Line 530: | Line 530: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Pikachu_5Y.png|border]] | ||
[[File: | [[File:Pokken_Pikachu_5YY.png|border]] | ||
[[File:Pokken_Pikachu_5YYY.png|border]] | |||
[[File: | |||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''5Y''' | |<big>'''5Y'''</big> | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | '''5Y''' | ||
| Normal (strike) | |||
| 20 | | 20 | ||
| 0 | | 0 | ||
| Mid Low | | Mid Low | ||
| 3 | |||
| i15 | | i15 | ||
| 5 | |||
| 37 | |||
| 0 | | 0 | ||
| -4 | | -4 | ||
| | | Special / 5YX Cancelable on Frame 17 | ||
|- | |- | ||
| | | '''5YY''' | ||
| Normal (strike) | |||
| Normal | |||
| 24 | | 24 | ||
| 0 | | 0 | ||
| Mid Low | | Mid Low | ||
| | | 3 | ||
| i26 | |||
| N/A | |||
| 52 | |||
| +4 | | +4 | ||
| -4 | | -4 | ||
| | | Special / 5YYX Cancelable on Frame 28 | ||
|- | |- | ||
| | | '''5YYY''' | ||
| Normal (strike) | |||
| Normal | |||
| 18 | | 18 | ||
| 4 | | 4 | ||
| Mid Low | | Mid Low | ||
| | | 3 | ||
| i38 | |||
| N/A | |||
| 64 | |||
| +4 | | +4 | ||
| -4 | | -4 | ||
| Special / 5YYYX Cancelable on Frame 40 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Pikachu spins around, attacking with its tail.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Pikachu_5YX_1.png | [[File:Pokken_Pikachu_5YX_1.png|border]] | ||
[[File:Pokken_Pikachu_5YX_2.png|border]] | [[File:Pokken_Pikachu_5YX_2.png|border]] | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''5YX / | |<big>'''5YX'''</big> | ||
|- | |||
| '''Version''' | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''PSP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| | | '''5YX''' | ||
| | | Normal (strike) | ||
| | | 60 | ||
| | | 3 | ||
| | | Mid | ||
| | | 5 | ||
| | | i38 / i50 / i62 | ||
| 72 / 84 / 96 | |||
| Launch | |||
| +4 | |||
| Airborne on Frame 38 / 50 / 62 | |||
|- | |- | ||
| Normal | | '''5Y:X''' | ||
| | | Normal (strike) | ||
| 70 | |||
| 3 | | 3 | ||
| Mid | | Mid | ||
| | | 6 | ||
| i38 / i50 / i62 | |||
| 72 / 84 / 96 | |||
| Launch | | Launch | ||
| +4 | | +4 | ||
| Airborne on Frame 38 / 50 / 62 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 671: | Line 643: | ||
<p>Pressing X with precise timing grants a Just Frame version.</p> | <p>Pressing X with precise timing grants a Just Frame version.</p> | ||
<p>The Just Frame gives more opportunities to combo off of.</p> | <p>The Just Frame gives more opportunities to combo off of.</p> | ||
<p>In Burst Mode, 5YX always does Frame variant.</p> | <p>In Burst Mode, 5YX always does the Just Frame variant.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 681: | Line 653: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''6Y / 6:Y''' | |<big>'''6Y / 6:Y'''</big> | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Throw Crush Frame''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |||
| '''6Y''' | |||
| Normal (strike) | |||
| 60 | |||
| 4 | |||
| Mid | |||
| 4 | |||
| i15 | |||
| 5 | |||
| 42 | |||
| Launch | |||
| -8 | |||
| 5-15 High invuln. | |||
|- | |- | ||
| Normal | | '''6:Y''' | ||
| | | Normal (strike) | ||
| | | 65 | ||
| 3 | |||
| Mid | | Mid | ||
| 5 | |||
| i15 | | i15 | ||
| 5 | |||
| 42 | |||
| Launch | | Launch | ||
| | | +4 | ||
| 5-15 High invuln. | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 712: | Line 706: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''8Y''' | |<big>'''8Y'''</big> | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''PSP''' | ||
| Height | | '''Height''' | ||
| Impact | | '''Priority''' | ||
| Hit Adv | | '''Impact''' | ||
| Block | | '''Throw Crush Frame''' | ||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 64 | | 64 | ||
| 3 | | 3 | ||
| Mid High | | Mid High | ||
| 3 / 5* | |||
| i19 | | i19 | ||
| 9 | |||
| 77 | |||
| Knockdown | | Knockdown | ||
| | | -20 | ||
