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|synergy=150 CC | |synergy=150 CC | ||
|bursttime=780F (13 sec) | |bursttime=780F (13 sec) | ||
|bDash=33F (1-8F | |bDash=33F (1-8F Strike and Throw invuln, Cancelable on Frame 25) | ||
|sDash=41F (5-14F Projectile invuln, Cancelable on Frame 25) | |sDash=41F (5-14F Projectile invuln, Cancelable on Frame 25) | ||
|fDash=25F (Cancelable on Frame 17) | |fDash=25F (Cancelable on Frame 17) |
Revision as of 14:31, 6 January 2022
Introduction
Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.
However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.
Lucario #PTDX_LUC | |
---|---|
Vitals | |
HP | 600 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 780F (13 sec) |
Movement | |
Back Dash | 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25) |
Side Dash | 41F (5-14F Projectile invuln, Cancelable on Frame 25) |
Forward Dash | 25F (Cancelable on Frame 17) |
Unique Movement Options | Midair Dash (Burst) |
Stances | |
High Stance | Charges Synergy Gauge (0.5CC/tick) |
Low Stance | High invuln. on Frame 1 |
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 / DP Burst 150* | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
* In Burst Mode, Duel Phase Grab damage is increased. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | +12 / Crumple | -8 / +4 |
Lucario is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. Crumples if Its a critical hit. Fully charging also gives it a larger hitbox. |
j.R Midair Dash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Only usable in Burst Mode. Lucario jets forward, able to cancel into aerials afterwards. |
L+R Aura Blast | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 182 (20) | 12 | Mid Low | i15 | Knockdown | +4 |
Lucario rushes towards the opponent. Invincible on frame 5. Counter pierces. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -16 | -22 |
Throws out a small sphere of aura that has little tracking to it. Special / fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Special Mid | i19 | Shift (-10) | -24 |
Lucario hops to the side and throws out a horizontal arc-shaped projectile. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid Low | i19 | Shift (Knockdown) | -8 |
Jumps forward, throwing out two diagonal waves of Aura. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 80 | Special Mid | i23 | Shift (Knockdown) | -24 |
Lucario forms a circle of aura that expands over time. Grants counter armor from frame 1-16. The aura circle is considered a projectile. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i15 | -18 | -33 |
Kicks out a vertical wave of aura. Launches the opponent if they got hit in the air. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 90 | Mid High | i26 | Shift (Knockdown) | -10 |
After doing a quick flip, Lucario divekicks to the ground. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i21 | +8 | 0 |
Lucario homes in on the opponent and strikes with Its palm. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 / 64* | Mid | i21 | +4 | -4 |
Following up from Homing Attack 1, Lucario sweeps the opponent Its leg. * In Burst Mode, the sweep is replaced with a flurry of punches. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i21 | Shift (+8) | -8 |
Following up from Homing Attack 3, Lucario does a shoulder tackle. Can be charged to guard break / counter pierce. If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Low | i11 | +4 | -4 |
A quick, low-grounded aura pulse. Invincible against Highs on frame 1. Special cancelable. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | 0 | -4 |
Lucario jabs with Its paw. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 16 / 56* | 0 | Mid Low | i15 | +4 | -8 |
Special cancelable. * In Burst Mode, 5YY is replaced with a flurry of punches. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 28 | 4 | Mid Low | i15 | +8 | -4 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i11 | 0 | -12 |
Lucario advances forward, throwing out a quick palm thrust. Invincible against Highs on frame 5. Throw crush. |
6YY / 6Y:Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 / 110 | 5 | Mid Low | i11 | Knockdown | -16 / -12 |
A followup blast of aura that knocks the opponent down. Gains additional hits if the input is delayed. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 3 | High | i15 | +4 | 0 |
Throws out a sphere of aura at an upwards angle. Invincible against Highs and Mid Highs on frame 5. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid High | i9 | +29 | +4 |
Lucario kicks out Its leg in the air. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Launch | -8 |
