|}</div>
|}</div>
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[[File:Pokken_Suicune_bY_1.png|left|border]]
[[File:Pokken_Suicune_bY_1.png|border]]
[[File:Pokken_Suicune_bY_2.png|border]]
[[File:Pokken_Suicune_bY_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''bY / b[Y]'''
|<big>'''bY'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| '''bY'''
| 20 / 40, 40, 40
| Normal (projectile)
| 20  
| Mid
| Mid
| i27 / i47
| 8
| +6 / +86
| i27
| 9
| 60
| +6
| -3
| -3
|-
| '''b[Y]'''
| Normal (projectile)
| 40, 40, 40
| Mid
| 9
| i47
| 9
| 80
| +86
| +77
|}</div>
|}</div>
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[[File:Pokken_Suicune_jY_1_FP.png|left|border]]
[[File:Pokken_Suicune_jY_1_FP.png|border]]
[[File:Pokken_Suicune_jY_2_FP.png|border]]
[[File:Pokken_Suicune_jY_2_FP.png|border]]
[[File:Pokken_Suicune_jY_3_FP.png|border]]
[[File:Pokken_Suicune_jY_3_FP.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|<big>'''j.Y'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (projectile)
| 30, 30
| 30, 30
| M
| Mid
| i72
| 8
| +53
| i60
| +39
| 9
| Until landing +36
| +70
| +58
|}</div>
|}</div>
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[[File:Pokken_Suicune_jX_FP_1.png|left|border]]
 
[[File:Pokken_Suicune_jX_FP_2.png|border]]
[[File:Pokken_Suicune_Homing_Attack_1.png|border]]
[[File:Pokken_Suicune_Homing_Attack_2.png|border]]
[[File:Pokken_Suicune_Homing_Attack_3.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''jX'''
|<big>'''Homing Attack'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| Height
| '''Damage'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
|-
| '''Throw Crush Frame'''
| Normal
| '''Total Frames'''
| 80
| '''Hit Adv'''
| Mid High
| '''Block'''
| i22
| '''Properties'''
| Shift (Knockdown)
| -8
|}</div>
<div>
{|border="1"
|<p>Suicune gallops in the air and homes in on the opponent.</p>
<p>Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground.</p>
|}</div>
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[[File:Pokken_Suicune_Homing_Attack_1.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''X Homing Attack 1'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
|-
| '''X Homing Attack 1'''
| Normal
| Normal
| 20
| 20
| Mid Low
| Mid Low
| 4
| i21
| i21
| 1
| 47
| 0
| 0
| +9
| +8
|}</div>
| Block or Jump Cancelable on Frame 1
<div>
{|border="1"
|<p>Suicune homes in on the opponent and does a headbutt.</p>
<p>Can be canceled with block or jump.</p>
<p>Throw crush.</p>
|}</div>
<br>
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[[File:Pokken_Suicune_Homing_Attack_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''XX Homing Attack 2'''
|-
| Attack
| Damage
| Height
| Impact
| Hit Adv
| Block
|-
|-
| '''XX Homing Attack 2'''
| Normal
| Normal
| 40
| 40
| M
| Mid
| i21
| 5
| +5
| i46
| N/A
| 78
| +4
| -4
| -4
| Airborne on Frame 48
|-
|'''XXX Homing Attack 3'''
| Normal
| 60
| Mid
| 5
| i76
| N/A
| 112
| Shift (+8)
| -8
| Airborne
|-
| '''XX[X] Homing Attack 3'''
| Normal
| 90
| Mid
| 6
| i96
| N/A
| 132
| Shift (+8)
| +24
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 1, Suicune pulls back and does an upwards headbutt motion.</p>
|<p>Suicune homes in on the opponent and does a headbutt.</p>
<p>Can be canceled with block or jump.</p>
<p>If Homing Attack 2 was blocked, there is a 22 Frame window to punish a charged Homing Attack 3.</p>
|}</div>
|}</div>
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<br>
[[File:Pokken_Suicune_Homing_Attack_3.png|left|border]]
[[File:Pokken_Suicune_jX_FP_1.png|border]]
[[File:Pokken_Suicune_jX_FP_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''XXX / XX[X] Homing Attack 3'''
|<big>'''j.X'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 60 / 90
| 80
| M
| Mid High
| 6
| i21
| i21
| Shift (+8)
| 1
| Until landing +27
| Shift (Knockdown)
| -8
| -8
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Following up from Homing Attack 2, Suicune lunges forward and does a downwards headbutt.</p>
|<p>Suicune gallops in the air and homes in on the opponent.</p>
<p>Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground.</p>  
|}</div>
|}</div>
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Revision as of 09:56, 10 January 2022

Pokken Tournament DX

Introduction

Suicune is a bulky fighter with tools to help him fight within close quarters or at a range. His strengths include rewarding anti-airs, strong pokes, and utilizing cancels for a powerful mix-up game. In field phase, Suicune has great defensive moves and projectiles that keep opponents on their toes. In duel phase, he can switch between solid zoning to make enemies approach, or bait opponents up close for rewarding confirms. Overall, Suicune is a sturdy character that excels when you have your game-plan ready.

