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{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''Burst Mode''' | |<big>'''Burst Mode'''</big> | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''PSP''' | ||
| Height | | '''Height''' | ||
| Impact | | '''Priority''' | ||
| Hit Adv | | '''Impact''' | ||
| Block | | '''Total Frames''' | ||
| '''Hit Adv.''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| | | Strike (projectile) | ||
| | | 0 | ||
| | | -12 | ||
| | | M | ||
| | | BA*(projectile) | ||
| | | i18 | ||
| | | 48 | ||
| +8 | |||
| 0 | |||
| 1-48 Total invuln, Pierce | |||
|}</div> | |}</div> | ||
<div> | <div> |
Revision as of 21:25, 22 December 2021
Introduction
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.
- 600 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Grants counter armor against Special Mids on frame 5.
- Low Stance: Grants counter armor against Lows on frame 5.
- Blaziken cannot crouch Highs with Low Stance.
- FP Forward Dash: 21 Frames
- FP Back Dash: 33 Frames (Invincible from frame 1-8)
- FP Side Dash: 33 Frames
- DP Forward Dash: 21 Frames
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | M | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48 Total invuln, Pierce |
Moves that have HP Recoil are reduced by half. Certain moves gain an additional hit. |
Y+B Grab Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 90 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 80 | 3 | High / Mid* | i31 / i51 | +8 / Knockdown | -8 / +4 |
Blaziken is put into a counter armor state from frame 1-24 (44 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. * In Burst Mode, the height changes from a High to a Mid. |
]X[ Release X (1st Hit) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 8 | Mid High | i15 | Launch | -75 |
After charging for a certain amount of time, Blaziken releases a kick in the air. Invincible against Highs and Mid Highs on frame 5. |
]X[ Release X (2nd Hit) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 2 | Mid High | i15 | Knockdown | -37 |
Following up from the first hit, Blaziken falls to the ground and flops on the opponent. |
j.R Midair Dash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Blaziken performs an air dash forward, able to cancel into aerials afterwards. Can change the trajectory upwards or downwards. |
L+R Gatling Flame Kicks | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 216 (49) | 12 | Mid | i15 | Knockdown | +4 |
Blaziken advances forward with a barrage of kicks. Afterwards, kicks out a wave of fire upwards. Invincible on frame 5. Invincibility wears off after the first poriton. Counter pierces. Grants a Speed buff on use that lasts for 8 seconds. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 47 | Special Mid | i19 | -3 | -12 |
Throws out two fireballs that travel in a straight line. Special / fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 48 | Mid Low | i23 | +6 | -12 |
Dodges to the side, throwing out a kick attack. The kick then creates an arc-shaped projectile that travels forward. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid Low | i23 | Shift (0) | -12 |
A blast of fire that's shot straight ahead. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 91 | Mid High | i27 | Shift (Launch) | -16 |
Blaziken rapidly spins into the air, creating a tornado. The tornado is capable of erasing projectiles. Can move while active. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i15 | Stun | -37 |
Blaziken places a stationary fireball in the air. Coming in contact with the opponent causes a stun. |
j.YY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 96 | Mid | i15 | Launch | -28 |
Blaziken spikes the fireball to the ground, causing it to explode. Inputting j.bY spikes the fireball closer to Blaziken. Inputting j.fY launches the fireball in an upwards arc. |
j.YX | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i22 | Shift (Knockdown) | -8 |
Blaziken divekicks downwards where the fireball is placed. Using j.YX will erase the fireball. |
j.sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i28 | Shift (Launch) | -33 |
Blaziken sidesteps in the air, and kicks out an arc-shaped projectile. |
j.X / j.[X] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | Mid High | i23 / i43 | Shift (Knockdown) | 0 / +28 |
Blaziken homes in on the opponent and does a downward kick. Charging the kick makes makes it counter pierce. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Mid | i21 | +8 | 0 |
Blaziken homes in on the opponent, starting it off with a kick. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 18 | Mid | i21 | +7 | -4 |
Following up from Homing Attack 1, Blaziken does a backhand attack. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 79 / 128 | Mid | i21 | Shift (+12) | -4 |
Following up from Homing Attack 2,Blaziken strikes the opponent with both arms. Can be charged to guard break / counter pierce. If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Low, Low* | i11 | 0 / +8* | -4 |
A quick swipe to the ground. Throw crush. Special cancelable. * In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | High, Mid* | i15 | 0 | -4 |
A jab that hits high. * In Burst Mode, 5Y gains an additional hit that is a Mid. Special / Jump cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 16 | 0 | Mid, Mid* | i15 | +4 | -4 |
* In Burst Mode, 5YY gains an additional hit that is a Mid. Special / Jump cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 28 | 4 | Mid | i15 | +4 | -8 |
Special / Jump cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | High | i11 | +4 | -12 |
An advancing forward spin kick that hits high. Throw crush. |
6YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 32 | 4 | Mid Low | i11 | +4 | -8 |
An advancing forward palm thrust that knocks the opponent back. Crumples if Its a critical hit. |
6YX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 | 4 | Mid High | i11 | Launch | -16 |