Lucario sweeps the opponent with Its leg, launching the opponent. Invincible against Highs on frame 1. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40, 48 | 2, 2 / 1, 1* | Mid | i19 | Launch / Crumple** | -8 |
A vertical wave of aura that has two hits. * In Burst Mode, 5X's PSP goes from 2 per hit, to 1 per hit. ** In Burst Mode, 5X crumples the opponent instead of launching. |
Burst 5XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 28 | 2 | Mid | i19 | Launch | -8 |
Only usable in Burst Mode. Lucario stomps the ground, creating a pillar of aura that launches. |
6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 / 89 | 3 | Mid Low | i19 / i31 | +4 / Launch | -4 / +8 |
Lucario lunges forward with a shoulder tackle. Charging 6X gives it additional hits, making it safer on block. Special cancelable. |
Burst 6X / 6[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 89 | 3 | Mid | i19 / i31 | +4 / Launch | -4 / +8 |
Only usable in Burst Mode. Lucario lunges forward with a pair of aura swords. Charging 6X gives it additional hits, making it safer on block. Special cancelable. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid High | i23 | +12 | -4 |
A cartwheel kick that advances Lucario forward. Invincible against Lows on frame 5, and Mid Lows on frame 13. Throw crush. Launches if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Mid High | i26 | +20 | 0 |
After doing a quick flip, Lucario divekicks to the ground. |
Pokemon Moves
4A / 4[A] Force Palm | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 140 (38) / 200 (50) | 5 / 12 | Mid Low | i23 / i43 | Knockdown / Launch | -8 / +4 |
Lucario charges, then release a multihit blast of aura. Can be charged to give additional hits as well as instantly Phase Shift. |
Burst 4AA Force Palm: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (20) | 12 | Mid | i23 | Launch | -12 |
Only usable in Burst Mode. A followup shoulder tackle that instantly Phase Shifts. |
5A Aura Sphere (Level One) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 (10) | 3 | Special Mid | i19 | -12 | -24 |
Lucario fires a sphere of aura that increases in power when charged. |
5A Aura Sphere (Level Two) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 57 (16) | 1 per hit | Special Mid | i19 | 0 | -8 |
5A Aura Sphere (Level Three) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 72 (24) | 1 per hit | Mid Low | i19 | +8 | -2 |
Burst 5A Aura Sphere (Level One) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 (16) | 2 per hit | Mid Low | i19 | 0 | -12 |
Only usable in Burst Mode. Can cancel into j.R by pressing B. Can cancel into aerials afterwards. |
Burst 5A Aura Sphere (Level Two) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 96 (30) | 1 per hit | Mid Low | i40 | FP Launch / DP 0 | -12 |
Burst 5A Aura Sphere (Level Three) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 2 per hit | Mid Low | i19 | Launch | -22 |
6A Bone Rush | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 (21) | 3 | Mid Low | i15 | -8 | -16 |
Lucario lunges forward with a bone-shaped aura weapon. Erases incoming projectiles on contact. |
6AY/X Bone Rush Downward Swing | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (25) | 4 | Mid | i15 | Knockdown | 0 |
A downward swing followup that knocks the opponent to the ground. Invincible against Mid Lows on frame 1. Erases incoming projectiles on contact. |
6AA Bone Rush Upward Swing | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) | 5 | Mid | i15 | +8 | -12 |
An upward swing followup that knocks the opponent back. Erases incoming projectiles on contact. |
8A Extreme Speed | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 94 (25) | 2, 3 | Mid High | i11 | Launch | -49 |
Lucario blasts upwards and is given counter armor from frame 1-10. |
Burst 8AA Extreme Speed: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 54 (15) | 12 | High | i11 | Launch | -24 |
Only usable in Burst Mode. A Followup ring of aura that instantly Phase Shifts. |
j.A / j.[A] Aura Sphere: Midair | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 (15) / 15 each (4) | 3 / 1 each hit | Mid | i21 / i45 | -8 | -20 / -22 |
An aerial version of Aura Sphere that is fired downwards. Can be charged to fire multiple smaller spheres of aura in a wide spread. In Field Phase, the small spheres of aura chase down the opponent. In Burst Mode, can cancel into j.R by pressing B. Can cancel into aerials afterwards. |
Combos
Notable Players
- Bolimar (NA): Twitter
- Deitylight (NA): Twitter
- Flegar (NA): Twitter
- JigglerJoggler (NA): Twitter
- LCF (EU)
- Toasty (NA): Twitter
- Zyflair (NA): Twitter