Despite his strengths, Suicune does come with some weaknesses. In general, he requires taking risks in order to deal sizable amounts of damage. He is very momentum based and can fall if he loses small neutral exchanges. In field, his projectiles can be avoided by opponents walking sideways, so this phase requires some creativity. In duel phase, Suicune's quicker attacks lack reward so he must win a series of small exchanges or go for risky reads.

Suicune
#PTDX_SUI
Pokken Suicune.png
Vitals
HP 630
Shield Health 600 SH (Normal)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 25F (Cancelable on Frame 17)
Unique Movement Options None
Stances
High Stance Removes Debuffs Quicker.
Low Stance High invuln. on Frame 1

General Moves




Pokken Suicune Burst Declare.png

Burst Mode
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Strike (projectile) 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total invuln, Pierce

Icy Wind is always Level 3. j.Y and Hail both create more projectiles.




Pokken Suicune Grab DP.png Pokken Suicune Grab FP.png

Y+B Grab Attack
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 60 / DP 90 12 Ground only 1 i15 53 FP Shift (+8) / DP Shift Grab




Pokken Suicune CA 1.png Pokken Suicune CA 2.png Pokken Suicune CAY.png

X+A Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 70 3 Mid Low 5 i35 73 +8 -12 1-28F Counter Armor, Followup Cancelable on Frame 48
[X+A] Counter Attack Counter (strike) 100 3 Mid Low 5 i55 93 FP Shift (Knockdown) / DP Knockdown -8 1-48F Counter Armor, Pierce, Followup Cancelable on Frame 68
X+A > Y Counter Attack: Followup Counter (strike) 80 3 Mid High 6 i19 85 FP Shift (Launch) / DP Launch -36 1-13 Counter Armor, Airborne on Frame 20

Suicune is put into a counter state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Followup can be used on its own if Y is pressed while charging.

If followed up after a CA, the initial CA will have no PSP (0, 3 PSP).




Pokken Suicune Burst Attack.png

Burst Attack: True Sheer Cold
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Burst Attack: True Sheer Cold Counter (projectile) 170 (60) 12 Mid S+ i23 51 Knockdown +8 1-18F Counter Armor, 19-40F Total invuln, Pierce
Burst Attack: True Sheer Cold (Counter) Counter (projectile) 224 (60) 12 Mid S+ i16 44 Knockdown +8 1-11F Counter Armor, 12-33F Total invuln, Pierce

Suicune surrounds itself with an icy barrier that expands over time.

Burst Attack Activates immediately and deals additional damage if an attack hits the counter armor.




Field Phase Moves




Pokken Suicune nY 1.png Pokken Suicune nY 2.png

nY
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 38 / 28 (Scatter) Special Mid / Mid (Scatter) 6 i19 9 56 -11 -18 Scatters on Frame 40 or on hit, Special Cancelable on Frame 29, fY Cancelable on Frame 39

A multihit water ball projectile that travels in a straight line.

After a certain distance, the projectile scatters into multiple small hits.




Pokken Suicune sY 1.png Pokken Suicune sY 2.png Pokken Suicune sY 3.png Pokken Suicune sYY.png

sY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 20 Special Mid 6 i23 9 63 +3 / 0 (s[Y]) -16 / -10 (s[Y]) N/A
sYY Normal (projectile) 20 each Special Mid 6 i62 N/A 115 +1 / -1 (s[Y]) -20 / -11 (s[Y]) fY Cancelable on Frame 105

Suicune dodges to the side, creating a water ball projectile.

After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.

Holding sY causes the projectile to remain shape, and track down the opponent at a slower speed.

sYY creates two water ball projectiles.




Pokken Suicune fY.png
fY / nYY / sYYY
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 80 Mid 8 i19 9 55 Shift (Launch) -9

A long distance waterfall attack that travels in a straight line.

This move can hit both grounded and mid-air opponents.






Pokken Suicune bY 1.png Pokken Suicune bY 2.png

bY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
bY Normal (projectile) 20 Mid 8 i27 9 60 +6 -3
b[Y] Normal (projectile) 40, 40, 40 Mid 9 i47 9 80 +86 +77

Creates an ice wall that slowly travels forward and absorbs projectiles.

Can be charged to create a larger, multihit ice wall that lasts longer.