Blaziken performs a flash kick that launches the opponent. Invincible against Highs and Mid Highs on frame 1. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 2 | Mid High | i23 | +4 | -16 |
A knee thrust that shoots Blaziken into the air. Invincible against Highs and Mid Highs on frame 5. Can cancel into aerials afterwards. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 each hit | 0 | Mid High | i11 | +20 | 0 |
A flurry of kicks that destroy projectiles upon contact. Special / j.R cancelable. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Low | i27 | Launch | -12 |
A leg spin that sweeps the opponent. Invincible against Highs on frame 1. |
2XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid High | i27 | Launch | -16 |
Blaziken performs a flash kick that launches the opponent. Invincible against Highs and Mid Highs on frame 1. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid Low | i19 | Crumple | -8 |
An advancing knee attack that crumples the opponent. |
6X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 2 | Mid | i27 | +4 | -8 |
Advances forward with an overhead cartwheel kick. Invincible against Lows on frame 5. Only combos into 6XX from a critical hit. |
6XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid Low | i27 | +8 | 0 |
An advancing leg swipe that combos into 6XXX. Attack can be delayed. |
6XXX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 2 | Mid Low | i27 | Knockdown | -4 |
An advancing punch that causes a knockdown. Attack can be delayed. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid High | i23 | +8 | +4 |
Blaziken hops forward and performs an aerial axe kick. Invincible against Lows on frame 1, and Mid Lows on frame 9. Can be cancel into j.R before or after the attack comes out. Throw crush. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 | 0 | Mid High | i22 | +21 | 0 |
A downwards diagonal divekick. |
Pokemon Moves
4A Brave Bird | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (25) | 4 | High | i39 | Launch | +4 |
Blaziken sprouts wings of flames and flies forward. Invincible against Lows on frame 1. Throw crush. |
4[A] Brave Bird | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 160 (40) | 4 | Mid High | i27 | Launch | +4 |
40 HP Recoil on use. Blaziken sprouts wings of fire and flies forward. Invincible against Lows on frame 1. Throw crush. |
5A Heat Wave | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 51 (16) | 4 | High | i23 | +4 | -12 |
Blaziken hops backwards and throws a fireball. Invincible against Lows on frame 23. |
5[A] Heat Wave | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 140 (37) | 4 | Mid | i35 | Stun | +4 |
50 HP Recoil on use. Blaziken breathes out a multihit wave of fire that stuns. On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds. |
6A Blaze Kick | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5), 60 (15) | 0, 3 | Mid High, High | i15 | +8 | -8 |
Two successive kicks in a row. Invincible against Lows on frame 15. The two kicks are not a blockstring. Can act in-between. |
6[A] Blaze Kick | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (8), 30 (8), 80 (20) | 0, 0, 3 | Mid High, High, High | i15 | +8 | 0 |
30 HP Recoil on use. Three successive kicks in a row. Invincible against Lows on frame 15. The first and second kick is not a blockstring. Can act in-between. |
6AX Flare Blitz | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 3 | Mid High | i15 | Launch | -16 |
20 HP Recoil on use. After the first kick of Blaze Kick, Blaziken lunges forward at great speed. Grants red armor while preparing the attack. Counter pierces. |
6A[X] Flare Blitz | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 140 (40) | 3 | Mid High | i15 | Launch | -8 |
60 HP Recoil on use. After the first kick of Blaze Kick, Blaziken lunges forward at great speed. Grants red armor while preparing the attack. Counter pierces. |
8A Sky Uppercut | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 128 (5) | 3 | Mid | i19 | Launch | -49 |
An uppercut that is invincible against projectiles on frame 1. |
8[A] Sky Uppercut | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 164 (5) | 3 | Mid | i15 | Launch | -51 |
30 HP Recoil on use. An uppercut that is invincible against projectiles on frame 1. On hit, a cylinder of fire surrounds Blaziken and launches the opponent. Can cancel into aerials on hit. |
j.A High Jump Kick | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (25) | 5 | Special Mid | i25 | Knockdown | +4 |
40 HP Recoil if missed. Blaziken dive bombs downwards knee-first. |
j.[A] High Jump Kick | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 5 | Special Mid | i25 | Launch | -8 |
40 HP Recoil on use. 40 HP Recoil if missed. Blaziken dive bombs downwards knee-first. Blaziken bounces back into the air on hit / block. Counter pierces. |
Combos
2Y
- 2Y > 6[A] (118 Damage)
- (Critical Hit) 2Y > 4[A] (152 Damage)
5Y
- 5Y > 5YY > 5YYY > 6[A] (162 Damage)
- 5Y > 5YY > 5YYY > 4[A] (176 Damage)
- 5Y > 5YY > 5YYY > L+R (226 Damage)
8Y
- 8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)
- 8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)
j.Y
- j.Y > 6[A][X] (172 Damage)
- (Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)
2X
- 2X > 2XX > 6YX (140 Damage)
- 2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)
5X
- 5X > 5X > 4[A] (204 Damage)
6X
- (Critical Hit) 6X > 6XX > 6XXX (180 Damage)
j.X
- j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)
- j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)
5[A]
- 5[A] > 2X > 2XX > 6YX (180 Damage)
6A
- (Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)
- (Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)
j.[A]
- j.[A] > j.R > j.Y > 6YX (207 Damage)
- j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)
Notable Players
- Combo (NA): Twitter
- DeadlyShoc (NA): Twitter
- Fumu (NA): Twitter
- Greg (CA): Twitter
- iboo (JP): Twitter
- LiveWithDave (NA): Twitter
- Noakuri (JP): Vods
- ReyDelEmpire (NA): Twitter
- Zenkuri (NA): Twitter