| 5-18 High and Mid High invuln, Airborne on Frame 19, Air Actionable on Frame 50 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Pikachu propels upwards with | |<p>Pikachu propels upwards with its tail.</p> | ||
<p>Can angle the move forward by inputting 9Y.</p> | <p>Can angle the move forward by inputting 9Y.</p> | ||
<p> | <p>Universal Anti-air.</p> | ||
<p>*Has a priority of 5 during Burst Mode.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Pikachu_2Y_1.png|border]] | |||
[[File:Pokken_Pikachu_2Y_2.png|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|<big>'''2Y'''</big> | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''PSP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |||
| Normal (strike) | |||
| 10 | |||
| 0 | |||
| Low | |||
| 3 / 5* | |||
| i11 | |||
| 1 | |||
| 35 | |||
| +4 | |||
| -4 | |||
| High invuln on Frame 1, Special Cancelable on Frame 13 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Pikachu kicks the ground, throwing out a wave of dirt.</p> | |||
<p>*In Burst Mode, 2Y's range increases and it has a priority of 5.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 744: | Line 783: | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''j.Y''' | |<big>'''j.Y'''</big> | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''PSP''' | ||
| Height | | '''Height''' | ||
| Impact | | '''Priority''' | ||
| Hit Adv | | '''Impact''' | ||
| Block | | '''Throw Crush Frame''' | ||
| '''Recovery''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
| Mid High | | Mid High | ||
| 3 | |||
| i9 | | i9 | ||
| 1 | |||
| Until landing +13 | |||
| +30 | | +30 | ||
| +8 | | +8 |
Revision as of 07:59, 30 December 2021
Introduction
Placeholder
- 570 HP
- 100 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge.
- Low Stance: Invincible against Highs on frame 1, also recharges shield health.
- FP Forward Dash: 13 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 13 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48 Total invuln, Pierce |
Automatically performs the Just version of 5YX and 6Y, gives j.A an additional hit, and gives 8A a followup. |
Y+B Grab Attack | ||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | Throw | 1 | i11 | 49 | FP Shift (+8) / DP Shift | Grab |
X+A [X+A] Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A | Counter (strike) | 60 | 3 | Mid Low | 4 | i35 | 63 | +8 | -4 | 1-28 Counter Armor, Destroys Projectiles while active |
[X+A] | Counter (strike) | 80 | 3 | Mid Low | 6 | i55 | 83 | Crumple | +4 | 1-48 Counter Armor, Pierce, Destroys Projectiles while active |
Can be dash canceled by inputting a direction and R. |
]Y[ Release Y | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
]Y[ Level 1 | Normal (strike) | 80 | 5 | Mid | 5 | i19 | 1 | 59 | Launch | -16 | 1-18 High and Mid High invuln, Airborne on Frame 19 |
]Y[ Level 2 | Normal (strike) | 120 | 8 | Mid | 6 | i19 | 1 | 59 | Launch | -12 | 1-18 High and Mid High invuln, Airborne on Frame 17, Low invuln on Frame 19 |
After charging for a certain amount of time, Pikachu release an uppercut attack. Level 1: 60F Level 2: 120F |
Burst Attack: Volt Shock Fist | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal | 180 (60) | 12 | Mid Low | BA (strike) | i15 | 47 | Knockdown | +4 | 6-37 Total invuln, Pierce |
Pikachu charges forward with huge distance. |
Field Phase Moves
nY | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 10 each* | Special Mid | 6 | i15 / i32 / i49* | 5 | 51 / 68 / 90* | -16 / -16 / -21* | -21 / -21 / -26* | Special Cancelable on Frame 17, 34, 65, and 91, fY cancellable on Frame 91 |
A small bolt of electricity that travels ahead. *Can shoot up to three electricity bolts in a row. |
sY | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 10 each hit | Special Mid | 6 | i19 | 9 | 71 | -12 | -16 | Airborne on Frame 14, fY Cancelable on Frame 61 |