The ice wall vanishes after a certain amount of time, or after all hits connect/are blocked.

bY has one hit. b[Y] has three hits.

The hits from b[Y] do not combo, and is not a blockstring either. Can act between the hits.




Pokken Suicune jY 1 FP.png Pokken Suicune jY 2 FP.png Pokken Suicune jY 3 FP.png

j.Y
Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 30, 30 Mid 8 i60 9 Until landing +36 +70 +58

Suicune flips around in the air, spawning a giant bubble above the opponent.

The bubble lands on the opponent, exploding upon contact.




Pokken Suicune Homing Attack 1.png Pokken Suicune Homing Attack 2.png Pokken Suicune Homing Attack 3.png

Homing Attack
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal 20 Mid Low 4 i21 1 47 0 +8 Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal 40 Mid 5 i46 N/A 78 +4 -4 Airborne on Frame 48
XXX Homing Attack 3 Normal 60 Mid 5 i76 N/A 112 Shift (+8) -8 Airborne
XX[X] Homing Attack 3 Normal 90 Mid 6 i96 N/A 132 Shift (+8) +24 Pierce, Guard Break

Suicune homes in on the opponent and does a headbutt.

Can be canceled with block or jump.

If Homing Attack 2 was blocked, there is a 22 Frame window to punish a charged Homing Attack 3.




Pokken Suicune jX FP 1.png Pokken Suicune jX FP 2.png

j.X
Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 80 Mid High 6 i21 1 Until landing +27 Shift (Knockdown) -8

Suicune gallops in the air and homes in on the opponent.

Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground.




Weak Moves




Pokken Suicune 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Low i11 +8 -4

Two tail swipes that hit low to the ground.

Invincible against Highs on frame 1.

Throw crush.




Pokken Suicune 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 3 Mid Low, Mid i11 Knockdown -12

Suicune lunges forward and does a headbutt.

Throw crush. Launches if Its a critical hit.

Creates a hard knockdown against grounded opponents.

Against smaller characters when they're knocked down, 4Y can be used to cross-up.

Invincible against Highs on frame 1.

Invincible against Lows on frame 9.




Pokken Suicune 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 38 0 Mid Low i19 0 -8

A flurry of tail attacks. Each having multiple hits.

Special / 2X cancelable.



Pokken Suicune 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 34 0 Mid i19 0 -8

Special cancelable.




Pokken Suicune 5YYY.png
5YYY
Attack Damage PSP Height Impact Hit Adv Block
Normal 32 2, 2 Mid i19 +8 -12

Each individual hit from 5YYY can be special canceled.






Pokken Suicune 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 62 0 Mid i19 0 -20

Suicunes winds-up to perform a donkey kick attack.




Pokken Suicune 6YY.png
6YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 52 4 Mid i19 Launch -12

Launches the opponent.








Pokken Suicune 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Mid i15 +20 -8

An upwards headbutt that launches if Its a critical hit.

Invincible against Highs and Mid Highs on frame 5.

Special cancelable.




Pokken Suicune jY 1 DP.png

Pokken Suicune jY 2 DP.png

j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 36 0 Mid High i15 +24 +12

A water gun projectile that is fired diagonally downwards.

In Burst Mode, j.Y fires an extra projectile.




Strong Moves




Pokken Suicune 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 3 Low i15 Knockdown -16

A multitude of hits from Suicune's tail that has considerable knockback on block.

Invincible against Highs on frame 1.






Pokken Suicune 5X.png

Pokken Suicune 6X.png

5X / 6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 M i23 +8 -8

Creates a water pillar that can be placed up close or from a distance.

Launches if Its a critical hit.

Can be canceled with R.




Pokken Suicune 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 1 each hit Mid High i23 +8 +4

A spinning attack that is invincible against Lows on frame 1.

Can input 7X to move backwards, or 9X to move forwards.

Throw crush.




Pokken Suicune jX DP.png
j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 0 Mid High i26 +24 -4

Suicune dives headfirst to the ground.




Pokemon Moves




Pokken Suicune Release A.png

Pokken Suicune Release A 1.png Pokken Suicune Release A 2.png Pokken Suicune Release A 3.png

]A[ Icy Wind
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 (13) / 72 (20) / 80 (22) 0 Mid Low i54 / i54 / i46 Launch +4 / +12 / +12

Suicune sends out a tornado that chases down the opponent.

The move powers up the longer Its charged.

In Burst Mode, Icy Wind will always be level three.

Can be canceled with R.




Pokken Suicune 2A 1.png

Pokken Suicune 2A 2.png

2A Hail
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (8) 0 M i73 +47 +39

After Its initial startup, two waves of Hail fall from above.

Inputting 1A changes the placement to be closer to Suicune.

