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*'''Grenades:''' Lingers for a while, denies rushdown attempts, including trijumps. Good move to play defensively. | *'''Grenades:''' Lingers for a while, denies rushdown attempts, including trijumps. Good move to play defensively. | ||
|cons= | |cons= | ||
*'''Bad mobility:''' Outside of dashing, jumping, and super jumping, Cable has | *'''Bad mobility:''' Outside of dashing, jumping, and super jumping, Cable has poor mobility. | ||
*'''Bad without meter:''' AHVB is the reason to play Cable... but he needs meter to do it. If you don't have meter, Cable isn't that great. | *'''Bad without meter:''' AHVB is the reason to play Cable... but he needs meter to do it. If you don't have meter, Cable isn't that great. | ||
*'''Limited solo defensive options:''' Outside of Psimitar, which is a DP (though not a great one), Cable has few options for escaping pressure. | *'''Limited solo defensive options:''' Outside of Psimitar, which is a DP (though not a great one), Cable has few options for escaping pressure. |
Revision as of 14:40, 5 November 2021
Story
Nathaniel Christopher Charles Summers, better known as Cable, is a mutant from the future. He is an incredibly powerful mutant, being telepathic and able to use telekinesis. He was infected with the Techno-Organic virus when he was a baby by Mr. Sinister, and must use his powers to contain the virus, otherwise his whole body will turn into a machine, like his left arm and eye have.
In Marvel Vs. Capcom 2, Cable is one of the four gods. He possesses a decent - if not obnoxious - zoning game, and combined with certain assists allow him to zone effectively. The main star of the show in Cable's moveset, though, is the Air Hyper Viper Beam (AHVB), which almost single-handedly puts him in the top 4. Instant with high damage, hard to counter, and loopable for massive damage on any opening. If you want a character that can slowly chip your opponent down and then punish their mistakes with death, Cable is for you.
Gameplay
Cable is mainly known for zoning and his Air Hyper Viper Beam. Knowing how to use AHVB effectively is a crucial part of this character.
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