Pikachu jumps to the side, throwing out three arc-shaped projectiles. |
fY | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 40 each | Mid Low | 6 | i21 | 9 | 87 | Shift | -8 | Airborne on Frame 4, Special Cancelable on Frame 26 |
Pikachu dodges to the right, and throws an electric ball. Afterwards, Pikachu dodges to the left and throws another electric ball. |
bY | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | Mid | 4 | i23 | 9 | 79 | Shift (+4) | -24 | Airborne on Frame 5 |
j.Y | |||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.Y | Normal (projectile) | 20 | Mid | 6 | i15 | 5 | Until landing +27 | -8 | -12 |
j.[Y] | Normal | 54 | Mid | 8 | i35 | 5 | Until landing +27 | -8 | -8 |
Pikachu sends out an electric bolt that chases down the opponent. Charging this move gives it two extra hits. |
Homing Attack | ||||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Homing Attack 1 (X) | Normal (strike) | 30 | Mid Low | 3 | i21 | 1 | 47 | +8 | 0 | Block or Jump Cancelable on Frame 1 |
Homing Attack 2 (XX) | Normal (strike) | 30 | Mid | 4 | i47 | N/A | 99 | +4 | -3 | Airborne on Frame 43 |
Homing Attack 3 (XXX) | Normal (strike) | 60 | Mid | 6 | i98 | N/A | 138 | Shift (+8) | -8 | Airborne |
Homing Attack 3 (XX[X]) | Normal (strike) | 90 | Mid | BA (strike) | i122 | N/A | 162 | Shift (+8) | +20 | Airborne, Pierce, Guard Break |
Pikachu homes in on the opponent, attacking with Its tail and finishing with a ball of electricity to shift into Duel Phase. If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3. |
j.X | ||||||||
Attack Type | Damage | Height | Priority | Impact | Recovery | Hit Adv | Block | Properties |
Counter (strike) | 90 | Mid High | 4 | i20 | Until landing +27 | Shift | -5 | 1-16 Counter Armor |
Pikachu divekicks to the ground. |
Weak Moves
5Y | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 20 | 0 | Mid Low | 3 | i15 | 5 | 37 | 0 | -4 | Special / 5YX Cancelable on Frame 17 |
5YY | Normal (strike) | 24 | 0 | Mid Low | 3 | i26 | N/A | 52 | +4 | -4 | Special / 5YYX Cancelable on Frame 28 |
5YYY | Normal (strike) | 18 | 4 | Mid Low | 3 | i38 | N/A | 64 | +4 | -4 | Special / 5YYYX Cancelable on Frame 40 |
Pikachu spins around, attacking with its tail. |
5YX | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
5YX | Normal (strike) | 60 | 3 | Mid | 5 | i38 / i50 / i62 | 72 / 84 / 96 | Launch | +4 | Airborne on Frame 38 / 50 / 62 |
5Y:X | Normal (strike) | 70 | 3 | Mid | 6 | i38 / i50 / i62 | 72 / 84 / 96 | Launch | +4 | Airborne on Frame 38 / 50 / 62 |
Pressing X during 5Y / 5YY / 5YYY will give an uppercut attack. Pressing X with precise timing grants a Just Frame version. The Just Frame gives more opportunities to combo off of. In Burst Mode, 5YX always does the Just Frame variant. |
6Y / 6:Y | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Hit Adv | Block | Properties | |
6Y | Normal (strike) | 60 | 4 | Mid | 4 | i15 | 5 | 42 | Launch | -8 | 5-15 High invuln. |
6:Y | Normal (strike) | 65 | 3 | Mid | 5 | i15 | 5 | 42 | Launch | +4 | 5-15 High invuln. |
An uppercut that is invincible against Highs on frame 5. The Just Frame version can be done by pressing forward and Y on the exact same frame. In Burst Mode, 6Y always does the Just Frame variant. |
8Y | ||||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | |
Normal (strike) | 64 | 3 | Mid High | 3 / 5* | i19 | 9 | 77 | Knockdown | -20 | 5-18 High and Mid High invuln, Airborne on Frame 19, Air Actionable on Frame 50 |
Pikachu propels upwards with its tail. Can angle the move forward by inputting 9Y. Universal Anti-air. *Has a priority of 5 during Burst Mode. |
2Y | ||||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 10 | 0 | Low | 3 / 5* | i11 | 1 | 35 | +4 | -4 | High invuln on Frame 1, Special Cancelable on Frame 13 |