Inputting 3A changes the placement to be farther away from Suicune.

In Burst Mode, three waves of Hail fall.




Pokken Suicune 4A.png
4A Mirror Coat
Attack Damage PSP Height Impact Hit Adv Block
Counter 140 (40) 5 Mid Low i19 Launch -16

Suicune goes into a counter armor state from frame 11-40.

The counter armor only protects Suicune from projectiles.

Coming in contact with an opponent's projectile, Suicune lets out an attack similar to Hydro Pump.

Counter pierces.




Pokken Suicune 5A.png
5A Aurora Beam
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) 5 Special Mid i27 -8 -28

Suicune fires a beam that covers the entire length of the stage.

In Field Phase, the trajectory can be changed.




Pokken Suicune 6A.png
6A Hydro Pump
Attack Damage PSP Height Impact Hit Adv Block
Normal 130 (36) 5 Mid Low i51 Launch -24

A blast of water that covers the entire length of the stage.

In Field Phase, the trajectory can be changed.

Can be canceled with R.




Pokken Suicune 8A.png
8A Aurora Beam: Upwards
Attack Damage PSP Height Impact Hit Adv Block
Normal 72 5 Aerial i21 Launch N/A

An anti-air variant of Aurora Beam that can only hit opponents that are airborne.

Invincible against Highs and Mid Highs on frame 1.




Pokken Suicune jA.png
j.A Blizzard
Attack Damage PSP Height Impact Hit Adv Block
Normal 160 (48) 5 Mid i46 Knockdown / Stun* +4

Suicune fires a multihit blast of ice from above.

Afterwards, Suicune drops downwards to where Blizzard was fired.

Can be canceled with R.

* In Burst Mode, Blizzard freezes the opponent in place.




Combos



Field Phase


nX

  • nXXX (120 Damage)



nY

  • nY > fY (39 Damage)


  • nY > nA (54 Damage)



sY

  • sYY > fY (140 damage)



jY

  • jy > nA (120 Damage)


  • jY > nXXX (180 Damage)


  • jY > fA (190 Damage)


  • jY > ]A1[ W! > b[Y] > nXXX (257 Damage)



]A1[

  • ]A1[ W! > b[Y] > nXXX (214 Damage)


  • ]A1[ W! > b[Y] > nYfA (238 Damage)

Does not work on Suicune, Sceptile, and Gardevoir


Duel Phase


5Y

  • 5Y2X (101 Damage)


  • 5Y2X W! > 5X > 8Y9A (281 Damage)


  • 5YYY5A (146 Damage)


  • (Aerial) 5YYY8A > 5YYY8A > 5YYY8A (240 Damage)



8Y

  • 8Y5A (108 Damage)


  • 8Y6A (164 Damage)


  • (Aerial/Crit) 8Y > 5YYY8A > 5YYY8A (196/254 Damage)


  • 8Y6A W! > 6jY > 5YY9A (283 Damage)


  • (Crit) 8Y W! > 7A > 5YY9A (278 Damage)



4Y

  • (Crit) 4Y2X (140 Damage)


  • 4Y W! > 5X > 8Y9A (226 Damage)


  • (Aerial) 4Y > 5YYY8A > 5YYY8A (160 Damage)



6Y

  • 6YY > 5YYY8A > 5YYY8A (200 Damage)


  • 6YY W! > 9X > 4Y (254 Damage)



jY

  • jY > 6YY > 4Y > 6YY > 5YYY8A (163 Damage)


  • jY > 2X W! > 5X > 8Y9A (252 Damage)



2X

  • 2X W! > 5X > 8Y9A (281 Damage)


  • (Spaced) 2X W! > 6X > 2X (224 Damage)



5X

  • (Aerial/Crit) 5X > 5YYY8A > 5YYY8A (221/258 Damage)



6X

  • (Aerial) 6X > 8A > 8A (176 Damage)


  • (Crit) 6X > 6X > 9A (208 Damage)



jX

  • jX > 6YY > 4Y > 6YY > 5YYY8A (203 Damage)


  • jX W! > 2X > 5X > 8Y9A (281 Damage)



jA

  • jA W! > 5X > 2X (304 Damage)



8A

  • (Up Close Aerial) 8A > 5YYY8A > 5YYY8A (245 Damage)


  • (Midscreen Aerial) 8A > 8A > 8A (192 Damage)



1A

  • 1A > 6YY > 5YYY8A > 5YYY8A (206 Damage)



]A[

  • ]A1[ W! > 7A > 8Y9A (210 Damage)



CA

  • [CA-Y] W! > 8Y9A (234 Damage)




Notable Players







External Resources


Pokken Arena: Suicune

Frame Data: Suicune