Pikachu kicks the ground, throwing out a wave of dirt. *In Burst Mode, 2Y's range increases and it has a priority of 5. |
j.Y | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 30 | 0 | Mid High | 3 | i9 | 1 | Until landing +13 | +30 | +8 |
A quick jolt attack from Pikachu's tail. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 3 | Low | i19 | Launch | -8 |
Pikachu kicks the ground twice, each throwing out a wave of dirt. Invincible against Highs on frame 1. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid Low | i19 | Launch | -8 |
A long horizontal bolt of electricity. Special cancelable. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid High | i23 | +8 | +4 |
Pikachu jumps in the air and advances forward with two aerial kicks. Invincible against Lows on frame 5. Can short hop after the attack by pressing a direction and R. Throw crush. Launches if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 76 | 0 | Mid High | i24 | +26 | +4 |
Pikachu spirals downwards to the ground with Its tail. |
Pokemon Moves
2A Iron Tail | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 (13) | 5 | Mid | i23 | Knockdown | -16 |
Pikachu jumps in the air and slams onto the ground tail-first. Invincible against Lows and Mid Lows on frame 5. Launches if Its a critical hit. |
4A Electro Ball | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (8) / 70 | 3 | High | i27 | +4 / Launch | -8 |
Pikachu hops in the air and fires a ball of lightning. Invincible against Lows on frame 5, and Mid Lows on frame 9. Throw crush. Can be canceled with R. |
5A / 5[A] Thunderbolt (FP) | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 50 (13) / 80 (20) | Low | i19 / i36 | Shift (-4) / Stun | -8 |
A projectile that travels along the ground. Invincible against Lows on frame 5. Can charge to throw out Thunderbolts in each direction. The charged Thunderbolts deal additional damage and stun. |
5A / 5[A] Thunderbolt (DP) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (13) | 3 / 2, 2 | Low | i19 / i36 | 0 | -8 / +4 |
A projectile that travels along the ground. Invincible against Lows on frame 5. Can charge to throw out a second Thunderbolt. |
6A Nuzzle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 80 | 3 | High | i19 | Launch | N/A |
Pikachu jumps forward, grabbing the opponent and launching them. Invincible against Lows on frame 5. Since this Grab is considered a High, it can be avoided by crouching. |
8A Volt Tackle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 66 (8) | 5 | Mid High | i11 | Launch | -48 |
A reversal attack where Pikachu zig-zags into the air. Grants counter armor from frame 1-10. In Burst Mode, Volt Tackle is given a followup attack. |
Burst 8AA Volt Tackle: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 54 (16) | 12 | Mid | i11 | Shift | -28 |
Following up from Volt Tackle, Pikachu spikes itself downwards to the ground. Can be used even if Volt Tackle didn't make contact with the opponent. |
j.A Thunder (Initial Hit) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) | 1 | Mid | i11 | -12 | -29 |
Pikachu surrounds itself with electricity and hops forward. Can change the trajectory to go either forwards or backwards. Pressing R allows Pikachu to cancel into aerials instead of doing Thunder. |
j.A Thunder | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (25) / 20 (11)* | 5 | Mid / Low | i41 | Stun | +10 / +20 |
After a short amount of time, a thunder strike is called from above that stuns the opponent. * In Burst Mode, Thunder receives a followup hit that covers the ground in electricity. |
Combos
Notable Players
- Cooljake (NA): Twitter
- ENGINE (JP): Twitter
- jda7 (NA): Twitter
- Kino (NA): Twitter
- Mega Chitanda (JP): Twitter
- MillerTime (EU): Twitter
- NIKO (JP): Twitter